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Research Output 2006 2019

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Article
2019

Games as (not) culture: a critical policy analysis of the economic agenda of Horizon 2020

Perrotta, C., Bailey, C., Ryder, J., Perisco, D. & Haggis-Burridge, M., 2019, In : Games and Culture.

Research output: Contribution to journalArticleScientificpeer-review

Guest Blog: 5 tips for avoiding prototyping mistakes on your next game

Haggis-Burridge, M. & Buijtenweg, T., 21 Jun 2019, In : Develop : Brighton Blog.

Research output: Contribution to journalArticleProfessional

Open Access
2018

Outside the binary

Haggis, M., 2018, In : Forum. Spring 2008, p. 35-37 3 p.

Research output: Contribution to journalArticleProfessional

2017

Insert coins to continue: videogames

Haggis, M., 2017, In : The Author. 128, 2, p. 48-50 3 p.

Research output: Contribution to journalArticleProfessional

2016

Creator’s discussion of the growing focus on, and potential of, storytelling in video game design

Haggis, M., 1 May 2016, In : Journal of Persona Studies. 2, 1, p. 20-25

Research output: Contribution to journalArticleScientificpeer-review

Open Access
2015

Enemy design and enemy AI for melee combat systems

Vossen, B. & Haggis, M., 5 Apr 2015, In : Gamasutra.com.

Research output: Contribution to journalArticlePopular

Level design for melee combat systems

Vossen, B. & Haggis, M., 24 Mar 2015, In : Gamasutra.com.

Research output: Contribution to journalArticlePopular

Making gameplay more engaging by using animated cover

Storm, R. Y. & Haggis, M., 25 Feb 2015, In : Gamasutra.com.

Research output: Contribution to journalArticlePopular

2014

Diversity, Halo and the 'sexual/political agenda' of Fragments of Him

Haggis, M., 17 Apr 2014, In : Gamasutra.com.

Research output: Contribution to journalArticlePopular

Fragments of Him prototype-designer's post mortem: scope, sexuality and scripts

Haggis, M., 21 Feb 2014, In : Gamasutra.com.

Research output: Contribution to journalArticlePopular