Building better minority characters.

M Haggis-Burridge, J Kurowska, A Borszowski, M Cielecka

Research output: Contribution to conferencePaper

Abstract

Many developers are aware that introducing more diversity can make their games more interesting. But even the biggest and the most progressive studios, such as BioWare (Mass Effect Andromeda) or Beamdog (Baldur’s Gate: Siege of Dragonspear) often stumble when trying to represent minorities. Our panelists will think about how to write games, and whom and how they should be consulted with to avoid turning the other into a token or a comic relief. They will also discuss this year’s hit productions – The Last of Us II, Hades, Tell Me Why – whose authors have displayed high levels of sensitivity.
Original languageEnglish
Publication statusPublished - 10 Dec 2020
EventGames For Impact 2020 - Warsaw, Poland
Duration: 8 Dec 202011 Dec 2020
http://gamesforimpact.pl/en/program-2/

Conference

ConferenceGames For Impact 2020
Country/TerritoryPoland
CityWarsaw
Period8/12/2011/12/20
Internet address

Keywords

  • video games
  • impact
  • diversity
  • women
  • LGBTQ+
  • queer
  • community
  • development
  • industry
  • writing
  • storytelling
  • narrative design
  • inclusion

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