Comparing game user research methodologies for the improvement of leven design in a 2-D platformer

MA Gómez Maureira, DP Janssen, S Gualeni, M. Westerlaken, L Calvi

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment
EditorsK. Haruhiro, D. Reidsma
PublisherSpringer
Pages77-92
ISBN (Print)9783319031606
Publication statusPublished - 2013
EventACE 2013: 10th Conference on Advances in Computer Entertainment, 14-11-2013 -
Duration: 12 Nov 201315 Nov 2013

Conference

ConferenceACE 2013: 10th Conference on Advances in Computer Entertainment, 14-11-2013
Period12/11/1315/11/13

Cite this

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M., & Calvi, L. (2013). Comparing game user research methodologies for the improvement of leven design in a 2-D platformer. In K. Haruhiro, & D. Reidsma (Eds.), Advances in Computer Entertainment (pp. 77-92). Springer.
Gómez Maureira, MA ; Janssen, DP ; Gualeni, S ; Westerlaken, M. ; Calvi, L. / Comparing game user research methodologies for the improvement of leven design in a 2-D platformer. Advances in Computer Entertainment. editor / K. Haruhiro ; D. Reidsma. Springer, 2013. pp. 77-92
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title = "Comparing game user research methodologies for the improvement of leven design in a 2-D platformer",
author = "{G{\'o}mez Maureira}, MA and DP Janssen and S Gualeni and M. Westerlaken and L Calvi",
year = "2013",
language = "English",
isbn = "9783319031606",
publisher = "Springer",
pages = "77--92",
editor = "K. Haruhiro and D. Reidsma",
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Gómez Maureira, MA, Janssen, DP, Gualeni, S, Westerlaken, M & Calvi, L 2013, Comparing game user research methodologies for the improvement of leven design in a 2-D platformer. in K Haruhiro & D Reidsma (eds), Advances in Computer Entertainment. Springer, pp. 77-92, ACE 2013: 10th Conference on Advances in Computer Entertainment, 14-11-2013, 12/11/13.

Comparing game user research methodologies for the improvement of leven design in a 2-D platformer. / Gómez Maureira, MA; Janssen, DP; Gualeni, S; Westerlaken, M.; Calvi, L.

Advances in Computer Entertainment. ed. / K. Haruhiro; D. Reidsma. Springer, 2013. p. 77-92.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

TY - GEN

T1 - Comparing game user research methodologies for the improvement of leven design in a 2-D platformer

AU - Gómez Maureira, MA

AU - Janssen, DP

AU - Gualeni, S

AU - Westerlaken, M.

AU - Calvi, L

PY - 2013

Y1 - 2013

M3 - Conference contribution

SN - 9783319031606

SP - 77

EP - 92

BT - Advances in Computer Entertainment

A2 - Haruhiro, K.

A2 - Reidsma, D.

PB - Springer

ER -

Gómez Maureira MA, Janssen DP, Gualeni S, Westerlaken M, Calvi L. Comparing game user research methodologies for the improvement of leven design in a 2-D platformer. In Haruhiro K, Reidsma D, editors, Advances in Computer Entertainment. Springer. 2013. p. 77-92