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Creating a tool for early years education: design, development, and outcomes
M Haggis-Burridge
,
Thomas Buijtenweg
Academy for AI, Games & Media
Creative and Entertainment Games
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Dive into the research topics of 'Creating a tool for early years education: design, development, and outcomes'. Together they form a unique fingerprint.
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Keyphrases
Older Adults
100%
Educational Games
100%
Early Years Education
100%
Design Outcomes
100%
Education Development
100%
Design Education
100%
Education Outcomes
100%
Young children
100%
Game Development
50%
Game Design
50%
Playful Environment
50%
Design Considerations
50%
Computer Science
Educational Game
100%
Game Design
50%
Design Consideration
50%
Psychology
Educational Game
100%
Toddlers
100%