TY - JOUR
T1 - Breaking barriers to Transit-Oriented development
T2 - Insights from the serious game SPRINTCITY
AU - Duffhues, Jan
AU - Mayer, Igor S.
AU - Nefs, Merten
AU - Van Der Vliet, Mirte
N1 - Publisher Copyright:
© 2014 Pion Limited. All rights reserved.
PY - 2014
Y1 - 2014
N2 - The authors discuss and analyse the complex interplay between rail transport and urban development around railway stations in the Netherlands. Although this interrelationship, known as transit-oriented development (TOD), has been theorised and studied in the academic literature, the complex and dynamic underlying mechanisms and the appropriate planning and management responses have yet to be understood sufficiently. This is particularly relevant for local, regional, and national policy makers in the various planning subsystems. In order to improve the understanding and management of the dynamic relationship between rail transport and urban development, a conceptual model of TOD was developed. Actors validate and learn from this model in the serious game SPRINTCITY, in which a rail corridor is developed over a period of twenty years. It is hypothesised that playing SPRINTCITY helps actors to understand factors, other actors, and potential barriers related to TOD. Research data were collected through debriefings, questionnaires, and model output from more than thirty sessions conducted between 2010 and 2012. The authors conclude that the combined and iterative use of modelling and gaming was effective from the perspectives of design (development of the TOD model), research (insight acquired on TOD), and policy (policy-oriented learning and analysis).
AB - The authors discuss and analyse the complex interplay between rail transport and urban development around railway stations in the Netherlands. Although this interrelationship, known as transit-oriented development (TOD), has been theorised and studied in the academic literature, the complex and dynamic underlying mechanisms and the appropriate planning and management responses have yet to be understood sufficiently. This is particularly relevant for local, regional, and national policy makers in the various planning subsystems. In order to improve the understanding and management of the dynamic relationship between rail transport and urban development, a conceptual model of TOD was developed. Actors validate and learn from this model in the serious game SPRINTCITY, in which a rail corridor is developed over a period of twenty years. It is hypothesised that playing SPRINTCITY helps actors to understand factors, other actors, and potential barriers related to TOD. Research data were collected through debriefings, questionnaires, and model output from more than thirty sessions conducted between 2010 and 2012. The authors conclude that the combined and iterative use of modelling and gaming was effective from the perspectives of design (development of the TOD model), research (insight acquired on TOD), and policy (policy-oriented learning and analysis).
KW - Multiactor modelling
KW - Policy learning
KW - Serious gaming
KW - TOD
KW - Transit-oriented development
UR - http://www.scopus.com/inward/record.url?scp=84908009032&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84908009032&partnerID=8YFLogxK
U2 - 10.1068/b39130
DO - 10.1068/b39130
M3 - Article
AN - SCOPUS:84908009032
SN - 0265-8135
VL - 41
SP - 770
EP - 791
JO - Environment and Planning B: Planning and Design
JF - Environment and Planning B: Planning and Design
IS - 5
ER -