• 33 Citations
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Research Output

2020

Exploring players’curiosity-driven behaviour in unknown videogame environments

Galdieri, R., Haggis-Burridge, M., Buijtenweg, T. & Carrozzino, M., 2020, Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings: 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I. Tommaso De Paolis, L. & Bourdot, P. (eds.). Cham: Springer, p. 177-185 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12242 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Four better ways to talk about ‘immersion’

Haggis-Burridge, M., 12 May 2020, In : Gamasutra.com.

Research output: Contribution to journalArticleScientific

Open Access

Four categories for meaningful discussion of immersion in video games.

Haggis-Burridge, M., 17 Apr 2020, In : Published on Researchgate. 14 p.

Research output: Contribution to journalArticleScientific

Open Access
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45 Downloads (Pure)

Showing the fun: Simple checks for world readability (explained with hammers)

Haggis-Burridge, M., 28 Aug 2020.

Research output: Contribution to conferencePaper

Open Access
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1 Downloads (Pure)

Users’ adaptation to non-standard controller schemes in 3D gaming experiences

Galdieri, R., Haggis-Burridge, M., Buijtenweg, T. & Carrozzino, M., 2020, Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings: 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I. Tommaso De Paolis, L. & Bourdot, P. (eds.). Cham: Springer, p. 411-419 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12242 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2019

Beyond words: telling stories in games

Haggis-Burridge, M., 1 Oct 2019.

Research output: Contribution to conferencePaper

Educational games as a motivational tool: considerations on their potential and limitations

Passarelli, M., Dagnino, FM., Earp, J., Manganello, F., Perisco, D., Pozzi, F., Bailey, C., Perrotta, C., Buijtenweg, T. & Haggis-Burridge, M., 2019, Proceedings of the 11th International Conference on Computer Supported Education. Lane, H., Zvacek, S. & Uhomoibhi, J. (eds.). SciTePress, p. 330-337

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Games as (not) culture: a critical policy analysis of the economic agenda of Horizon 2020

Perrotta, C., Bailey, C., Ryder, J., Perisco, D. & Haggis-Burridge, M., 2019, In : Games and Culture.

Research output: Contribution to journalArticleScientificpeer-review

1 Citation (Scopus)

Guest Blog: 5 tips for avoiding prototyping mistakes on your next game

Haggis-Burridge, M. & Buijtenweg, T., 21 Jun 2019, In : Develop : Brighton Blog.

Research output: Contribution to journalArticleProfessional

Open Access

Human dignity and the presentation of minorities and women in video games

Haggis-Burridge, M., 2019, Ethical dilemmas in the creative, cultural and service industries. Bouwer, J. (ed.). Abingdon, Oxon: Routledge, p. 210-215 6 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Keynote: Making games, telling stories, and embracing diverse audiences

Haggis-Burridge, M., 28 Jun 2019.

Research output: Contribution to conferencePaper

LGBTQ roundtable

Haggis-Burridge, M. & Masters, I., 10 Jul 2019.

Research output: Contribution to conferencePaper

Making it real: personal and social recent history in Fragments of Him

Haggis-Burridge, M., 13 Apr 2019.

Research output: Contribution to conferencePaper

Responsible business in the video-game industry

Haggis-Burridge, M., 2019, Ethical dilemmas in the creative, cultural and service industries. Bouwer, J. (ed.). Abingdon, Oxon: Routledge, p. 139-144 6 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Showing the fun: simple checks for world readability

Haggis-Burridge, M., 9 Jul 2019.

Research output: Contribution to conferencePaper

2018

AI and our Digitally Enhanced Reality: Data is not objective

Haggis, M., 12 Jun 2018.

Research output: Contribution to conferencePaper

A manifesto for European video games. Gaming Horizons Deliverable D 3.4

Haggis-Burridge, M., Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Manganello, F., Passarelli, M., Perrotta, C., Pozzi, F. & Weber, J. (ed.), 2018, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 44 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access

Better world, better play: narrative design tools to enhance gameplay experiences

Haggis, M., 16 Jun 2018.

Research output: Contribution to conferencePaper

Creative sector games with under-explored applied/serious outcomes

Haggis-Burridge, M., 12 Sep 2018.

Research output: Contribution to conferencePaper

Final Research Report. Gaming Horizons Deliverable D 1.8

Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Haggis-Burridge, M., Manganello, F., Passarelli, M., Perrotta, C. & Pozzi, F., 2018, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 28 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access

Library not found - The disconnect between gaming research and development

Passarelli, M., Earp, J., Dagnino, FM., Persico, D., Pozzi, F., Buijtenweg, TP., Haggis, M., Bailey, C. & Perrotta, C., 2018, CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education. Reilly, R., McLaren, BM., Zvacek, S. & Uhomoibhi, J. (eds.). SciTePress, Vol. 2. p. 134-141 8 p. (CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education; vol. 2).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations (Scopus)

Narrative Experience First: Interaction design in Fragments of Him

Haggis-Burridge, M., 8 May 2018.

Research output: Contribution to conferencePaper

Normality will destroy us

Haggis-Burridge, M., 23 Jan 2018.

Research output: Contribution to conferencePaper

Outside the binary

Haggis, M., 2018, In : Forum. Spring 2008, p. 35-37 3 p.

Research output: Contribution to journalArticleProfessional

Personal and social recent history in fragments of him

Haggis-Burridge, M., 8 Oct 2018.

Research output: Contribution to conferencePaper

Put your borg hat on : procedural concept development tools

Buijtenweg, TP. & Haggis-Burridge, M., 12 Jul 2018.

Research output: Contribution to conferencePaper

Risk in games : comparing personal experiences of AAA and indie development

Haggis-Burridge, M., 10 Oct 2018.

Research output: Contribution to conferencePaper

Scenarios for the Cultural Expansion of Games. Gaming Horizons Deliverable D 3.2

Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Haggis-Burridge, M., Manganello, F., Passarelli, M., Perrotta, C. & Pozzi, F., 2018, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 74 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access

Showing the fun : simple checks for world readability

Haggis-Burridge, M., 19 Aug 2018.

Research output: Contribution to conferencePaper

Showing the fun : simple checks for world readability - extended

Haggis-Burridge, M., 5 Oct 2018.

Research output: Contribution to conferencePaper

Stop assuming data, algorithms and AI are objective

Haggis, M., 22 Mar 2018.

Research output: Contribution to conferencePaper

Successes & brilliant failures

Haggis, M. & Ombelets, K., 15 May 2018.

Research output: Contribution to conferencePaper

The ALT-ER Project

Haggis-Burridge, M., 27 Sep 2018.

Research output: Contribution to conferencePaper

The foundations for games in Brabant

Haggis, M., 13 Jun 2018.

Research output: Contribution to conferencePaper

2017

3 Creepy night shift stories

Haggis, M., 2017

Research output: Non-textual formDigital or Visual Products

AMELIO: evaluating the team-building potential of a mixed reality escape room game

Warmelink, HJG., Mayer, IS., Weber, J., Heijligers, B., Haggis, M., Peters, E. & Louwerse, M., 16 Oct 2017.

Research output: Contribution to conferencePaper

AMELIO: evaluating the team-building potential of a mixed reality escape room game

Warmelink, HJG., Mayer, IS., Weber, J., Heijligers, B., Haggis, M., Peters, E. & Louwerse, M., 2017, CHI PLAY '17 extended abstracts: extended abstracts publication of the annual symposium on Computer-Human Interaction in play. Schouten, B., Markopoulos, P., Toups, Z., Cairns, P. & Bekker, T. (eds.). New York: ACM, p. 111-123 13 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

11 Citations (Scopus)

Avoiding tokenism and bisexual representation in video games

Haggis, M. & Hagen, J., 1 Mar 2017.

Research output: Contribution to conferencePaper

Better world, better play: narrative design tools to enhance gameplay experiences

Haggis, M., 13 Jul 2017.

Research output: Contribution to conferencePaper

Beyond the book

Haggis-Burridge, M., 30 Nov 2017.

Research output: Contribution to conferencePaper

Building a Taxonomy of Keys: a new way of analysing and creating video games

Haggis, M. & Buijtenweg, TP., 12 Sep 2017.

Research output: Contribution to conferencePaper

Creative video games: art, experiences, and interaction

Haggis, M., 24 May 2017.

Research output: Contribution to conferencePaper

Culturalisation and localisation

Haggis, M., Buijtenweg, TP., Edwards, K. & Fabrini, J., 27 Sep 2017

Research output: Non-textual formDigital or Visual Products

Data collection workshops. Gaming Horizons Deliverable D 3.1

Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Haggis-Burridge, M., Manganello, F., Passarelli, M., Perrotta, C. & Pozzi, F., 2017, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 32 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access

Final event : agenda and photographs D 1.7. Gaming Horizons Deliverable D 1.7

Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Haggis-Burridge, M., Manganello, F., Passarelli, M., Perrotta, C. & Pozzi, F., 2017, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 4 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access

Flagship unconference. Gaming Horizons Deliverable D 1.6

Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Haggis-Burridge, M., Manganello, F., Passarelli, M., Perrotta, C. & Pozzi, F., 2017, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 14 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access