Gaming Horizons

Project: Research

Project Details


GAMING HORIZONS  is a multidisciplinary project that aims to expand the research and innovation agenda on serious gaming and gamification. The project is particularly interested in the use of games for learning and cultural development. Gamification - and gaming more broadly – are very important from a socio-economic point of view, but over the past few years they have been at the centre of critical and challenging debates, which highlighted issues such as gender and minority representation, and exploitative game mechanics. Our project’s key contention is that it is important for the European ICT community to engage with design trends and social themes that have affected profoundly the mainstream and ‘independent’ game development cultures over the past few years, especially because the boundaries between leisure and serious games are increasingly blurred. GAMING HORIZONS is a direct response to the official recognition by the H2020 programme of work that multidisciplinary research can help to advance the integration between Responsible Research and Innovation (RRI) and the Social Sciences and the Humanities (SSH). The project’s objective is to enable a higher uptake of socially responsible ICT-related research in relation to gaming. This objective will be achieved through a research-based exchange between communities of developers, policy makers, users and researchers. The methodology will involve innovative data collection activities and consultations with a range of stakeholders over a period of 14 months. We will interrogate the official ‘H2020 discourse’ on gamification – with a particular focus on ‘gamified learning’ - whilst engaging with experts, developers and critical commentators through interviews, events, workshops and systematic dialogue with an Advisory Board. Ultimately, GAMING HORIZONS will help identify future directions at the intersection of ethics, social research, and both the digital entertainment and serious games industries.

EU Funding

The 14-month research project 'Gaming Horizons' was funded by the European Commission through the Horizon 2020 research and innovation programme.
Effective start/end date1/12/1631/12/18


  • European Union’s Horizon 2020 Research and Innovation Programme


  • Gaming Horizons
  • Games
  • gamification
  • game-based learning
  • Serious Gaming

Fingerprint Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.

  • Research Output

    Educational games as a motivational tool: considerations on their potential and limitations

    Passarelli, M., Dagnino, FM., Earp, J., Manganello, F., Perisco, D., Pozzi, F., Bailey, C., Perrotta, C., Buijtenweg, T. & Haggis-Burridge, M., 2019, Proceedings of the 11th International Conference on Computer Supported Education. Lane, H., Zvacek, S. & Uhomoibhi, J. (eds.). SciTePress, p. 330-337

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • 1 Citation (Scopus)

    Games as (not) culture: a critical policy analysis of the economic agenda of Horizon 2020

    Perrotta, C., Bailey, C., Ryder, J., Perisco, D. & Haggis-Burridge, M., 2019, In : Games and Culture.

    Research output: Contribution to journalArticleScientificpeer-review

  • 1 Citation (Scopus)

    A manifesto for European video games. Gaming Horizons Deliverable D 3.4

    Haggis-Burridge, M., Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Manganello, F., Passarelli, M., Perrotta, C., Pozzi, F. & Weber, J. (ed.), 2018, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 44 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    Open Access
  • Activities

    • 1 Contribution at a conference
    • 1 Membership of network

    HubIT (External organisation)

    Mata Haggis-Burridge (Member)

    27 Mar 2019 → …

    Activity: MembershipMembership of network

    11th event of the European Conference of Game Based Learning (ECGBL)

    M Haggis (Speaker), , C Perrotta (Speaker), , D Persico (Speaker), & C Bailey (Speaker)

    5 Oct 2017

    Activity: Participating in or organising an eventContribution at a conference

    Press / Media

    Studying the value of games at GDC 2017

    M Haggis


    1 Media contribution

    Press/Media: Press / Media


    Gaming Horizons Stakeholder Interviews - anonymised

    Perrotta, C. (Creator), Persico, D. (Creator), Haggis-Burridge, M. (Creator), Bailey, C. (Creator), Passarelli, M. (Creator), Buijtenweg, T. (Creator) & Earp, J. (Creator), Zenodo, 31 Jan 2018