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Abstract
Roleplaying, acting out the part of a character other than yourself, is a very popular pasttime. There exist a wide range of possible experiences from friendgroups playing Dungeons & Dragons around a kitchen table, to players going on weekend trips where they don costumes and act out being elves and wizards with like-minded people, and many steps in between. It is possible for a player's emotions while playing to affect them outside of the game as well, and the other way around too. This phenomenon is called bleed, and is the subject of much discussion in roleplaying design circles, with creators actively designing their games with bleed in mind. A game might intentionally seek to invoke bleed, which can create powerful emotional experiences, or seek to mitigate its effects by using a variety of common safety tools and good design practices. This talk will introduce Raymond Vermeulen's Professional Doctorate research project, which studies the mechanisms of bleed in analogue roleplaying games, the emotional design of this genre of game, and how this can be applied to the creation of digital narrative games as well.
| Original language | English |
|---|---|
| Publication status | Published - 28 Aug 2025 |
| Event | 18th World Leisure Congress: Leisure for a Better Society. - Breda University of Applied Sciences, Breda, Netherlands Duration: 25 Aug 2025 → 28 Aug 2025 https://worldleisurenl.com/ |
Conference
| Conference | 18th World Leisure Congress: Leisure for a Better Society. |
|---|---|
| Country/Territory | Netherlands |
| City | Breda |
| Period | 25/08/25 → 28/08/25 |
| Internet address |
Keywords
- roleplaying
- TTRPG
- larp
- game design
- emotional design
- videogames
- nordic larp
Fingerprint
Dive into the research topics of 'Bleed: Emotional Design in Roleplaying Games'. Together they form a unique fingerprint.Projects
- 1 Active
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The Game Is Over, The Feelings Continue: Designing for Bleed in Digital Narrative Games (PD)
Vermeulen, R. (PI), Haggis-Burridge, M. (CoI) & Hover, M. (CoI)
1/09/24 → 1/09/28
Project: Research
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