Project Details
Description
The PANEURAMA project aims to address the mismatches between the output of HEI/VETs and the needs of the industry in the fields of animation, computer games and VFX. It consists of a network of HEIs and VETs in Europe as well as field-relevant industry partners, and is supported by a range of strong associated partners. The hope is to better prepare students and graduates for the emerging needs of their prospective careers, and in doing so building resilience into the European animation, gaming, and media arts sectors.
Societal Issue
Students that are insufficiently prepared for their working fields limit the creativity of the sector, are stressed in their workplaces, and create economic problems.
Benefit to society
Healthier cultural and creative sectors are a sign of a strong society, with benefits for mental health, cultural harmony, and positive economic impacts.
Societal Issue
Students that are insufficiently prepared for their working fields limit the creativity of the sector, are stressed in their workplaces, and create economic problems.
Benefit to society
Healthier cultural and creative sectors are a sign of a strong society, with benefits for mental health, cultural harmony, and positive economic impacts.
| Status | Active |
|---|---|
| Effective start/end date | 27/09/23 → 1/09/26 |
Funding
- Breda University of Applied Sciences
Keywords
- visual arts
- animation
- video games
- videogames
- education
- bachelor
- bachelors
- master
- masters
- creativity
- industry
- research
Fingerprint
Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
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Education today and tomorrow future-proofing fishbowl
Hassreiter, S., Perera, T.-M., Bouwels, L., Clavero, T. & Haggis-Burridge, M., 7 May 2026.Research output: Contribution to conference › Paper
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Education today and tomorrow Paneurama update
Hassreiter, S., Perera, T.-M., Bouwels, L., Clavero, T. & Haggis-Burridge, M., 6 May 2026.Research output: Contribution to conference › Paper
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Entrepreneurship and Innovation in Games, Animation & VFX industries.
Hassreiter, S., 7 May 2025.Research output: Contribution to conference › Paper
Activities
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Professional Skills Track Creative Business
Hassreiter, S. (Consultant)
30 Apr 2026Activity: Consultancy
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Writing characterful dynamic scenes (that are still easy to film)
Haggis-Burridge, M. (Invited speaker)
16 Apr 2026Activity: Talk or presentation › Guest lectures/talks/presentations (not at a conference)
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VP Gathering
Hassreiter, S. (Contributor)
14 Apr 2026Activity: Participating in or organising an event › Contribution at a conference
Press/Media
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Entrepreneurship and innovation in the creative business (Interview on BUas Games Grindset)
10/09/25
1 Media contribution
Press/Media: Press / Media
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Inside the Industry: What Game Studios Really Want with Silke Hassreiter (Interview on podcast)
6/05/25
1 Media contribution
Press/Media: Press / Media
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Blog post on Kalicoo Women in Web3, metaverse & AI about key take aways of Paneurama Research: Work Environment Dynamics and Soft Skills in Animation, Games and VFX Industries.
12/11/24
1 Media contribution
Press/Media: Press / Media