- 37 results
Search results
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2016
Body as play
Calvi, L., van der Vlugt, M. & Roduite, S., 2016, In: International Journal of Body, Space & Technology. 15Research output: Contribution to journal › Article › Scientific › peer-review
40 Link opens in a new tab Citations (Scopus) -
2015
Repairing brain-motor disability
Marci, V. J., Kuhn, S., Keller, J., Stetkarova, I., Port, I., Van Gisbergen, M., Gualeni, S. & Zilber, P., 2015.Research output: Contribution to conference › Paper
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Sensors at play, biometrische gegevens realtime terugkoppelen naar games
Janssen, D. & Garcia Rosario, L., 2015.Research output: Contribution to conference › Paper
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The negative effects of praise and flattery
Prook, J., Janssen, D. & Gualeni, S., 2015.Research output: Contribution to conference › Paper
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2014
Augmented ontologies : or how to philosophize with a digital hammer
Gualeni, S., 2014, In: Philosophy & Technology. 27, 2, p. 177-199 23 p.Research output: Contribution to journal › Article › Scientific › peer-review
14 Link opens in a new tab Citations (Scopus) -
Did you see that? In-game advertising retention in players and onlookers
Grace, L., Janssen, D. & Coyle, J. R., 2014, Proceedings of ACE '14, the 11th Conference on Advances in Computer Entertainment Technology. Chisik, Y. (ed.). New York: ACM, (ACM International Conference Proceeding Series; vol. 2014-November).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Improving level design through game user research : a comparison of methodologies
Gómez Maureira, M., Westerlaken, M., Janssen, D., Gualeni, S. & Calvi, L., 2014, In: Entertainment Computing. 5, 4, p. 463-473 11 p.Research output: Contribution to journal › Article › Scientific › peer-review
8 Link opens in a new tab Citations (Scopus) -
2013
A framework for biometric playtesting of games
Janssen, D., Calvi, L. & Gualeni, S., 2013, Proceedings of Foundations of Digital Games (FDG) Conference 2013. Aarseth, E. & Yannakakis, G. N. (eds.). Chania, Crete, Greece: FDG, p. 423-424Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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A framework for biometric playtesting of games
Janssen, D., Calvi, L. & Gualeni, S., 2013.Research output: Contribution to conference › Poster
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Comparing game user research methodologies for the improvement of level design in a 2-D platformer
Gómez Maureira, M., Janssen, D., Gualeni, S., Westerlaken, M. & Calvi, L., 2013, Advances in Computer Entertainment. Reidsma, D., Katayose, H. & Nijholt, A. (eds.). Springer, p. 77-92 16 p. (Lecture Notes in Computer Science; vol. 8253).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Comparing game user research methodologies for the improvement of leven design in a 2-D platformer
Gómez Maureira, M., Janssen, D., Gualeni, S., Westerlaken, M. & Calvi, L., 2013, Advances in Computer Entertainment. Haruhiro, K. & Reidsma, D. (eds.). Springer, p. 77-92Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Frustration and motivation in a Super Mario Clone
Gómez Maureira, M., Janssen, D. & Calvi, L., 2013.Research output: Contribution to conference › Paper
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Gua-Le-Ni: Biometric design for casual games
Gualeni, S. & Janssen, D., 2013.Research output: Contribution to conference › Paper
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Gua-Le-Ni: the case for casual biometrics
Gualeni, S. & Janssen, D., 2013.Research output: Contribution to conference › Paper
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Self-reflexive video games as playable critical thought
Gualeni, S., 29 Oct 2013, In: Gamasutra.com.Research output: Contribution to journal › Article › Popular
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Subliminal salience search illustrated : EEG identity and deception detection on the fringe of awareness
Bowman, H., Filetti, M., Janssen, D., Su, L., Alsufyani, A. & Wyble, B., 2013, In: PLos ONE. 8, 1Research output: Contribution to journal › Article › Scientific › peer-review
Open AccessFile37 Link opens in a new tab Citations (Scopus)146 Downloads (Pure) -
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Using biometric data for playtesting
Janssen, D., 2013.Research output: Contribution to conference › Paper
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2012
A tale of lie detectors and paper beasts
Gualeni, S., Janssen, D. & Calvi, L., 2012.Research output: Contribution to conference › Paper
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A tale of lie detectors and paper beasts
Gualeni, S., Janssen, D. & Calvi, L., 2012.Research output: Contribution to conference › Paper
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Biometric design for casual games
Janssen, D. & Bonewald, A., 2012.Research output: Contribution to conference › Paper
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Gua-Le-Ni: a story of lie-detectors and paper beasts
Gualeni, S., Janssen, D. & Calvi, L., 2012.Research output: Contribution to conference › Paper
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Gua-le-ni: Biometric design for casual games
Gualeni, S., 2012.Research output: Contribution to conference › Paper
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How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles and paper beasts
Gualeni, S., Janssen, D. & Calvi, L., 2012, Foundations of Digital Games 2012, FDG 2012 - Conference Program. New York: ACM, p. 149-155 7 p. (Foundations of Digital Games 2012, FDG 2012 - Conference Program).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
10 Link opens in a new tab Citations (Scopus) -
Psychophysiology and casual games: always a good match?
Gualeni, S., Janssen, D. & Calvi, L., 2012.Research output: Contribution to conference › Paper
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The case for casual Biometrics
Gualeni, S., 20 Dec 2012, In: Gamasutra.com.Research output: Contribution to journal › Article › Popular
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Twice random, once mixed: applying mixed models to simultaneously analyze random effects of language and participants
Janssen, D., 2012, In: Behaviour Research Methods. 44, 1, p. 232-247 16 p.Research output: Contribution to journal › Article › Scientific › peer-review
Open AccessFile38 Link opens in a new tab Citations (Scopus)193 Downloads (Pure) -
2011
[Column] 'Brieven uit de Anderwereld' – deel 4: The voices of the current somnabulism
Gualeni, S., 10 Jan 2011, In: Control : Het Vakblad van de Nederlandse Gamesindustrie.Research output: Contribution to journal › Article › Popular
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Biometric design for casual games: a case study on measuring facial responses in casual games
Calvi, L., Janssen, D. & Polman, M., 2011, ACE '11 Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. Romão, T. (ed.). New York: ACM, 67. (ACM International Conference Proceeding Series).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Evaluating player experience in games
Calvi, L., Drachen, A. & Nacke, L., 2011.Research output: Contribution to conference › Paper
20 Link opens in a new tab Citations (Scopus) -
Mobile = location = effect. the effect of location on perceived intrusion of mobile
Hühn, A. E., Khan, J., Ketelaar, P., Nuijten, C. & Van Gisbergen, M., 2011, Esomar Congress 2011. Amsterdam, The Netherlands: Esomar Publication Series, p. 315-322Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Mobile = location =effect-The effect of location of perceived intrusiveness of mobile ads
Van Gisbergen, M. S., Khan, V.-J., Ketelaar, P. & Hühn, A. E., 2011, Proceedings of Esomar Congress 2011. EsomarResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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Pervasive evaluation application within virtual environments
Khan, J., Nuijten, C. & Deslé, N., 2011, Proceedings of the 1st international conference on: Pervasive and embedded computing and communication systems. PECCS, p. 261-264Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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The effect of location on perceived intrusiveness of mobile ads
Hühn, A. E., Khan, J., Ketelaar, P., Nuijten, C., Van Gisbergen, M. & Lucero, A., 2011, Conference proceedings CHI-Sparks 2011. Arnhem: CHI-SparksResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
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2010
Notes from the other ground
Gualeni, S., 26 Apr 2010, In: Control : Het Vakblad van de Nederlandse Gamesindustrie.Research output: Contribution to journal › Article › Popular
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Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logo
Nuijten, C., De Regt, A. & Calvi, L., 2010, Proceedings of the Fun and Games 2010 Workshops. Calvi, L., Bouwknegt, H. & Nuijten, K. (eds.). Breda: NHTV, p. 9-18Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review