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Abstract
Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This paper examines the effects lighting concepts can have on a virtual game environment on the players’ navigation within the game. Previously known lighting concepts were tested in a virtual environment to determine if they have a similar effect on the perception of the presented virtual space as they do in real life, as well as the effect they have on the navigational behavior of players. In a game-experiment with 50 male participants we show that the previously known lighting concepts apply to the virtual environment in a similar manner as they do in real life, although the effects on the navigational behavior of the participants remain inconclusive.
Original language | English |
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Pages | 125-139 |
Publication status | Published - 2014 |
Event | AmI-14 European Conference on Ambient Intelligence, 12-11-2014; 2014 - Eindhoven, The Netherlands Duration: 11 Nov 2014 → 13 Nov 2014 |
Conference
Conference | AmI-14 European Conference on Ambient Intelligence, 12-11-2014; 2014 |
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City | Eindhoven, The Netherlands |
Period | 11/11/14 → 13/11/14 |
Keywords
- Game design
- Perception of atmosphere
- Virtual lighting
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Dive into the research topics of 'An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment'. Together they form a unique fingerprint.Projects
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USER EXPERIENCES IN VIRTUAL WORLDS
van Gisbergen, M. (PI), Bouwknegt, H. (PI), Nuijten, C. (CoI), Peeters, A. (CoI), Khan, J. (CoI), Janssen, D. (CoI), Bonenkamp, N. (CoI), Zijlmans, F. (CoI), Peters, F. (CoI), Deslé, N. (CoI) & Stepman, P. (CoI)
1/01/11 → 31/12/16
Project: Research