AMELIO: evaluating the team-building potential of a mixed reality escape room game

HJG Warmelink, IS Mayer, J Weber, B Heijligers, M Haggis, E Peters, M Louwerse

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

6 Citations (Scopus)

Abstract

The authors investigate the potential of Mixed Reality (MR) games for team building and assessment. The AMELIO game was designed for a highly immersive MR lab. The game is a multi-player team challenge based on the concept of an escape room, staged in a space colony emergency situation. An explorative empirical pre-post measurement study was carried out to establish whether playing AMELIO influences team cohesiveness. Ten teams of three played AMELIO and filled out pre- and post-game questionnaires with validated measurements of team cohesiveness and mediating factors related to team composition, game experience and team dynamics. The findings show a positive and significant increase in team cohesiveness, with stronger effects for teams with lower pre-game familiarity. In terms of game experience and team dynamics, audio aesthetics and empathy proved to be significant mediating factors. This AIDS game validation and improvement, and understanding and guiding the team building process.

Original languageEnglish
Title of host publicationCHI PLAY '17 extended abstracts: extended abstracts publication of the annual symposium on Computer-Human Interaction in play
EditorsB Schouten, P Markopoulos, Z Toups, P Cairns, T Bekker
Place of PublicationNew York
PublisherACM
Pages111-123
Number of pages13
ISBN (Print)9781450351119
Publication statusPublished - 2017
EventCHI Play '17 - Pakhuis de Zwijger, Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017

Conference

ConferenceCHI Play '17
CountryNetherlands
CityAmsterdam
Period15/10/1718/10/17

Keywords

  • mixed reality
  • virtual reality
  • team building
  • escape room
  • quasi-experiment
  • social learning and training
  • stereoscopic 3D
  • unity 3 D
  • Unity 3D
  • Escape room
  • Social learning and training
  • Stereoscopic 3D
  • Mixed reality
  • Virtual reality
  • Quasi-experiment
  • Team building

Cite this

Warmelink, HJG., Mayer, IS., Weber, J., Heijligers, B., Haggis, M., Peters, E., & Louwerse, M. (2017). AMELIO: evaluating the team-building potential of a mixed reality escape room game. In B. Schouten, P. Markopoulos, Z. Toups, P. Cairns, & T. Bekker (Eds.), CHI PLAY '17 extended abstracts: extended abstracts publication of the annual symposium on Computer-Human Interaction in play (pp. 111-123). New York: ACM.
Warmelink, HJG ; Mayer, IS ; Weber, J ; Heijligers, B ; Haggis, M ; Peters, E ; Louwerse, M. / AMELIO: evaluating the team-building potential of a mixed reality escape room game. CHI PLAY '17 extended abstracts: extended abstracts publication of the annual symposium on Computer-Human Interaction in play. editor / B Schouten ; P Markopoulos ; Z Toups ; P Cairns ; T Bekker. New York : ACM, 2017. pp. 111-123
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Warmelink, HJG, Mayer, IS, Weber, J, Heijligers, B, Haggis, M, Peters, E & Louwerse, M 2017, AMELIO: evaluating the team-building potential of a mixed reality escape room game. in B Schouten, P Markopoulos, Z Toups, P Cairns & T Bekker (eds), CHI PLAY '17 extended abstracts: extended abstracts publication of the annual symposium on Computer-Human Interaction in play. ACM, New York, pp. 111-123, CHI Play '17, Amsterdam, Netherlands, 15/10/17.

AMELIO: evaluating the team-building potential of a mixed reality escape room game. / Warmelink, HJG; Mayer, IS; Weber, J; Heijligers, B; Haggis, M; Peters, E; Louwerse, M.

CHI PLAY '17 extended abstracts: extended abstracts publication of the annual symposium on Computer-Human Interaction in play. ed. / B Schouten; P Markopoulos; Z Toups; P Cairns; T Bekker. New York : ACM, 2017. p. 111-123.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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AU - Louwerse, M

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N2 - The authors investigate the potential of Mixed Reality (MR) games for team building and assessment. The AMELIO game was designed for a highly immersive MR lab. The game is a multi-player team challenge based on the concept of an escape room, staged in a space colony emergency situation. An explorative empirical pre-post measurement study was carried out to establish whether playing AMELIO influences team cohesiveness. Ten teams of three played AMELIO and filled out pre- and post-game questionnaires with validated measurements of team cohesiveness and mediating factors related to team composition, game experience and team dynamics. The findings show a positive and significant increase in team cohesiveness, with stronger effects for teams with lower pre-game familiarity. In terms of game experience and team dynamics, audio aesthetics and empathy proved to be significant mediating factors. This AIDS game validation and improvement, and understanding and guiding the team building process.

AB - The authors investigate the potential of Mixed Reality (MR) games for team building and assessment. The AMELIO game was designed for a highly immersive MR lab. The game is a multi-player team challenge based on the concept of an escape room, staged in a space colony emergency situation. An explorative empirical pre-post measurement study was carried out to establish whether playing AMELIO influences team cohesiveness. Ten teams of three played AMELIO and filled out pre- and post-game questionnaires with validated measurements of team cohesiveness and mediating factors related to team composition, game experience and team dynamics. The findings show a positive and significant increase in team cohesiveness, with stronger effects for teams with lower pre-game familiarity. In terms of game experience and team dynamics, audio aesthetics and empathy proved to be significant mediating factors. This AIDS game validation and improvement, and understanding and guiding the team building process.

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Warmelink HJG, Mayer IS, Weber J, Heijligers B, Haggis M, Peters E et al. AMELIO: evaluating the team-building potential of a mixed reality escape room game. In Schouten B, Markopoulos P, Toups Z, Cairns P, Bekker T, editors, CHI PLAY '17 extended abstracts: extended abstracts publication of the annual symposium on Computer-Human Interaction in play. New York: ACM. 2017. p. 111-123