A gamified collaborative course in entrepreneurship: Focus on objectives and tools

A. Antonaci, FM Dagnino, M. Ott, F. Belloti, R. Berta, A. De Gloria, E. Lavagnino, M. Romero, M. Usart, IS Mayer

Research output: Contribution to journalArticleScientificpeer-review

16 Citations (Scopus)
Original languageEnglish
Pages (from-to)1276-1283
Number of pages8
JournalComputers in Human Behavior
Volume51
Issue numberPart B October
DOIs
Publication statusPublished - 2015

Keywords

  • technology enhanced learning
  • serious games
  • entrepreneurship education
  • gamification
  • higher education
  • collaboration

Cite this

Antonaci, A., Dagnino, FM., Ott, M., Belloti, F., Berta, R., De Gloria, A., Lavagnino, E., Romero, M., Usart, M., & Mayer, IS. (2015). A gamified collaborative course in entrepreneurship: Focus on objectives and tools. Computers in Human Behavior, 51(Part B October), 1276-1283. https://doi.org/10.1016/j.chb.2014.11.082