There still remains many challenges in creating an effective and efficient cloud gaming operation able to handle the new release games of today. There are also many existing paths to creating a cloud gaming architecture. In this paper some of the different approaches, that are beyond that of just remote rendering, are analysed giving insight into the operational approach of each technology. Currently there is a growing number of initiatives in cloud game architectures that vary in significant ways. Although there are many varying technologies, with a lot of promises, the ultimate goal of a cloud game engine is something unique to what has been before. It really is about providing a modular and scalable approach but within a controllable and sandbox like environment.
|Publication status||Published - 6 Sep 2017|
|Event||GAME'ON 2017, 18th Conference on Intelligent Games and Simulation - Carlow, Ireland|
Duration: 6 Sep 2017 → 8 Sep 2017
|Conference||GAME'ON 2017, 18th Conference on Intelligent Games and Simulation|
|Period||6/09/17 → 8/09/17|
- Cloud Game Engine Architecture
- Cloud gaming