Better world, better play: narrative design tools to enhance gameplay experiences

Research output: Contribution to conferencePaper

Original languageEnglish
Publication statusPublished - 13 Jul 2017
EventDevelop : Brighton - Brighton Hilton Metropole, Brighton, United Kingdom
Duration: 11 Jul 201713 Jul 2017

Conference

ConferenceDevelop : Brighton
CountryUnited Kingdom
CityBrighton
Period11/07/1713/07/17

Keywords

  • game design
  • narrative design
  • immersion
  • video games
  • game development
  • storytelling
  • games
  • technology

Cite this

Haggis, M. (2017). Better world, better play: narrative design tools to enhance gameplay experiences. Paper presented at Develop : Brighton, Brighton, United Kingdom.
Haggis, M. / Better world, better play: narrative design tools to enhance gameplay experiences. Paper presented at Develop : Brighton, Brighton, United Kingdom.
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title = "Better world, better play: narrative design tools to enhance gameplay experiences",
keywords = "game design, narrative design, immersion, video games , game development, storytelling, games, technology",
author = "M Haggis",
year = "2017",
month = "7",
day = "13",
language = "English",
note = "Develop : Brighton ; Conference date: 11-07-2017 Through 13-07-2017",

}

Haggis, M 2017, 'Better world, better play: narrative design tools to enhance gameplay experiences' Paper presented at Develop : Brighton, Brighton, United Kingdom, 11/07/17 - 13/07/17, .

Better world, better play: narrative design tools to enhance gameplay experiences. / Haggis, M.

2017. Paper presented at Develop : Brighton, Brighton, United Kingdom.

Research output: Contribution to conferencePaper

TY - CONF

T1 - Better world, better play: narrative design tools to enhance gameplay experiences

AU - Haggis, M

PY - 2017/7/13

Y1 - 2017/7/13

KW - game design

KW - narrative design

KW - immersion

KW - video games

KW - game development

KW - storytelling

KW - games

KW - technology

M3 - Paper

ER -

Haggis M. Better world, better play: narrative design tools to enhance gameplay experiences. 2017. Paper presented at Develop : Brighton, Brighton, United Kingdom.