Thomas Buijtenweg
  • 13
    Citations

Personal profile

Research interests

Thomas Buijtenweg (1986) is a researcher in the fields of entertainment games and personality profiling at Breda University of Applied Sciences, the Netherlands. His main research area entails the creation of games as well as how players and society interact with these cultural objects. Through the study of player behavior, Thomas aims to create a framework for player system interaction. Originally a bachelor student at BUas ADE, he has been with us for several years already, and after completing his masters, he joined the research department to further his work in player profiling and system design.

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  • The co-design of educational video games

    Kleffmann, D., Mayer, I. & Buijtenweg, T., 6 Sept 2021.

    Research output: Contribution to conferencePaper

    File
    121 Downloads (Pure)
  • Exploring players’curiosity-driven behaviour in unknown videogame environments

    Galdieri, R., Haggis-Burridge, M., Buijtenweg, T. & Carrozzino, M., 2020, Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings: 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I. Tommaso De Paolis, L. & Bourdot, P. (eds.). Cham: Springer, p. 177-185 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12242 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    3 Citations (Scopus)
  • Users’ adaptation to non-standard controller schemes in 3D gaming experiences

    Galdieri, R., Haggis-Burridge, M., Buijtenweg, T. & Carrozzino, M., 2020, Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings: 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I. Tommaso De Paolis, L. & Bourdot, P. (eds.). Cham: Springer, p. 411-419 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12242 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    1 Citation (Scopus)
  • Educational games as a motivational tool: considerations on their potential and limitations

    Passarelli, M., Dagnino, F., Earp, J., Manganello, F., Perisco, D., Pozzi, F., Bailey, C., Perrotta, C., Buijtenweg, T. & Haggis-Burridge, M., 2019, Proceedings of the 11th International Conference on Computer Supported Education. Lane, H., Zvacek, S. & Uhomoibhi, J. (eds.). SciTePress, p. 330-337

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Open Access
    6 Citations (Scopus)