Creating a tool for early years education: design, development, and outcomes

Research output: Contribution to conferencePaper

Abstract

A retrospective of the BUas contribution to the ALT-ER educational game project. The game's design and development was led by BUas, and the content with created in conjunction with other partners in the ALT-ER project. The game was a tool to facilitate conversations between young children and adults about topics that are of importance to their development. Unlike many educational games, the purpose was not to explicitly teach, instead it was to create a playful space in which children could explore and explain their experiences. This facilitated insights from the adults into the thoughts of the children and assisted in guiding their development. The core basis was to not replace the expertise of teachers, but instead to make their work easier. Design considerations for young children and adults were discussed.
Original languageEnglish
Publication statusPublished - 30 Aug 2019
EventALT-ER multiplier event - Cinemateket, Copenhagen, Denmark
Duration: 30 Aug 201930 Aug 2019

Conference

ConferenceALT-ER multiplier event
CountryDenmark
CityCopenhagen
Period30/08/1930/08/19

Keywords

  • game design
  • game development
  • early years
  • education
  • video games
  • educational games
  • serious games
  • applied games
  • games for change
  • games for children

Cite this

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title = "Creating a tool for early years education: design, development, and outcomes",
abstract = "A retrospective of the BUas contribution to the ALT-ER educational game project. The game's design and development was led by BUas, and the content with created in conjunction with other partners in the ALT-ER project. The game was a tool to facilitate conversations between young children and adults about topics that are of importance to their development. Unlike many educational games, the purpose was not to explicitly teach, instead it was to create a playful space in which children could explore and explain their experiences. This facilitated insights from the adults into the thoughts of the children and assisted in guiding their development. The core basis was to not replace the expertise of teachers, but instead to make their work easier. Design considerations for young children and adults were discussed.",
keywords = "game design, game development, early years, education, video games, educational games, serious games, applied games, games for change, games for children",
author = "M Haggis-Burridge and Thomas Buijtenweg",
year = "2019",
month = "8",
day = "30",
language = "English",
note = "ALT-ER multiplier event ; Conference date: 30-08-2019 Through 30-08-2019",

}

Haggis-Burridge, M & Buijtenweg, T 2019, 'Creating a tool for early years education: design, development, and outcomes', Paper presented at ALT-ER multiplier event, Copenhagen, Denmark, 30/08/19 - 30/08/19.

Creating a tool for early years education: design, development, and outcomes. / Haggis-Burridge, M; Buijtenweg, Thomas.

2019. Paper presented at ALT-ER multiplier event, Copenhagen, Denmark.

Research output: Contribution to conferencePaper

TY - CONF

T1 - Creating a tool for early years education: design, development, and outcomes

AU - Haggis-Burridge, M

AU - Buijtenweg, Thomas

PY - 2019/8/30

Y1 - 2019/8/30

N2 - A retrospective of the BUas contribution to the ALT-ER educational game project. The game's design and development was led by BUas, and the content with created in conjunction with other partners in the ALT-ER project. The game was a tool to facilitate conversations between young children and adults about topics that are of importance to their development. Unlike many educational games, the purpose was not to explicitly teach, instead it was to create a playful space in which children could explore and explain their experiences. This facilitated insights from the adults into the thoughts of the children and assisted in guiding their development. The core basis was to not replace the expertise of teachers, but instead to make their work easier. Design considerations for young children and adults were discussed.

AB - A retrospective of the BUas contribution to the ALT-ER educational game project. The game's design and development was led by BUas, and the content with created in conjunction with other partners in the ALT-ER project. The game was a tool to facilitate conversations between young children and adults about topics that are of importance to their development. Unlike many educational games, the purpose was not to explicitly teach, instead it was to create a playful space in which children could explore and explain their experiences. This facilitated insights from the adults into the thoughts of the children and assisted in guiding their development. The core basis was to not replace the expertise of teachers, but instead to make their work easier. Design considerations for young children and adults were discussed.

KW - game design

KW - game development

KW - early years

KW - education

KW - video games

KW - educational games

KW - serious games

KW - applied games

KW - games for change

KW - games for children

M3 - Paper

ER -

Haggis-Burridge M, Buijtenweg T. Creating a tool for early years education: design, development, and outcomes. 2019. Paper presented at ALT-ER multiplier event, Copenhagen, Denmark.