Projects per year
Abstract
Many developers are aware that introducing more diversity can make their games more interesting. But even the biggest and the most progressive studios, such as BioWare (Mass Effect Andromeda) or Beamdog (Baldur’s Gate: Siege of Dragonspear) often stumble when trying to represent minorities. Our panelists will think about how to write games, and whom and how they should be consulted with to avoid turning the other into a token or a comic relief. They will also discuss this year’s hit productions – The Last of Us II, Hades, Tell Me Why – whose authors have displayed high levels of sensitivity.
Original language | English |
---|---|
Publication status | Published - 10 Dec 2020 |
Event | Games For Impact 2020 - Warsaw, Poland Duration: 8 Dec 2020 → 11 Dec 2020 http://gamesforimpact.pl/en/program-2/ |
Conference
Conference | Games For Impact 2020 |
---|---|
Country/Territory | Poland |
City | Warsaw |
Period | 8/12/20 → 11/12/20 |
Internet address |
Keywords
- video games
- impact
- diversity
- women
- LGBTQ+
- queer
- community
- development
- industry
- writing
- storytelling
- narrative design
- inclusion
Fingerprint
Dive into the research topics of 'Building better minority characters.'. Together they form a unique fingerprint.Projects
- 2 Active
-
Narrative and Storytelling in Video Games
Haggis-Burridge, M. (PI) & Buijtenweg, T. (CoI)
2/04/15 → …
Project: Research
-
Diversity and Inclusion in Video Games
Haggis-Burridge, M. (PI) & Buijtenweg, T. (CoI)
2/04/15 → …
Project: Research