Beyond version control : inspirations for new game development pipelines and future game engines

O. Engels, RJ Grigg

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

Collaboratively editing game worlds and the underlying asset version management techniques present us with many challenges when using a traditional Version Control System (VCS). This paper suggests a new method that will aid in the tracking, branching, and selection of asset versions within a game development pipeline. A prototype has been developed which demonstrated im-provements in both productivity and usability providing greater visibility of incremental asset changes and alterations to their relationships which equated to approximately a 30% better user experience when compared to an existing industry VCS.

Original languageEnglish
Title of host publicationGame-On`2016 : 17th International Conference on Intelligent Games and Simulation
EditorsHelena Barbas
PublisherEurosis
Pages5-9
Number of pages5
ISBN (Electronic)9789077381946
Publication statusPublished - 2016
EventGame-On`2016 - Lisbon, Portugal
Duration: 13 Sept 201615 Sept 2016

Conference

ConferenceGame-On`2016
Country/TerritoryPortugal
CityLisbon
Period13/09/1615/09/16

Keywords

  • Game development methodology
  • Game development tools
  • Game engines
  • Version control systems

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