USER EXPERIENCES IN VIRTUAL WORLDS

Project: Research

Research Output

2016

The perceived risk and the high involvement product purchase : location based advertisements as risk reduction strategy

Schultz, I., Kovacs, MH. & Janssen, DP., 4 Jun 2016.

Research output: Contribution to conferencePaper

The perceived risk and the high involvement product purchase : Location-based advertisements using fearful and sensual appeals as risk reduction strategy in condom purchases

Schultz, IED., Kovacs, MH. & Janssen, DP., 2016, In : Cogent Business & Management. 3, 1, p. 1-11 12 p.

Research output: Contribution to journalArticleScientificpeer-review

Open Access

Virtual reality: creating a bridge between story and experience?

Van Gisbergen, MS., 3 Mar 2016.

Research output: Contribution to conferencePaper

Virtual worlds and real market perspectives

Bialkova, SE., 1 Mar 2016.

Research output: Contribution to conferencePaper

2015

An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment

Nieuwdorp, H. J., Beresford, MS. & Khan, JV., 2015, Ambient intelligence. van Loenen, E., Schouten, B., Terken, J., Aarts, E., Markopoulos, P., den Ouden, E., de Ruyter, B., Wichert, R., van Kranenburg, R. & O'Hare, G. (eds.). Springer

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Connect: The effect of media priming claims on consumer behavior in a virtual 3D supermarket

Van Gisbergen, MS., Peeters, AL. & de Feijter, D., 2015, The proceedings of the ICORIA-conferences.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Connect: The effect of media priming claims on consumer behavior in a virtual 3D supermarket

Van Gisbergen, MS. & Peeters, AL., 2015.

Research output: Contribution to conferencePaper

Media priming: a story on how media and virtual supermarket behavior are connected

Van Gisbergen, MS. & Peeters, AL., 2015.

Research output: Contribution to conferencePaper

Perceived risk and Google Glass in a virtual shopping environment

Cremers, N., Janssen, DP. & Kovacs, MH., 2015, European media management association annals. Hamburg: EMMA

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Persuasive content: understanding in-game advertising retention in players and onlookers

Grace, L., Janssen, DP. & Coyle, J. R., 2015.

Research output: Contribution to conferencePaper

2014

A media transition model: utilizing paid, owned and earned media to create reach, dialog and trust

Van Gisbergen, MS., Bouwknegt, HA. & Milder, I., 2014.

Research output: Contribution to conferencePaper

Shopping with Google Glass

Janssen, DP., 2014, Trends en ontwikkelingen in cross-media 2014-2015. Roeling, Noteboomer & Hakvoort (eds.). Amsterdam, The Netherlands: IMMovator Cross Media Network, p. 32-33

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Utilization of virtual environments for the purpose of evaluating mobile apps

Khan, JV., 2014.

Research output: Contribution to conferencePaper

2013

Comparing game user research methodologies for the improvement of level design in a 2-D platformer

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M. & Calvi, L., 2013.

Research output: Contribution to conferencePaper

Data driven entertainment: building a bridge between big data and media content through interpretation

Bouwknegt, HA., Van Gisbergen, MS. & Ramakers, M., 2013.

Research output: Contribution to conferencePaper

Data driven entertainment: building a bridge between big data and media content through interpretation

Bouwknegt, HA., Van Gisbergen, MS. & Ramakers, M., 2013, EMMA Anual Report. Bournemouth, UK

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

LGOAP: simulating realistic agents with Layered Goal Oriented Action Planning

Pereira Santos, CA., Maggiore, G., Dini, D., Peters, FWT., Bouwknegt, HA., Spronck, P. & Bugliesi, M., 2013, Proceedings of CIG 2013. Niagra Falls, Canada

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logos

Nuijten, CM., De Regt, A., Calvi, L. & Peeters, AL., 2013, In : International Journal of Arts and Technology. 6, 1, p. 5-21 17 p.

Research output: Contribution to journalArticleScientificpeer-review

3 Citations (Scopus)

Use of augumented virtuality for mobile app evaluation

Khan, JV., 2013, In : Article in newsletter: The ACEEE News Letter .

Research output: Contribution to journalArticlePopular

Winning hearts over wallets: a virtual experience

Van Gisbergen, MS. & Bouwknegt, HA., 2013.

Research output: Contribution to conferencePaper

2012

Ad intrusiveness of location-based advertising - a virtual reconstruction

Hühn, A. E., Ketelaar, P., Khan, JV., Van Gisbergen, MS. & Bouwknegt, HA., 2012, Advances in advertising research (vol. III). Langner, T., Eisend, M. & Okazaki, S. (eds.). Wiesbaden: Springer Fachmedien/ Gabler Verlag, p. 191-207 17 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

A virtual environment where education, industry and research meet in real life [workshop]

Van Gisbergen, MS. & Bouwknegt, HA., 2012.

Research output: Contribution to conferencePaper

Creating virtual urban environments

Walker, ME., 2012.

Research output: Contribution to conferencePaper

Efficient navigation in virtual environments: a comparative study of two interaction techniques: the magic wand vs. the human joystick

Khan, JV., Pekelharing, M. & Deslé, N., 2012, IEEE Proceedings of 4th International Conference on Intelligent Human Computer Interaction. Kharagpur, India, p. 158-162

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

4 Citations (Scopus)

Exploring the use of hybrid simulations for studying the user experience of mobile location-based advertising applications

Hühn, A. E. & Khan, JV., 2012.

Research output: Contribution to conferenceAbstract

Geodata: mobile = location = effect

Van Gisbergen, MS. & Bouwknegt, HA., 2012.

Research output: Contribution to conferencePaper

Ned Kahn - Kinetic Facade

Walker, ME., 2012

Research output: Non-textual formDigital or Visual Products

On the use of mixed reality environments to evaluate interaction with light

Khan, JV., Walker, ME., Aliakseyeu, D. & Mason, J., 2012, Constructing ambient intelligence, Aml 2011 workshops, Amsterdam, The Netherlands. Wichert, R., Gelissen, J. & Van Laerhoven, K. (eds.). Dordrecht: Springer, p. 45-48 (Communications in Computer and Information Science).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

On the use of virtual environments for the evaluation of location-based applications

Hühn, A. E., Khan, JV., Lucero, A. & Ketelaar, P., 2012, Proceedings of ACM CHI 2012. Austin: [S.L.], 21 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

10 Citations (Scopus)

Subliminal messages in video games: effects of emotional face expressions on game evaluations

Nuijten, CM., Janssen, DP., Hommersom, A., Bouwknegt, HA. & Peeters, AL., 2012.

Research output: Contribution to conferencePoster

The effect of location on perceived intrusiveness of mobile ads

Van Gisbergen, MS. & Khan, JV., 2012.

Research output: Contribution to conferencePaper

2011

Advertising around games: implications for liking, difficulty and performance

Schnoor, R., Schuermann, D., Jongh, E., Abel, M. & Nuijten, CM., 2011.

Research output: Contribution to conferencePoster

Ik lokaliseer, ik adverteer en ik boek effect? Een studie naar de perceived ad intrusiveness van location based advertising in een virtuele supermarkt

Hühn, A. E., Ketelaar, P., Khan, V-J., Nuijten, CM. & Van Gisbergen, M. S., 2011, In : Tijdschrift voor Communicatiewetenschap. 39, 4, p. 21-41

Research output: Contribution to journalArticleScientificpeer-review

3 Citations (Scopus)

MOBILE = LOCATION = EFFECT

Hühn, A. E., Khan, JV., Ketelaar, P., Nuijten, CM. & Van Gisbergen, MS., 2011.

Research output: Contribution to conferencePaper

Onderzoek location based advertising : Mobile=Location=Effect

Van Gisbergen, M. S., Hühn, A. E., Khan, V-J. & Ketelaar, P., 2011, In : Tijdschrift voor Marketing. 12, p. 48-50

Research output: Contribution to journalArticleProfessional

On the use of mixed reality environments to evaluate interaction with light

Khan, JV., Walker, ME., Aliakseyeu, D. & Mason, J., 2011.

Research output: Contribution to conferenceAbstract

Sampling and reconstructing User Experience

Markopoulos, P. & Khan, JV., 2011, In : International Journal of Handheld Computing Research. 2, 3, p. 53-72 21 p.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
File
7 Downloads (Pure)

The cool technology of MediaLab

Deslé, N., 2011.

Research output: Contribution to conferencePaper

The effect of location on perceived intrusiveness of mobile ads

Khan, JV., Hühn, A. E., Ketelaar, P., Nuijten, CM., Van Gisbergen, MS. & Lucero, A., 2011.

Research output: Contribution to conferencePoster

The effect of location on perceived intrusiveness of mobile advertisements

Hühn, A. E., Ketelaar, P., Khan, JV., Nuijten, CM., Van Gisbergen, MS. & Lucero, A., 2011.

Research output: Contribution to conferencePaper

2010

Playability and player experience - Proceedings of the Fun and Games 2010 workshop

Calvi, L. (ed.), Nuijten, CM. (ed.) & Bouwknegt, HA. (ed.), 2010, Breda: NHTV Breda University of Applied Sciences. 114 p. (NHTV Expertise Series; vol. 10)

Research output: Book/ReportBook editingProfessional