Data collection workshops. Gaming Horizons Deliverable D 3.1

D Persico, C Bailey, TP Buijtenweg, FM Dagnino, J Earp, M Haggis-Burridge, F Manganello, M Passarelli, C Perrotta, F Pozzi

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Abstract

Gaming Horizons is a EU-funded project that explored the role of video games in culture, the economy and education. We engaged with more than 280 stakeholders through interviews, workshops and webinars.
Original languageEnglish
Title of host publicationGaming horizons : alternative framings for a new role of gaming in education and society : deliverables
Subtitle of host publicationHorizon 2020 research and innovation programme (grant agreement No 732332)
Number of pages32
Publication statusPublished - 2017

Keywords

  • Gaming Horizons
  • video games
  • education
  • psychology
  • ethics
  • society
  • digital games
  • cultural expansion
  • workshops
  • scenarios
  • areas of tension
  • practice based perspective on games

Cite this

Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Haggis-Burridge, M., Manganello, F., Passarelli, M., Perrotta, C., & Pozzi, F. (2017). Data collection workshops. Gaming Horizons Deliverable D 3.1. In Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332)