Avoiding tokenism and bisexual representation in video games

M Haggis, J Hagen

Research output: Contribution to conferencePaper

Original languageEnglish
Publication statusPublished - 1 Mar 2017
EventGaming For Everyone: LGBTQ In Gaming - San Francisco, United States
Duration: 1 Mar 2017 → …

Conference

ConferenceGaming For Everyone: LGBTQ In Gaming
CountryUnited States
CitySan Francisco
Period1/03/17 → …

Keywords

  • game design
  • LGBTQ
  • Queer
  • video games
  • community
  • Xbox
  • diversity
  • representation
  • tokenism
  • bisexuality

Cite this

Haggis, M., & Hagen, J. (2017). Avoiding tokenism and bisexual representation in video games. Paper presented at Gaming For Everyone: LGBTQ In Gaming, San Francisco, United States.
Haggis, M ; Hagen, J. / Avoiding tokenism and bisexual representation in video games. Paper presented at Gaming For Everyone: LGBTQ In Gaming, San Francisco, United States.
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title = "Avoiding tokenism and bisexual representation in video games",
keywords = "game design, LGBTQ, Queer, video games, community, Xbox, diversity, representation, tokenism, bisexuality",
author = "M Haggis and J Hagen",
year = "2017",
month = "3",
day = "1",
language = "English",
note = "Gaming For Everyone: LGBTQ In Gaming ; Conference date: 01-03-2017",

}

Haggis, M & Hagen, J 2017, 'Avoiding tokenism and bisexual representation in video games', Paper presented at Gaming For Everyone: LGBTQ In Gaming, San Francisco, United States, 1/03/17.

Avoiding tokenism and bisexual representation in video games. / Haggis, M; Hagen, J.

2017. Paper presented at Gaming For Everyone: LGBTQ In Gaming, San Francisco, United States.

Research output: Contribution to conferencePaper

TY - CONF

T1 - Avoiding tokenism and bisexual representation in video games

AU - Haggis, M

AU - Hagen, J

PY - 2017/3/1

Y1 - 2017/3/1

KW - game design

KW - LGBTQ

KW - Queer

KW - video games

KW - community

KW - Xbox

KW - diversity

KW - representation

KW - tokenism

KW - bisexuality

M3 - Paper

ER -

Haggis M, Hagen J. Avoiding tokenism and bisexual representation in video games. 2017. Paper presented at Gaming For Everyone: LGBTQ In Gaming, San Francisco, United States.