Data and digital entertainment: using public and private data from video games for public policy, education and business

Research output: Contribution to conferencePaperOther research output

Original languageEnglish
Publication statusPublished - 2014
EventConnecting Data, 02-12-2014; 2014 - Breda, The Netherlands
Duration: 2 Dec 20142 Dec 2014

Conference

ConferenceConnecting Data, 02-12-2014; 2014
CityBreda, The Netherlands
Period2/12/142/12/14

Cite this

Haggis, M. (2014). Data and digital entertainment: using public and private data from video games for public policy, education and business. Paper presented at Connecting Data, 02-12-2014; 2014, Breda, The Netherlands, .
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title = "Data and digital entertainment: using public and private data from video games for public policy, education and business",
author = "M Haggis",
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language = "English",
note = "Connecting Data, 02-12-2014; 2014 ; Conference date: 02-12-2014 Through 02-12-2014",

}

Haggis, M 2014, 'Data and digital entertainment: using public and private data from video games for public policy, education and business' Paper presented at Connecting Data, 02-12-2014; 2014, Breda, The Netherlands, 2/12/14 - 2/12/14, .

Data and digital entertainment: using public and private data from video games for public policy, education and business. / Haggis, M.

2014. Paper presented at Connecting Data, 02-12-2014; 2014, Breda, The Netherlands, .

Research output: Contribution to conferencePaperOther research output

TY - CONF

T1 - Data and digital entertainment: using public and private data from video games for public policy, education and business

AU - Haggis, M

PY - 2014

Y1 - 2014

M3 - Paper

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Haggis M. Data and digital entertainment: using public and private data from video games for public policy, education and business. 2014. Paper presented at Connecting Data, 02-12-2014; 2014, Breda, The Netherlands, .