Abstract
The authors investigate the potential of Mixed Reality (MR) games for team building and assessment. The AMELIO game was designed for a highly immersive MR lab. The game is a multi-player team challenge based on the concept of an escape room, staged in a space colony emergency situation. An explorative empirical pre-post measurement study was carried out to establish whether playing AMELIO influences team cohesiveness. Ten teams of three played AMELIO and filled out pre- and post-game questionnaires with validated measurements of team cohesiveness and mediating factors related to team composition, game experience and team dynamics. The findings show a positive and significant increase in team cohesiveness, with stronger effects for teams with lower pre-game familiarity. In terms of game experience and team dynamics, audio aesthetics and empathy proved to be significant mediating factors. This AIDS game validation and improvement, and understanding and guiding the team building process.
Original language | English |
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Title of host publication | CHI PLAY '17 extended abstracts: extended abstracts publication of the annual symposium on Computer-Human Interaction in play |
Editors | B Schouten, P Markopoulos, Z Toups, P Cairns, T Bekker |
Place of Publication | New York |
Publisher | ACM |
Pages | 111-123 |
Number of pages | 13 |
ISBN (Print) | 9781450351119 |
Publication status | Published - 2017 |
Event | CHI Play '17 - Pakhuis de Zwijger, Amsterdam, Netherlands Duration: 15 Oct 2017 → 18 Oct 2017 |
Conference
Conference | CHI Play '17 |
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Country/Territory | Netherlands |
City | Amsterdam |
Period | 15/10/17 → 18/10/17 |
Keywords
- mixed reality
- virtual reality
- team building
- escape room
- quasi-experiment
- social learning and training
- stereoscopic 3D
- unity 3 D
- Unity 3D
- Escape room
- Social learning and training
- Stereoscopic 3D
- Mixed reality
- Virtual reality
- Quasi-experiment
- Team building