A gamified collaborative course in entrepreneurship: Focus on objectives and tools

A. Antonaci, FM Dagnino, M. Ott, F. Belloti, R. Berta, A. De Gloria, E. Lavagnino, M. Romero, M. Usart, IS Mayer

Research output: Contribution to journalArticleScientificpeer-review

14 Citations (Scopus)
Original languageEnglish
Pages (from-to)1276-1283
Number of pages8
JournalComputers in Human Behavior
Volume51
Issue numberPart B October
DOIs
Publication statusPublished - 2015

Keywords

  • technology enhanced learning
  • serious games
  • entrepreneurship education
  • gamification
  • higher education
  • collaboration

Cite this

Antonaci, A., Dagnino, FM., Ott, M., Belloti, F., Berta, R., De Gloria, A., ... Mayer, IS. (2015). A gamified collaborative course in entrepreneurship: Focus on objectives and tools. Computers in Human Behavior, 51(Part B October), 1276-1283. https://doi.org/10.1016/j.chb.2014.11.082
Antonaci, A. ; Dagnino, FM ; Ott, M. ; Belloti, F. ; Berta, R. ; De Gloria, A. ; Lavagnino, E. ; Romero, M. ; Usart, M. ; Mayer, IS. / A gamified collaborative course in entrepreneurship: Focus on objectives and tools. In: Computers in Human Behavior. 2015 ; Vol. 51, No. Part B October. pp. 1276-1283.
@article{8ca981c6d2d14f799c1b700d25a97a96,
title = "A gamified collaborative course in entrepreneurship: Focus on objectives and tools",
keywords = "technology enhanced learning, serious games, entrepreneurship education, gamification, higher education, collaboration",
author = "A. Antonaci and FM Dagnino and M. Ott and F. Belloti and R. Berta and {De Gloria}, A. and E. Lavagnino and M. Romero and M. Usart and IS Mayer",
year = "2015",
doi = "10.1016/j.chb.2014.11.082",
language = "English",
volume = "51",
pages = "1276--1283",
journal = "Computers in Human Behavior",
issn = "0747-5632",
publisher = "Elsevier",
number = "Part B October",

}

Antonaci, A, Dagnino, FM, Ott, M, Belloti, F, Berta, R, De Gloria, A, Lavagnino, E, Romero, M, Usart, M & Mayer, IS 2015, 'A gamified collaborative course in entrepreneurship: Focus on objectives and tools', Computers in Human Behavior, vol. 51, no. Part B October, pp. 1276-1283. https://doi.org/10.1016/j.chb.2014.11.082

A gamified collaborative course in entrepreneurship: Focus on objectives and tools. / Antonaci, A.; Dagnino, FM; Ott, M.; Belloti, F.; Berta, R.; De Gloria, A.; Lavagnino, E.; Romero, M.; Usart, M.; Mayer, IS.

In: Computers in Human Behavior, Vol. 51, No. Part B October, 2015, p. 1276-1283.

Research output: Contribution to journalArticleScientificpeer-review

TY - JOUR

T1 - A gamified collaborative course in entrepreneurship: Focus on objectives and tools

AU - Antonaci, A.

AU - Dagnino, FM

AU - Ott, M.

AU - Belloti, F.

AU - Berta, R.

AU - De Gloria, A.

AU - Lavagnino, E.

AU - Romero, M.

AU - Usart, M.

AU - Mayer, IS

PY - 2015

Y1 - 2015

KW - technology enhanced learning

KW - serious games

KW - entrepreneurship education

KW - gamification

KW - higher education

KW - collaboration

U2 - 10.1016/j.chb.2014.11.082

DO - 10.1016/j.chb.2014.11.082

M3 - Article

VL - 51

SP - 1276

EP - 1283

JO - Computers in Human Behavior

JF - Computers in Human Behavior

SN - 0747-5632

IS - Part B October

ER -

Antonaci A, Dagnino FM, Ott M, Belloti F, Berta R, De Gloria A et al. A gamified collaborative course in entrepreneurship: Focus on objectives and tools. Computers in Human Behavior. 2015;51(Part B October):1276-1283. https://doi.org/10.1016/j.chb.2014.11.082