TY - GEN
T1 - Balancing pedagogy, game and reality components within a unique serious game for training levee inspection
AU - Harteveld, Casper
AU - Guimarães, Rui
AU - Mayer, Igor
AU - Bidarra, Rafael
PY - 2007
Y1 - 2007
N2 - Most educational or training games, also referred to as serious games, have been developed without an underlying design theory. In order to make a contribution to the development of such a theory, we present the underlying design philosophy of Levee Patroller, a 3D first-person game used to train levee patrollers in the Netherlands. This approach stipulates that the design of a serious game is a multi-objective problem where trade-offs need to be made. Making these trade-offs takes place in a 'design space' defined by three general boundary criteria: 1. fun (game), 2. learning (pedagogy), and 3. validity (reality). The various tensions between these three criteria make it difficult to 'balance' or create harmony in a serious game. We illustrate this process with a discussion on the design of Levee Patroller. In addition, we translate the aforementioned general design criteria into a number of concrete design requirements for serious games.
AB - Most educational or training games, also referred to as serious games, have been developed without an underlying design theory. In order to make a contribution to the development of such a theory, we present the underlying design philosophy of Levee Patroller, a 3D first-person game used to train levee patrollers in the Netherlands. This approach stipulates that the design of a serious game is a multi-objective problem where trade-offs need to be made. Making these trade-offs takes place in a 'design space' defined by three general boundary criteria: 1. fun (game), 2. learning (pedagogy), and 3. validity (reality). The various tensions between these three criteria make it difficult to 'balance' or create harmony in a serious game. We illustrate this process with a discussion on the design of Levee Patroller. In addition, we translate the aforementioned general design criteria into a number of concrete design requirements for serious games.
KW - Design methodology
KW - Emergency prevention training
KW - Game design
KW - Levee inspection
KW - Levee patroller
KW - Serious games
UR - http://www.scopus.com/inward/record.url?scp=38049133949&partnerID=8YFLogxK
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U2 - 10.1007/978-3-540-73011-8_15
DO - 10.1007/978-3-540-73011-8_15
M3 - Conference contribution
AN - SCOPUS:38049133949
SN - 9783540730101
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 128
EP - 139
BT - Technologies for E-Learning and Digital Entertainment - Second International Conference, Edutainment 2007, Proceedings
PB - Springer Verlag
T2 - 2nd International Conference on Edutainment, Edutainment 2007
Y2 - 11 June 2007 through 13 June 2007
ER -