Balancing pedagogy, game and reality components within a unique serious game for training levee inspection

Casper Harteveld, Rui Guimarães, Igor Mayer, Rafael Bidarra

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

23 Citations (Scopus)


Most educational or training games, also referred to as serious games, have been developed without an underlying design theory. In order to make a contribution to the development of such a theory, we present the underlying design philosophy of Levee Patroller, a 3D first-person game used to train levee patrollers in the Netherlands. This approach stipulates that the design of a serious game is a multi-objective problem where trade-offs need to be made. Making these trade-offs takes place in a 'design space' defined by three general boundary criteria: 1. fun (game), 2. learning (pedagogy), and 3. validity (reality). The various tensions between these three criteria make it difficult to 'balance' or create harmony in a serious game. We illustrate this process with a discussion on the design of Levee Patroller. In addition, we translate the aforementioned general design criteria into a number of concrete design requirements for serious games.

Original languageEnglish
Title of host publicationTechnologies for E-Learning and Digital Entertainment - Second International Conference, Edutainment 2007, Proceedings
PublisherSpringer Verlag
Number of pages12
ISBN (Print)9783540730101
Publication statusPublished - 2007
Event2nd International Conference on Edutainment, Edutainment 2007 - Hong Kong, Hong Kong
Duration: 11 Jun 200713 Jun 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4469 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference2nd International Conference on Edutainment, Edutainment 2007
Country/TerritoryHong Kong
CityHong Kong


  • Design methodology
  • Emergency prevention training
  • Game design
  • Levee inspection
  • Levee patroller
  • Serious games


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