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2012

The case for casual Biometrics

Gualeni, S., 20 Dec 2012, In : Gamasutra.com.

Research output: Contribution to journalArticlePopular

Biometric design for casual games

Janssen, DP. & Bonewald, A., 2012.

Research output: Contribution to conferencePaper

2015

Repairing brain-motor disability

Marci, V. J., Kuhn, S., Keller, J., Stetkarova, I., Port, I., Van Gisbergen, MS., Gualeni, S. & Zilber, P., 2015.

Research output: Contribution to conferencePaper

2012

A tale of lie detectors and paper beasts

Gualeni, S., Janssen, DP. & Calvi, L., 2012.

Research output: Contribution to conferencePaper

2015

The negative effects of praise and flattery

Prook, J., Janssen, DP. & Gualeni, S., 2015.

Research output: Contribution to conferencePaper

2014

Augmented ontologies : or how to philosophize with a digital hammer

Gualeni, S., 2014, In : Philosophy & Technology. 27, 2, p. 177-199 23 p.

Research output: Contribution to journalArticleScientificpeer-review

6 Citations (Scopus)
2012

Gua-Le-Ni: a story of lie-detectors and paper beasts

Gualeni, S., Janssen, DP. & Calvi, L., 2012.

Research output: Contribution to conferencePaper

2013

The case for casual biometrics

Gualeni, S., 2013.

Research output: Contribution to conferencePaper

2010

Notes from the other ground

Gualeni, S., 26 Apr 2010, In : Control : Het Vakblad van de Nederlandse Gamesindustrie.

Research output: Contribution to journalArticlePopular

2013

A framework for biometric playtesting of games

Janssen, DP., Calvi, L. & Gualeni, S., 2013.

Research output: Contribution to conferencePoster

2016

Connect an create: a virtual reality experience

Van Gisbergen, MS., 2016.

Research output: Contribution to conferencePaper

2017

Visual content creations for VR-Jam

Relouw, JJEA., 17 Jun 2017

Research output: Non-textual formDigital or Visual Products

2018

Designing trajectories of experiences: in museums, around museums or including museums

Vermeeren, A., Shih, HC., van der Laan, R., Calvi, L., Yoon, JY. & Keller, I., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 301-323 23 p. (Springer series on cultural computing).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

2019

Museums going digital; inspiring and engaging examples presented and discussed during the Traces-Workshops

Verlinden, A., Van Gisbergen, M. S., Calvi, L., Kanstrup, M. & Ellekilde, MS., 2019, Traces and Creative Europe. 80 p.

Research output: Book/ReportBookProfessional

Open Access
2018

Future museum experience design - crowds, ecosystems and novel technology

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D., Giaccardi, E. & Radice, S., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 1-16 17 p. (Springer series on cultural computing).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

6 Citations (Scopus)
2019

Virgin: VIrtual Reality reGional News

Van Gisbergen, M. S., 2019

Research output: Non-textual formWeb publication/site

Open Access
2018

Dionysus versus Apollo: an uncertain search for identity through dark tourism- Palestine as a case study

Isaac, R. & Platenkamp, V., 2018, The Palgrave handbook for dark tourism studies. Stone, P., Hartman, R., Seaton, T., Sharpley, R. & White, L. (eds.). London: Palgrave Macmillan Ltd., p. 211-226 16 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

3 Citations (Scopus)
2015

Relevance of City Logistics Modelling Efforts: A Review

Anand, N., van Duin, R., Quak, H. & Tavasszy, L., 2015, In : Transport Reviews. 35, 6, p. 701-719 19 p.

Research output: Contribution to journalArticleScientificpeer-review

26 Citations (Scopus)
2016
5 Citations (Scopus)

Involving the crowd in future museum experience design

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D. & Giaccardi, E., 2016.

Research output: Contribution to conferencePaper

Beat the fear of public speaking: Does the 360° video virtual reality exposure training in home environment reduces speech anxiety?

Ketelaars, LEH., Stupar - Rutenfrans, S. & Peters, E., 20 Oct 2016.

Research output: Contribution to conferencePaper

2017

Cyclespaces (Oculus)

Relouw, JJEA. & Essenberg, N., 19 Jun 2017

Research output: Non-textual formGame

2013

A framework for biometric playtesting of games

Janssen, DP., Calvi, L. & Gualeni, S., 2013, Proceedings of Foundations of Digital Games (FDG) Conference 2013. Aarseth, E. & Yannakakis, G. N. (eds.). Chania, Crete, Greece: FDG, p. 423-424

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2011

Mobile = location = effect. the effect of location on perceived intrusion of mobile

Hühn, A. E., Khan, JV., Ketelaar, P., Nuijten, CM. & Van Gisbergen, MS., 2011, Esomar Congress 2011. Amsterdam, The Netherlands: Esomar Publication Series, p. 315-322

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2014

Did you see that? In-game advertising retention in players and onlookers

Grace, L., Janssen, DP. & Coyle, J. R., 2014, Proceedings of ACE '14, the 11th Conference on Advances in Computer Entertainment Technology. Chisik, Y. (ed.). New York: ACM, (ACM International Conference Proceeding Series; vol. 2014-November).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2018

O Alvorecer da Realidade Virtual: Os Avancos e o Futoro de uma Realidade que e Cada Vez Mais Presente

Kovacs, MH., 1 Sep 2018, In : Mensch.

Research output: Contribution to journalArticleProfessional

2019

Digital deja vu known as Virtual Reality

Van Gisbergen, M. S., 2019, 23 innovations in digital communication. Ketelaar, P., Aarts, J. & Demir, S. (eds.). Amsterdam: BIS Publishers, p. 319-323

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

How to implement VR in organizations: 10 recommendations

Van Gisbergen, M. S., 2019, 23 innovations in digital communication. Ketelaar, P., Aarts, J. & Demir, S. (eds.). Amsterdam: BIS Publishers, p. 93-94

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

A Virtual Reality déjà vu? Magic Realism (within the Media Puzzle)

Van Gisbergen, M. S., 5 Jun 2019.

Research output: Contribution to conferencePaper

2010

Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logo

Nuijten, CM., De Regt, A. & Calvi, L., 2010, Proceedings of the Fun and Games 2010 Workshops. Calvi, L., Bouwknegt, H. & Nuijten, K. (eds.). Breda: NHTV, p. 9-18

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2011

The effect of location on perceived intrusiveness of mobile ads

Hühn, A. E., Khan, JV., Ketelaar, P., Nuijten, CM., Van Gisbergen, MS. & Lucero, A., 2011, Conference proceedings CHI-Sparks 2011. Arnhem: CHI-Sparks

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2013

Comparing game user research methodologies for the improvement of leven design in a 2-D platformer

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M. & Calvi, L., 2013, Advances in Computer Entertainment. Haruhiro, K. & Reidsma, D. (eds.). Springer, p. 77-92

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2016

Reconceptualizing foregrounding : Identifying response strategies to deviation in absorbing narratives

Balint, K., Hakemulder, F., Kuijpers, M., Doicaru, MM. & Tan, E., 2016, In : Scientific Study of Literature. 6, 2, p. 176-207 32 p.

Research output: Contribution to journalArticleScientificpeer-review

2018

Virtual reality media context

Van Gisbergen, M. S., 12 Jun 2018.

Research output: Contribution to conferencePaper

2013

Frustration and motivation in a Super Mario Clone

Gómez Maureira, MA., Janssen, DP. & Calvi, L., 2013.

Research output: Contribution to conferencePaper

2009

The gaming of policy and the politics of gaming: a review

Mayer, IS., 2009, In : Simulation & Gaming. 40, 6, p. 825-862

Research output: Contribution to journalArticleScientificpeer-review

144 Citations (Scopus)
2018

Professorship Media & Sport

Van Gisbergen, M. S., 2018

Research output: Non-textual formWeb publication/site

Open Access
2008

Mothers' search for infant child care: the dynamic relationship between availability and desirability in a continental European welfare state

Vandenbroeck, M., De Visscher, S., Van Nuffel, K. & Ferla, JR., 2008, In : Early Childhood Research Quarterly. 23, 2, p. 245-258 14 p.

Research output: Contribution to journalArticleScientificpeer-review

46 Citations (Scopus)
2017

When sound modulates vision: VR applications for art and entertainment

Bialkova, SE. & Van Gisbergen, M. S., 2017, 2017 IEEE 3rd Workshop on Everyday Virtual Reality, WEVR 2017. IEEE, p. 1-6 (2017 IEEE 3rd Workshop on Everyday Virtual Reality, WEVR 2017).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

3 Citations (Scopus)

Play me the music: how sound and vision interplay may enhance VR experiences

Bialkova, SE. & Van Gisbergen, M. S., 25 May 2017.

Research output: Contribution to conferencePaper

2016
2014
2010

Sustainable destination Norway : scenario 2025

de Bruijn, K., 2010.

Research output: Contribution to conferencePaper

2018

Serious Games as planning support systems: learning from playing maritime spatial planning challenge 2050

Jean, S., Gilbert, L., Keijser, X., Mayer, IS., Inam, A. & Adamowski, J., 2018, In : Water. 10, 12

Research output: Contribution to journalArticleScientificpeer-review

Open Access
6 Citations (Scopus)
2003

Event-induced theta responses as a window on the dynamics of memory.

Bastiaansen, MCM. & Hagoort, P., 2003, In : Cortex. 39, 4-5, p. 967-992

Research output: Contribution to journalArticleScientificpeer-review

169 Citations (Scopus)
2014

Gaming the future of the ocean: the marine spatial planning challenge 2050

Mayer, IS., Zhou, Q., Keijser, X. & Abspoel, L., 2014, Serious games development and applications. Ma, M., Oliveira, MF. & Baalsrud Hauge, J. (eds.). Springer, p. 150-162

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

8 Citations (Scopus)
2013

Integrated, ecosystem-based marine spatial planning: design and results of a game-based quasi-experiment.

Mayer, IS., Zhou, Q., Lo, J., Abspoel, L., Keijser, X., Olsen, E., Nixon, E. & Kannen, A., 2013, In : Ocean and Coastal Management. 82, September, p. 7-29

Research output: Contribution to journalArticleScientificpeer-review

20 Citations (Scopus)
2012