Combining GDSS and gaming for decision support

Igor Mayer, Martin De Jong

Research output: Contribution to journalArticleScientificpeer-review

20 Citations (Scopus)


Both gaming and group (decision) support systems (GDSS) are frequently used to support decision-making and policymaking in multi-actor settings. Despite the fact that there are a number of ways in which gaming and GDSS can be used in a complementary manner, there are only sporadic examples of their combined use. No systematic overview or framework exists in which GDSS are related to the functions of gaming or vice versa. In this article, we examine, why, how and for what purpose GDSS can be used to enrich and improve gaming simulation for decision support, and vice versa. In addition to a review of examples found in the literature, four games are discussed where we combined gaming and GDSS for complex decision-making in a multi actor context: INCODELTA, a game about transportation corridors; INFRASTRATEGO, a game about a liberalizing electricity market; CONTAINERS A DRIFT, a game about the planning of a container terminal, and; DUBES, a game about sustainable urban renewal. Based on the literature and these four experiences, a classification is presented of (at least) four ways in which GDSS and gaming can be used in a complementary or even mutually corrective, manner: the use of GDSS for game design, for game evaluation, for game operation and the use of gaming for research, testing and training of GDSS.

Original languageEnglish
Pages (from-to)223-241
Number of pages19
JournalGroup Decision and Negotiation
Issue number3
Publication statusPublished - May 2004


  • Electronic meeting systems
  • Evaluation
  • Gaming
  • Group decision support systems
  • Group decision-making
  • Simulation


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