Business & Economics
Perceived Risk
60%
Supermarkets
48%
Product Involvement
38%
Shopping
35%
Priming
34%
Risk Reduction
33%
Google
32%
Consumer Behaviour
27%
Condoms
21%
Virtuality
21%
Purchase
19%
Liking
18%
Apps
16%
User Experience
10%
Evaluation
8%
Virtual Worlds
7%
Virtual Reality
7%
Purchasing
5%
Performance
5%
Physical Distribution
5%
Engineering & Materials Science
Virtual reality
100%
User experience
45%
Marketing
43%
Mixed reality
39%
Lighting
28%
Navigation
26%
Consumer behavior
21%
Application programs
20%
Planning
19%
Education
12%
Sampling
10%
Testing
7%
Smartphones
7%
Industry
6%
Communication
6%
Mathematics
Mixed Reality
32%
Video Games
27%
Atmosphere
18%
Perception
18%
Virtual Environments
13%
Game
12%
Evaluate
12%
Interaction
10%
Testing
8%
Concepts
7%
User Interaction
6%
Life
6%
Mood
5%