Creative sector games with under-explored applied/serious outcomes

Research output: Contribution to conferencePaperOther research output

Conference

ConferenceExperts’ seminar 'Evidence-based development of serious games for the educational sector: challenges and perspectives’
CountryBelgium
CityBrussels
Period12/09/18 → …

Keywords

  • art games
  • entertainment
  • video game industry
  • video games

Cite this

Haggis-Burridge, M. (2018). Creative sector games with under-explored applied/serious outcomes. Paper presented at Experts’ seminar 'Evidence-based development of serious games for the educational sector: challenges and perspectives’, Brussels, Belgium.
Haggis-Burridge, M. / Creative sector games with under-explored applied/serious outcomes. Paper presented at Experts’ seminar 'Evidence-based development of serious games for the educational sector: challenges and perspectives’, Brussels, Belgium.
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title = "Creative sector games with under-explored applied/serious outcomes",
keywords = "art games, entertainment, video game industry, video games",
author = "M Haggis-Burridge",
year = "2018",
month = "9",
day = "12",
language = "English",
note = "Experts’ seminar 'Evidence-based development of serious games for the educational sector: challenges and perspectives’ ; Conference date: 12-09-2018",

}

Haggis-Burridge, M 2018, 'Creative sector games with under-explored applied/serious outcomes' Paper presented at Experts’ seminar 'Evidence-based development of serious games for the educational sector: challenges and perspectives’, Brussels, Belgium, 12/09/18, .

Creative sector games with under-explored applied/serious outcomes. / Haggis-Burridge, M.

2018. Paper presented at Experts’ seminar 'Evidence-based development of serious games for the educational sector: challenges and perspectives’, Brussels, Belgium.

Research output: Contribution to conferencePaperOther research output

TY - CONF

T1 - Creative sector games with under-explored applied/serious outcomes

AU - Haggis-Burridge,M

PY - 2018/9/12

Y1 - 2018/9/12

KW - art games

KW - entertainment

KW - video game industry

KW - video games

M3 - Paper

ER -

Haggis-Burridge M. Creative sector games with under-explored applied/serious outcomes. 2018. Paper presented at Experts’ seminar 'Evidence-based development of serious games for the educational sector: challenges and perspectives’, Brussels, Belgium.