- 28 results
Search results
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2025
Considerations in writing short films for Virtual Production.
Haggis-Burridge, M., 9 Apr 2025.Research output: Contribution to conference › Paper
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The Foundations of Storytelling: character motivations, plot, scene structure, and more.
Haggis-Burridge, M., 3 Jan 2025.Research output: Contribution to conference › Paper
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2021
Stories of storytelling: Creating narratives in AAA and indie games.
Haggis-Burridge, M., 2021.Research output: Contribution to conference › Paper
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2020
Building better minority characters.
Haggis-Burridge, M., Kurowska, J., Borszowski, A. & Cielecka, M., 10 Dec 2020.Research output: Contribution to conference › Paper
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2019
Beyond words: telling stories in games
Haggis-Burridge, M., 1 Oct 2019.Research output: Contribution to conference › Paper
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Making it real: personal and social recent history in Fragments of Him
Haggis-Burridge, M., 13 Apr 2019.Research output: Contribution to conference › Paper
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2018
Better world, better play: narrative design tools to enhance gameplay experiences
Haggis, M., 16 Jun 2018.Research output: Contribution to conference › Paper
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Narrative Experience First: Interaction design in Fragments of Him
Haggis-Burridge, M., 8 May 2018.Research output: Contribution to conference › Paper
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Personal and social recent history in fragments of him
Haggis-Burridge, M., 8 Oct 2018.Research output: Contribution to conference › Paper
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Successes & brilliant failures
Haggis, M. & Ombelets, K., 15 May 2018.Research output: Contribution to conference › Paper
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2017
Better world, better play: narrative design tools to enhance gameplay experiences
Haggis, M., 13 Jul 2017.Research output: Contribution to conference › Paper
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Storytelling tools to boost your indie game's narrative and gameplay
Haggis, M., 13 Jul 2017.Research output: Contribution to conference › Paper
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Storytelling tools to boost your indie game's narrative and gameplay
Haggis, M., 27 Feb 2017.Research output: Contribution to conference › Paper
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2016
History and historical lives in video games: accuracy versus fun?
Haggis, M., 4 Apr 2016.Research output: Contribution to conference › Paper
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Non-verbal storytelling tools for narrative designers
Haggis, M., 24 Jun 2016.Research output: Contribution to conference › Paper
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Recreating grief in a video game: how ‘Fragments of Him’ uses real world inspiration and traditional storytelling practise in a commercial entertainment-industry experience
Haggis, M., 5 Sept 2016.Research output: Contribution to conference › Paper
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Theatrical storytelling in a video game
Haggis, M., 25 Sept 2016.Research output: Contribution to conference › Paper
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Writing 'Nothing': storytelling with unsaid words and unreliable narrators
Haggis, M., 14 Mar 2016.Research output: Contribution to conference › Paper
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Writing 'nothing': storytelling with unsaid words and unreliable narrators (extended version)
Haggis, M., 23 May 2016.Research output: Contribution to conference › Paper
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Writing with no agenda: serious topics in an entertainment game, a creator's view
Haggis, M., 9 Jun 2016.Research output: Contribution to conference › Paper
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2015
Love and storytelling in videogames
Haggis, M., 2015.Research output: Contribution to conference › Paper
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Shared challenges of the video game and literature industries and short reading
Haggis, M., 2015.Research output: Contribution to conference › Paper
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79 Link opens in a new tab Citations (Scopus)
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Storytelling tools for games narrative designers
Haggis, M., 2015.Research output: Contribution to conference › Paper
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2014