Critical analysis of H2020 sources. Gaming Horizons Deliverable D 2.2

D Persico, C Bailey, TP Buijtenweg, FM Dagnino, J Earp, M Haggis-Burridge, F Manganello, M Passarelli, C Perrotta, F Pozzi

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Abstract

Gaming Horizons is a EU-funded project that explored the role of video games in culture, the economy and education. We engaged with more than 280 stakeholders through interviews, workshops and webinars.
Original languageEnglish
Title of host publicationGaming horizons : alternative framings for a new role of gaming in education and society : deliverables
Subtitle of host publicationHorizon 2020 research and innovation programme (grant agreement No 732332)
Publication statusPublished - 2016

Keywords

  • Gaming Horizons
  • video games
  • education
  • psychology
  • ethics
  • socio-culture
  • practice based perspective on games

Cite this

Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Haggis-Burridge, M., ... Pozzi, F. (2016). Critical analysis of H2020 sources. Gaming Horizons Deliverable D 2.2. In Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332)
Persico, D ; Bailey, C ; Buijtenweg, TP ; Dagnino, FM ; Earp, J ; Haggis-Burridge, M ; Manganello, F ; Passarelli, M ; Perrotta, C ; Pozzi, F. / Critical analysis of H2020 sources. Gaming Horizons Deliverable D 2.2. Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 2016.
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Persico, D, Bailey, C, Buijtenweg, TP, Dagnino, FM, Earp, J, Haggis-Burridge, M, Manganello, F, Passarelli, M, Perrotta, C & Pozzi, F 2016, Critical analysis of H2020 sources. Gaming Horizons Deliverable D 2.2. in Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332).

Critical analysis of H2020 sources. Gaming Horizons Deliverable D 2.2. / Persico, D; Bailey, C; Buijtenweg, TP; Dagnino, FM; Earp, J; Haggis-Burridge, M; Manganello, F; Passarelli, M; Perrotta, C; Pozzi, F.

Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 2016.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

TY - CHAP

T1 - Critical analysis of H2020 sources. Gaming Horizons Deliverable D 2.2

AU - Persico, D

AU - Bailey, C

AU - Buijtenweg, TP

AU - Dagnino, FM

AU - Earp, J

AU - Haggis-Burridge, M

AU - Manganello, F

AU - Passarelli, M

AU - Perrotta, C

AU - Pozzi, F

PY - 2016

Y1 - 2016

N2 - Gaming Horizons is a EU-funded project that explored the role of video games in culture, the economy and education. We engaged with more than 280 stakeholders through interviews, workshops and webinars.

AB - Gaming Horizons is a EU-funded project that explored the role of video games in culture, the economy and education. We engaged with more than 280 stakeholders through interviews, workshops and webinars.

KW - Gaming Horizons

KW - video games

KW - education

KW - psychology

KW - ethics

KW - socio-culture

KW - practice based perspective on games

M3 - Chapter

BT - Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables

ER -

Persico D, Bailey C, Buijtenweg TP, Dagnino FM, Earp J, Haggis-Burridge M et al. Critical analysis of H2020 sources. Gaming Horizons Deliverable D 2.2. In Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 2016