Comparing game user research methodologies for the improvement of level design in a 2-D platformer

MA Gómez Maureira, DP Janssen, S Gualeni, M. Westerlaken, L Calvi

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment
EditorsD Reidsma, H Katayose, A Nijholt
PublisherSpringer
Pages77-92
Number of pages16
ISBN (Electronic)9783319031613
ISBN (Print)9783319031606
DOIs
Publication statusPublished - 2013
EventACE 2013: 10th Conference on Advances in Computer Entertainment, 14-11-2013; 2013 -
Duration: 12 Nov 201315 Nov 2013

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume8253

Conference

ConferenceACE 2013: 10th Conference on Advances in Computer Entertainment, 14-11-2013; 2013
Period12/11/1315/11/13

Cite this

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M., & Calvi, L. (2013). Comparing game user research methodologies for the improvement of level design in a 2-D platformer. In D. Reidsma, H. Katayose, & A. Nijholt (Eds.), Advances in Computer Entertainment (pp. 77-92). (Lecture Notes in Computer Science; Vol. 8253). Springer. https://doi.org/10.1007/978-3-319-03161-3_6
Gómez Maureira, MA ; Janssen, DP ; Gualeni, S ; Westerlaken, M. ; Calvi, L. / Comparing game user research methodologies for the improvement of level design in a 2-D platformer. Advances in Computer Entertainment. editor / D Reidsma ; H Katayose ; A Nijholt. Springer, 2013. pp. 77-92 (Lecture Notes in Computer Science).
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title = "Comparing game user research methodologies for the improvement of level design in a 2-D platformer",
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language = "English",
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Gómez Maureira, MA, Janssen, DP, Gualeni, S, Westerlaken, M & Calvi, L 2013, Comparing game user research methodologies for the improvement of level design in a 2-D platformer. in D Reidsma, H Katayose & A Nijholt (eds), Advances in Computer Entertainment. Lecture Notes in Computer Science, vol. 8253, Springer, pp. 77-92, ACE 2013: 10th Conference on Advances in Computer Entertainment, 14-11-2013; 2013, 12/11/13. https://doi.org/10.1007/978-3-319-03161-3_6

Comparing game user research methodologies for the improvement of level design in a 2-D platformer. / Gómez Maureira, MA; Janssen, DP; Gualeni, S; Westerlaken, M.; Calvi, L.

Advances in Computer Entertainment. ed. / D Reidsma; H Katayose; A Nijholt. Springer, 2013. p. 77-92 (Lecture Notes in Computer Science; Vol. 8253).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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T1 - Comparing game user research methodologies for the improvement of level design in a 2-D platformer

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AU - Gualeni, S

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AU - Calvi, L

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Gómez Maureira MA, Janssen DP, Gualeni S, Westerlaken M, Calvi L. Comparing game user research methodologies for the improvement of level design in a 2-D platformer. In Reidsma D, Katayose H, Nijholt A, editors, Advances in Computer Entertainment. Springer. 2013. p. 77-92. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-03161-3_6