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Abstract
The entertainment games industry is still in its early years regarding storytelling, and the field of 'narrative design' is a growing area of attention for students, professionals, and researchers. Like many forms of 20th century media, games use many forms of communication beyond the written word to tell their stories, but they also explicitly centre on the audience's power to interact with the world. This talk gives a brief overview of a narrative designer's toolbox which has previously been shared by Prof. Haggis-Burridge at entertainment industry conferences.
Original language | English |
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Publication status | Published - 1 Oct 2019 |
Event | BUas Research & Development Day 2019: Research Connected - Strand Binnen, Breda, Netherlands Duration: 1 Oct 2019 → 1 Oct 2019 |
Other
Other | BUas Research & Development Day 2019: Research Connected |
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Country/Territory | Netherlands |
City | Breda |
Period | 1/10/19 → 1/10/19 |
Keywords
- storytelling
- games
- non-verbal
- environmental storytelling
- narrative design
- games design
- video games
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Dive into the research topics of 'Beyond words: telling stories in games'. Together they form a unique fingerprint.Projects
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Narrative and Storytelling in Video Games
Haggis-Burridge, M. (PI) & Buijtenweg, T. (CoI)
2/04/15 → …
Project: Research