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VIBE (Virtual Humans in the Brabant Economy)
Mayer, Igor
(CoI)
van Gisbergen, Marnix
(CoI)
Haggis-Burridge, Mata
(CoI)
Pereira Santos, Carlos
(CoI)
de Groot, Phil
(CoI)
Wood, Kenny
(CoI)
van Buggenum, Alexander
(CoI)
van Oosten, Jeremiah
(CoI)
Academy for Games & Media
Creative and Entertainment Games
Project
:
Research
Overview
Fingerprint
Research output
(6)
Activities
(1)
Research output
Research output per year
2019
2019
2020
2021
2023
2023
3
Paper
1
Chapter
1
Conference contribution
1
Master's Thesis
Research output per year
Research output per year
3 results
Publication Year, Title
(descending)
Publication Year, Title
(ascending)
Title
Type
Filter
Paper
Search results
2020
Recognition of facial expressions in VR: an experiment of still photos versus three dimensional computer graphic images
Relouw, J.
,
Van Gisbergen, M. S.
&
Pereira Santos, C.
,
20 Nov 2020
.
Research output
:
Contribution to conference
›
Paper
Three dimensional computer graphics
100%
Experiments
20%
The recognition of facial expressions in VR
Relouw, J.
,
Van Gisbergen, M. S.
&
Pereira Santos, C.
,
20 Nov 2020
.
Research output
:
Contribution to conference
›
Paper
Open Access
2019
Effect of avatar-owner resemblance on experience in immersive virtual environments
Van Gisbergen, M. S.
&
Sensagir, I.
,
14 Jun 2019
.
Research output
:
Contribution to conference
›
Paper
Virtual reality
100%