- 14 results
Search results
-
2021
Health é vida? Consumo simbólico em jogos digitais de entretenimento.
Garcia de Carvalho, F., Soares de Araujo, I., Simao de Vasconcellos, M. & Haggis-Burridge, M., 20 Oct 2021.Research output: Contribution to conference › Paper
-
Show the fun : world readability (explained with hammers).
Haggis-Burridge, M., 4 May 2021.Research output: Contribution to conference › Paper
-
2020
Showing the fun: Simple checks for world readability (explained with hammers)
Haggis-Burridge, M., 28 Aug 2020.Research output: Contribution to conference › Paper
Open AccessFile86 Downloads (Pure) -
2019
Keynote: The Journey To Content: Developing a model for understanding video game interactions
Haggis-Burridge, M., 19 Sept 2019.Research output: Contribution to conference › Paper
-
Showing the fun: simple checks for world readability
Haggis-Burridge, M., 9 Jul 2019.Research output: Contribution to conference › Paper
-
The taxonomy of keys: a new way of understanding interactions in video games
Haggis-Burridge, M. & Buijtenweg, T., 25 Jan 2019.Research output: Contribution to conference › Paper
-
Unicorns and dead ducks: a practical workshop in accelerating game design concepting
Buijtenweg, T. & Haggis-Burridge, M., 10 Jul 2019.Research output: Contribution to conference › Paper
-
2018
Put your borg hat on : procedural concept development tools
Buijtenweg, T. & Haggis-Burridge, M., 12 Jul 2018.Research output: Contribution to conference › Paper
-
Showing the fun : simple checks for world readability
Haggis-Burridge, M., 19 Aug 2018.Research output: Contribution to conference › Paper
-
Showing the fun : simple checks for world readability - extended
Haggis-Burridge, M., 5 Oct 2018.Research output: Contribution to conference › Paper
-
2017
Building a Taxonomy of Keys: a new way of analysing and creating video games
Haggis, M. & Buijtenweg, T., 12 Sept 2017.Research output: Contribution to conference › Paper
-
Creative video games: art, experiences, and interaction
Haggis, M., 24 May 2017.Research output: Contribution to conference › Paper
-
2015
Game design principles in Fragments of Him, or the connection between applied and art games
Haggis, M., 2015.Research output: Contribution to conference › Paper
-
2014
How successfully are mainstream fitness games using intrinsic motivators to engage with players?
Haggis, M., 2014.Research output: Contribution to conference › Paper