Beyond words: telling stories in games

Research output: Contribution to conferencePaper

Abstract

The entertainment games industry is still in its early years regarding storytelling, and the field of 'narrative design' is a growing area of attention for students, professionals, and researchers. Like many forms of 20th century media, games use many forms of communication beyond the written word to tell their stories, but they also explicitly centre on the audience's power to interact with the world. This talk gives a brief overview of a narrative designer's toolbox which has previously been shared by Prof. Haggis-Burridge at entertainment industry conferences.
Original languageEnglish
Publication statusPublished - 1 Oct 2019
EventBUas Research & Development Day 2019: Research Connected - Strand Binnen, Breda, Netherlands
Duration: 1 Oct 20191 Oct 2019

Other

OtherBUas Research & Development Day 2019: Research Connected
Country/TerritoryNetherlands
CityBreda
Period1/10/191/10/19

Keywords

  • storytelling
  • games
  • non-verbal
  • environmental storytelling
  • narrative design
  • games design
  • video games

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