D-eveloping : how to deal with the challenge of making it real and involving others

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Abstract

This chapter concerns the practical aspects of creating experiences that matter. It describes the basics of the creative process focusing on skills and requirements. Essential qualities are presented, such as awareness, a curious attitude, and perseverance. The difference between divergence and convergence is also considered, and the Innovation Engine is explained. It is important to understand the experience phenomenon in order to be able to develop meaningful experiences. The different realms of experience are touched upon as an introduction to the Interactive Experience Model. This model illustrates the three key contexts that influence an interactive experience the namely sociocultural, personal and physical contexts. The chapter continues with a description of the Customer Journey Canvas and how it functions both as a monitoring and as a creative tool for experience design. The various options for the optimal final selection are tested and selected using scenario writing and prototyping. The importance of fast failure and iteration are emphasized. Finally, the chapter returns to the co-creation intentions of the Imagineering process.

Original languageEnglish
Title of host publicationAdvanced imagineering : designing innovation as collective creation
EditorsD Nijs
PublisherEdward Elgar Publishing Limited
Pages138-150
Number of pages13
ISBN (Electronic)9781788976244
ISBN (Print)9781788976237
DOIs
Publication statusPublished - 2019

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