- 49 results
Search results
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2016
The perceived risk and the high involvement product purchase : location based advertisements as risk reduction strategy
Schultz, I., Kovacs, M. & Janssen, D., 4 Jun 2016.Research output: Contribution to conference › Paper
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The perceived risk and the high involvement product purchase : Location-based advertisements using fearful and sensual appeals as risk reduction strategy in condom purchases
Schultz, I., Kovacs, M. & Janssen, D., 2016, In: Cogent Business & Management. 3, 1, p. 1-11 12 p.Research output: Contribution to journal › Article › Scientific › peer-review
Open Access2 Link opens in a new tab Citations (Scopus) -
Virtual reality: creating a bridge between story and experience?
Van Gisbergen, M., 3 Mar 2016.Research output: Contribution to conference › Paper
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Virtual worlds and real market perspectives
Bialkova, S., 1 Mar 2016.Research output: Contribution to conference › Paper
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2015
An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment
Nieuwdorp, H. J., Beresford, M. & Khan, J., 2015, Ambient intelligence. van Loenen, E., Schouten, B., Terken, J., Aarts, E., Markopoulos, P., den Ouden, E., de Ruyter, B., Wichert, R., van Kranenburg, R. & O'Hare, G. (eds.). SpringerResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Connect: The effect of media priming claims on consumer behavior in a virtual 3D supermarket
Van Gisbergen, M. & Peeters, A., 2015.Research output: Contribution to conference › Paper
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Connect: The effect of media priming claims on consumer behavior in a virtual 3D supermarket
Van Gisbergen, M., Peeters, A. & de Feijter, D., 2015, The proceedings of the ICORIA-conferences.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Media priming: a story on how media and virtual supermarket behavior are connected
Van Gisbergen, M. & Peeters, A., 2015.Research output: Contribution to conference › Paper
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Perceived risk and Google Glass in a virtual shopping environment
Cremers, N., Janssen, D. & Kovacs, M., 2015.Research output: Contribution to conference › Paper
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Perceived risk and Google Glass in a virtual shopping environment
Cremers, N., Janssen, D. & Kovacs, M., 2015, European media management association annals. Hamburg: EMMAResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Persuasive content: understanding in-game advertising retention in players and onlookers
Grace, L., Janssen, D. & Coyle, J. R., 2015.Research output: Contribution to conference › Paper
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2014
A media transition model: utilizing paid, owned and earned media to create reach, dialog and trust
Van Gisbergen, M., Bouwknegt, H. & Milder, I., 2014.Research output: Contribution to conference › Paper
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An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment
Nieuwdorp, H. J., Beresford, M. & Khan, J., 2014, p. 125-139.Research output: Contribution to conference › Paper
2 Link opens in a new tab Citations (Scopus) -
Shopping with Google Glass
Janssen, D., 2014, Trends en ontwikkelingen in cross-media 2014-2015. Roeling, Noteboomer & Hakvoort (eds.). Amsterdam, The Netherlands: IMMovator Cross Media Network, p. 32-33Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Utilization of virtual environments for the purpose of evaluating mobile apps
Khan, J., 2014.Research output: Contribution to conference › Paper
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2013
Comparing game user research methodologies for the improvement of level design in a 2-D platformer
Gómez Maureira, M., Janssen, D., Gualeni, S., Westerlaken, M. & Calvi, L., 2013.Research output: Contribution to conference › Paper
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Data driven entertainment: building a bridge between big data and media content through interpretation
Bouwknegt, H., Van Gisbergen, M. & Ramakers, M., 2013, EMMA Anual Report. Bournemouth, UKResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Data driven entertainment: building a bridge between big data and media content through interpretation
Bouwknegt, H., Van Gisbergen, M. & Ramakers, M., 2013.Research output: Contribution to conference › Paper
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LGOAP: simulating realistic agents with Layered Goal Oriented Action Planning
Pereira Santos, C., Maggiore, G., Dini, D., Peters, F., Bouwknegt, H., Spronck, P. & Bugliesi, M., 2013.Research output: Contribution to conference › Paper
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LGOAP: simulating realistic agents with Layered Goal Oriented Action Planning
Pereira Santos, C., Maggiore, G., Dini, D., Peters, F., Bouwknegt, H., Spronck, P. & Bugliesi, M., 2013, Proceedings of CIG 2013. Niagra Falls, CanadaResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logos
Nuijten, C., De Regt, A., Calvi, L. & Peeters, A., 2013, In: International Journal of Arts and Technology. 6, 1, p. 5-21 17 p.Research output: Contribution to journal › Article › Scientific › peer-review
4 Link opens in a new tab Citations (Scopus) -
Use of augumented virtuality for mobile app evaluation
Khan, J., 2013, In: Article in newsletter: The ACEEE News Letter .Research output: Contribution to journal › Article › Popular
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Winning hearts over wallets: a virtual experience
Van Gisbergen, M. & Bouwknegt, H., 2013.Research output: Contribution to conference › Paper
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2012
Ad intrusiveness of location-based advertising - a virtual reconstruction
Hühn, A. E., Ketelaar, P., Khan, J., Van Gisbergen, M. & Bouwknegt, H., 2012, Advances in advertising research (vol. III). Langner, T., Eisend, M. & Okazaki, S. (eds.). Wiesbaden: Springer Fachmedien/ Gabler Verlag, p. 191-207 17 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter › Scientific › peer-review
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A virtual environment where education, industry and research meet in real life [workshop]
Van Gisbergen, M. & Bouwknegt, H., 2012.Research output: Contribution to conference › Paper
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Creating virtual urban environments
Walker, M., 2012.Research output: Contribution to conference › Paper
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Efficient navigation in virtual environments: a comparative study of two interaction techniques: the magic wand vs. the human joystick
Khan, J., 2012.Research output: Contribution to conference › Paper
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Efficient navigation in virtual environments: a comparative study of two interaction techniques: the magic wand vs. the human joystick
Khan, J., Pekelharing, M. & Deslé, N., 2012, IEEE Proceedings of 4th International Conference on Intelligent Human Computer Interaction. Kharagpur, India, p. 158-162Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
6 Link opens in a new tab Citations (Scopus) -
Exploring the use of hybrid simulations for studying the user experience of mobile location-based advertising applications
Hühn, A. E. & Khan, J., 2012.Research output: Contribution to conference › Abstract
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Geodata: mobile = location = effect
Van Gisbergen, M. & Bouwknegt, H., 2012.Research output: Contribution to conference › Paper
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Ned Kahn - Kinetic Facade
Walker, M. (Developer), 2012Research output: Non-textual form › Digital or Visual Products
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On the use of mixed reality environments to evaluate interaction with light
Khan, J., Walker, M., Aliakseyeu, D. & Mason, J., 2012, Constructing Ambient Intelligence - AmI 2011 Workshops, Revised Selected Papers. Wichert, R., Gelissen, J. & Van Laerhoven, K. (eds.). Dordrecht: Springer, p. 45-48 4 p. (Communications in Computer and Information Science; vol. 277 CCIS).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
1 Link opens in a new tab Citation (Scopus) -
On the use of virtual environments for the evaluation of location-based applications
Hühn, A. E., Khan, J., Lucero, A. & Ketelaar, P., 2012, Conference Proceedings - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012. Austin: [S.L.], p. 2569-2578 10 p. (Conference on Human Factors in Computing Systems - Proceedings).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
17 Link opens in a new tab Citations (Scopus) -
Subliminal messages in video games: effects of emotional face expressions on game evaluations
Nuijten, C., Janssen, D., Hommersom, A. & Bouwknegt, H., 2012, Etmaal van de communicatiewetenschap. Leuven, BelgiumResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Subliminal messages in video games: effects of emotional face expressions on game evaluations
Nuijten, C., Janssen, D., Hommersom, A., Bouwknegt, H. & Peeters, A., 2012.Research output: Contribution to conference › Poster
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The effect of location on perceived intrusiveness of mobile ads
Van Gisbergen, M. & Khan, J., 2012.Research output: Contribution to conference › Paper
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The reach of the media equation: studying consumer behavior in virtual environments
Peeters, A., Laan, R., Bruin, S., Deslé, N. & Nuijten, C., 2012.Research output: Contribution to conference › Poster
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2011
Advertising around games: implications for liking, difficulty and performance
Schnoor, R., Schuermann, D., Jongh, E., Abel, M. & Nuijten, C., 2011.Research output: Contribution to conference › Poster
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Ik lokaliseer, ik adverteer en ik boek effect? Een studie naar de perceived ad intrusiveness van location based advertising in een virtuele supermarkt
Hühn, A. E., Ketelaar, P., Khan, V.-J., Nuijten, C. & Van Gisbergen, M. S., 2011, In: Tijdschrift voor Communicatiewetenschap. 39, 4, p. 21-41Research output: Contribution to journal › Article › Scientific › peer-review
3 Link opens in a new tab Citations (Scopus) -
In-game advertising : corporate money misinvested?
Nuijten, C., 2011.Research output: Contribution to conference › Paper
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MOBILE = LOCATION = EFFECT
Hühn, A. E., Khan, J., Ketelaar, P., Nuijten, C. & Van Gisbergen, M., 2011.Research output: Contribution to conference › Paper
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Onderzoek location based advertising : Mobile=Location=Effect
Van Gisbergen, M. S., Hühn, A. E., Khan, V.-J. & Ketelaar, P., 2011, In: Tijdschrift voor Marketing. 12, p. 48-50Research output: Contribution to journal › Article › Professional
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On the use of mixed reality environments to evaluate interaction with light
Khan, J., Walker, M., Aliakseyeu, D. & Mason, J., 2011.Research output: Contribution to conference › Abstract
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Sampling and reconstructing User Experience
Markopoulos, P. & Khan, J., 2011, In: International Journal of Handheld Computing Research. 2, 3, p. 53-72 21 p.Research output: Contribution to journal › Article › Scientific › peer-review
Open AccessFile277 Downloads (Pure) -
Subliminal messages in video games: effects of emotional face expressions on game evaluations
Nuijten, C., Janssen, D. & Hommersom, A., 2011.Research output: Contribution to conference › Paper
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The effect of location on perceived intrusiveness of mobile ads
Khan, J., Hühn, A. E., Ketelaar, P., Nuijten, C., Van Gisbergen, M. & Lucero, A., 2011.Research output: Contribution to conference › Poster
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The effect of location on perceived intrusiveness of mobile advertisements
Hühn, A. E., Ketelaar, P., Khan, J., Nuijten, C., Van Gisbergen, M. & Lucero, A., 2011.Research output: Contribution to conference › Paper
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2010
Playability and player experience - Proceedings of the Fun and Games 2010 workshop
Calvi, L. (Editor), Nuijten, C. (Editor) & Bouwknegt, H. (Editor), 2010, Breda: NHTV Breda University of Applied Sciences. 114 p. (NHTV Expertise Series; vol. 10)Research output: Book/Report › Book editing › Professional