A shipping simulation through pathfinding: SEL within the MSP Challenge simulation platform

Research output: Contribution to conferencePaper

1 Citation (Scopus)
194 Downloads (Pure)

Abstract

The authors present the design of the shipping simulation SEL and its integration in the MSP Challenge Simulation Platform. This platform is designed to give policymakers and planners insight into the complexity of Maritime Spatial Planning (MSP) and can be used for interactive planning support. It uses advanced game technology to link real geo- and marine data with simulations for ecology, energy and shipping. The shipping sector is an important economic sector with influential stakeholders. SEL calculates the (future) impact of MSP decisions on shipping routes. This is dynamically shown in key performance indicators (e.g. route efficiencies) and visualised in heat maps of ship traffic. SEL uses a heuristic-based graph-searching algorithm to find paths from one port to another during each simulated month. The performance of SEL was tested for three sea basins: the firth of Clyde, Scotland (smallest), North Sea (with limited data) and Baltic Sea regions (largest, with most complete data). The behaviour of the model is stable and valid. SEL takes between 4 and 17 seconds to generate the desired monthly output. Experiences in 20 sessions with 302 planners, stakeholders and students indicate that SEL is a valuable addition to MSP Challenge, and thereby to MSP.

Original languageEnglish
Publication statusPublished - 20 Sept 2019
EventGAME-ON'2019 - Breda university of Applied Sciences, Breda, Netherlands
Duration: 18 Sept 201920 Sept 2019

Conference

ConferenceGAME-ON'2019
Country/TerritoryNetherlands
CityBreda
Period18/09/1920/09/19

Keywords

  • shipping simulation
  • Maritime Spatial Planning
  • simulation gaming
  • serious gaming
  • Simulation Gaming
  • Serious Gaming
  • Shipping Simulation

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