Project Details

Description

TRACES helps European museums identifying, developing and sharing know-how, competencies and skills required to develop and implement a digital strategy focused on audience development.

In an increasingly dynamic digital consumer context, most cultural sectors are lagging behind when it comes to catering to significant shifts in the way people experience, interact or share content. European museums do not all yet fully use the digital technologies available to close this digital gap. TRACES will bring together these museums in need of capacity building about ‘going digital’. In three cross-border workshops, we transfer knowledge and educate museum professionals, together with experts and students, in the deployment of innovative digital technologies to communicate and engage with new or existing audiences. Participants will have hands-on experience on (a) how to develop a digital strategy, (b) create digital stories and (c) integrate innovative media technologies. This project will give museums the necessary insights into how to adjust to the digital shift and will initiate the adaptation of the study programmes to the current need of digitisation in the cultural industries.

Partners:

Thomas More
MMEx
StatusFinished
Effective start/end date1/01/1731/12/19

Funding

  • European Commission / Creative Europe

Keywords

  • digital strategy
  • digital innovation
  • museums

Fingerprint Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.

  • Research Output

    Museums going digital; inspiring and engaging examples presented and discussed during the Traces-Workshops

    Verlinden, A., Van Gisbergen, M. S., Calvi, L., Kanstrup, M. & Ellekilde, MS., 2019, Traces and Creative Europe. 80 p.

    Research output: Book/ReportBookProfessional

    Open Access

    Designing trajectories of experiences: in museums, around museums or including museums

    Vermeeren, A., Shih, HC., van der Laan, R., Calvi, L., Yoon, JY. & Keller, I., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 301-323 23 p. (Springer series on cultural computing).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  • Future museum experience design - crowds, ecosystems and novel technology

    Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D., Giaccardi, E. & Radice, S., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 1-16 17 p. (Springer series on cultural computing).

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  • 8 Citations (Scopus)

    Activities

    • 1 Organising an event
    • 1 Guest lectures/talks/presentations (not at a conference)

    TRACES

    M.S. Van Gisbergen (Organiser), , MS Ellekilde (Organiser), , M Kansstrup (Organiser), , L Calvi (Organiser), & A Verlinden (Organiser)

    24 Sep 201826 Sep 2018

    Activity: Participating in or organising an eventOrganising an event

    How to design museum experiences (with or without) technology

    L Calvi (Speaker)

    24 Jan 2017

    Activity: Talk or presentationGuest lectures/talks/presentations (not at a conference)