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Abstract
Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This paper examines the effects lighting concepts can have on a virtual game environment on the players’ navigation within the game. Previously known lighting concepts were tested in a virtual environment to determine if they have a similar effect on the perception of the presented virtual space as they do in real life, as well as the effect they have on the navigational behavior of players. In a game-experiment with 50 male participants we show that the previously known lighting concepts apply to the virtual environment in a similar manner as they do in real life, although the effects on the navigational behavior of the participants remain inconclusive.
Original language | English |
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Pages | 125-139 |
Publication status | Published - 2014 |
Event | AmI-14 European Conference on Ambient Intelligence, 12-11-2014; 2014 - Eindhoven, The Netherlands Duration: 11 Nov 2014 → 13 Nov 2014 |
Conference
Conference | AmI-14 European Conference on Ambient Intelligence, 12-11-2014; 2014 |
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City | Eindhoven, The Netherlands |
Period | 11/11/14 → 13/11/14 |
Keywords
- Game design
- Perception of atmosphere
- Virtual lighting
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Dive into the research topics of 'An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment'. Together they form a unique fingerprint.Projects
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USER EXPERIENCES IN VIRTUAL WORLDS
van Gisbergen, M., Bouwknegt, H., Nuijten, C., Peeters, A., Khan, J., Janssen, D., Bonenkamp, N., Zijlmans, F., Peters, F., Deslé, N. & Stepman, P.
1/01/11 → 31/12/16
Project: Research