Comparing game user research methodologies for the improvement of leven design in a 2-D platformer

MA Gómez Maureira, DP Janssen, S Gualeni, M. Westerlaken, L Calvi

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment
EditorsK. Haruhiro, D. Reidsma
PublisherSpringer
Pages77-92
ISBN (Print)9783319031606
Publication statusPublished - 2013
EventACE 2013: 10th Conference on Advances in Computer Entertainment, 14-11-2013 -
Duration: 12 Nov 201315 Nov 2013

Conference

ConferenceACE 2013: 10th Conference on Advances in Computer Entertainment, 14-11-2013
Period12/11/1315/11/13

Projects

BIOMETRIC DESIGN FOR CASUAL GAMES

Calvi, L., van Gisbergen, M., Janssen, D., Gualeni, S., Khan, J. & Davies, O.

RAAK SIA

1/01/1031/12/13

Project: Other

  • Cite this

    Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M., & Calvi, L. (2013). Comparing game user research methodologies for the improvement of leven design in a 2-D platformer. In K. Haruhiro, & D. Reidsma (Eds.), Advances in Computer Entertainment (pp. 77-92). Springer.