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Marnix van Gisbergen

Professor Digital Media Concepts

      • 88 Citations
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      Research Output

      2020

      How real do you see yourself in VR? The effect of user-avatar resemblance on virtual reality experiences and behaviour

      Van Gisbergen, M. S., Sensagir, I. & Relouw, J., 2020, Augmented reality and virtual reality: changing realities in a dynamic world. Jung, T., tom Dieck, MC. & Rauschnabel, PA. (eds.). Switzerland: Springer, Cham, p. 401-409

      Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

      Open Access
      File
      29 Downloads (Pure)
      2019

      A Virtual Reality déjà vu? Magic Realism (within the Media Puzzle)

      Van Gisbergen, M. S., 5 Jun 2019.

      Research output: Contribution to conferencePaper

      Digital deja vu known as Virtual Reality

      Van Gisbergen, M. S., 2019, 23 innovations in digital communication. Ketelaar, P., Aarts, J. & Demir, S. (eds.). Amsterdam: BIS Publishers, p. 319-323

      Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

      Effect of avatar-owner resemblance on experience in immersive virtual environments

      Van Gisbergen, M. S. & Sensagir, I., 14 Jun 2019.

      Research output: Contribution to conferencePaper

      Open Access
      File
      17 Downloads (Pure)

      How to implement VR in organizations: 10 recommendations

      Van Gisbergen, M. S., 2019, 23 innovations in digital communication. Ketelaar, P., Aarts, J. & Demir, S. (eds.). Amsterdam: BIS Publishers, p. 93-94

      Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

      Intellectual property (IP) and privacy in the entertainment industry

      Van Gisbergen, M. S. & Bosher, H., 2019, Ethical dilemmas in the creative, cultural and service industries . Bouwer, J. (ed.). Routledge, p. 263-268 5 p.

      Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

      Mee het riool in tijdens een overstroming : VR in lokale journalistiek

      Van Gisbergen, M. S. & Nijs, W., 20 May 2019, In : Breda Vandaag (Online).

      Research output: Contribution to journalArticleProfessional

      Open Access

      Museums going digital; inspiring and engaging examples presented and discussed during the Traces-Workshops

      Verlinden, A., Van Gisbergen, M. S., Calvi, L., Kanstrup, M. & Ellekilde, MS., 2019, Traces and Creative Europe. 80 p.

      Research output: Book/ReportBookProfessional

      Open Access

      The relationship among the optical aspects of photographic composition and the quality, perception and interpretation of the realism in virtual images.

      Campos, M., Campos, F., Van Gisbergen, M. S. & Kovacs, MH., 2019, Intelligent Human Systems Integration 2019 - Proceedings of the 2nd International Conference on Intelligent Human Systems Integration IHSI 2019: IHSI 2019. Advances in intelligent systems and computing. Karwowski, W. & Aram, T. (eds.). Springer, Cham, p. 594-599 6 p. (Advances in intelligent systems and computing book series ; vol. 903).

      Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

      TRAVELVR: how VR can play a role within your customer journey

      Van Gisbergen, M. S., 8 Jan 2019.

      Research output: Contribution to conferencePaper

      Virgin: VIrtual Reality reGional News

      Van Gisbergen, M. S., 2019

      Research output: Non-textual formWeb publication/site

      Open Access

      Virgin Virtual Reality Product

      Van Gisbergen, M. S., Doicaru, M., Versluis, A., Relouw, J., Kleverlaan, N., Walker, M. & Regel, S., 23 Apr 2019

      Research output: Non-textual formDigital or Visual Products

      What do we know : adding Virtual Reality to the Media Jigsaw Puzzle

      Van Gisbergen, M. S., 1 Oct 2019.

      Research output: Contribution to conferencePaper

      What we don’t know. The effect of realism in Virtual Reality on experience and behaviour.

      Van Gisbergen, M. S., Kovacs, MH., Campos, F., van der Heeft, M. & Vugts, V., 2019, Augmented Reality and Virtual Reality. Progress in IS. . tom Dieck, M. & Jung, T. (eds.). Cham: Springer, Cham, p. 45-59 15 p.

      Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

      2018

      Descend Shoe Game & Personal Realism

      Relouw, JJEA., Van Gisbergen, M. S., Thomassen, S. & Sensaqir, S., 2018

      Research output: Non-textual formGame

      How AR visualisation can help us understand data

      Van Gisbergen, M. S., Lodders, H., Pereira Santos, CA. & Hoogervorst, D., 20 Sep 2018.

      Research output: Contribution to conferencePaper

      How to connect live events with media sport consumption?

      Van Gisbergen, M. S., 26 Jun 2018.

      Research output: Contribution to conferencePaper

      Myrecovry : virtual reality alcohol addiction treatment application

      Van Gisbergen, M. S., Buwalda, V., Walker, ME., Relouw, JJEA., Gilissen, B., Thomassen, S. & Linssen, DFM., 2018

      Research output: Non-textual formWeb publication/site

      Online master : creative master VR

      Van Gisbergen, M. S., 2018

      Research output: Non-textual formDigital or Visual Products

      Opening” location-based mobile ads : How openness and location congruency of location-based ads weaken negative effects of intrusiveness on brand choice

      Ketelaar, P., bernritter, SF., van Woudenberg, J., Rozendaal, E., Konig, R., Hühn, A. E., Van Gisbergen, M. S. & Janssen, L., 2018, In : Journal of Business Research. 91, p. 277-285

      Research output: Contribution to journalArticleScientificpeer-review

      10 Citations (Scopus)

      Professorship Media & Sport

      Van Gisbergen, M. S., 2018

      Research output: Non-textual formWeb publication/site

      Open Access

      Virtual reality media context

      Van Gisbergen, M. S., 12 Jun 2018.

      Research output: Contribution to conferencePaper

      VR advertisment (Fish)

      Relouw, JJEA., Van Gisbergen, M. S. & Smith, S., 2018

      Research output: Non-textual formDigital or Visual Products

      What we don’t know. the effect of realism in virtual reality on experience and behaviour

      Van Gisbergen, M. S., Kovacs, MH., Campos, F., van der Heeft, M. & Vugts, V., 21 Jun 2018.

      Research output: Contribution to conferencePaper

      2017

      Augmented Reality Brand Segmentation Model

      Van Gisbergen, M. S., Pereira Santos, CA., Relouw, JJEA., Essenberg, N., de Wit, R., Hoogervorst, D. & Hop, B., 2017

      Research output: Non-textual formDigital or Visual Products

      Beat the fear of public speaking: mobile 360° video virtual reality exposure training in home environment reduces public speaking anxiety.

      Stupar - Rutenfrans, S., Ketelaars, LEH. & Van Gisbergen, M. S., 2017, In : CyberPsychology, Behavior & Social Networking. 20, 1, p. 624-633 11 p.

      Research output: Contribution to journalArticleScientificpeer-review

      18 Citations (Scopus)

      Building a bridge between VR content creation and VR effect studies

      Van Gisbergen, M. S., 27 May 2017.

      Research output: Contribution to conferencePaper

      Immersive journalism : impact of virtual reality on european’s attitudes

      Lopes, L., Doicaru, MM. & Van Gisbergen, M. S., 17 Jul 2017.

      Research output: Contribution to conferencePaper

      Interactive Virtual Museum

      Van Gisbergen, M. S., Walker, ME., Graaf, W. & Relouw, JJEA., 2017

      Research output: Non-textual formDigital or Visual Products

      Play me the music: how sound and vision interplay may enhance VR experiences

      Bialkova, SE. & Van Gisbergen, M. S., 25 May 2017.

      Research output: Contribution to conferencePaper

      The oculus rift film experience: a case study on understanding films in a head mounted display

      Syrett, H., Calvi, L. & Van Gisbergen, M. S., 2017, Intelligent technologies for interactive entertainment . Poppe, R., Meyer, JJ., Veltkamp, R. & Dastani, M. (eds.). Springer, p. 197-208 12 p. (Lecture notes of the Institute for Computer Science, Social-Informatics and Telecommunications Engineering, LNICST; vol. 178).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      10 Citations (Scopus)

      TRACES : Together Reaching Audiences

      Van Gisbergen, M. S., 2017

      Research output: Non-textual formWeb publication/site

      Virtual Reality Candidate Journey

      Van Gisbergen, M. S., Walker, ME., Relouw, JJEA., Graaf, W. & Visser, P., 2017

      Research output: Non-textual formDigital or Visual Products

      VRET Fear or love

      Faneker, D., Van Gisbergen, M. S., Walker, ME. & Relouw, JJEA., 2017

      Research output: Non-textual formDigital or Visual Products

      When sound modulates vision: VR applications for art and entertainment

      Bialkova, SE. & Van Gisbergen, M. S., 2017, 2017 IEEE 3rd Workshop on Everyday Virtual Reality, WEVR 2017. IEEE, p. 1-6 (2017 IEEE 3rd Workshop on Everyday Virtual Reality, WEVR 2017).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      5 Citations (Scopus)
      2016

      Confessions of a 'guilty' couch potato understanding and using context to optimize binge-watching behavior

      de Feijter, D., Khan, JV. & Van Gisbergen, MS., 2016.

      Research output: Contribution to conferencePaper

      15 Citations (Scopus)

      Confessions of a 'guilty' couch potato understanding and using context to optimize binge-watching behavior

      de Feijter, D., Khan, JV. & Van Gisbergen, MS., 2016, Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video . ACM, p. 59-67

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      15 Citations (Scopus)

      Connect an create: a virtual reality experience

      Van Gisbergen, MS., 2016.

      Research output: Contribution to conferencePaper

      Contextual connected media : how rearranging a media puzzle, brings virtual reality into being

      Van Gisbergen, MS., 1 Jun 2016, NHTV.

      Research output: Book/ReportInaugural speechOther research output

      Open Access
      File
      83 Downloads (Pure)
      Open Access
      File
      78 Downloads (Pure)

      Guiding virtual reality

      Van Gisbergen, MS., 2016.

      Research output: Contribution to conferencePaper

      Message design matters: the effectiveness of location congruency and openness in smartphone ads

      Ketelaar, P., Janssen, L., Van Gisbergen, MS., Hühn, AE., van Woudenberg, J., Vantriet, J. & bernritter, SF., 2016.

      Research output: Contribution to conferencePaper

      Virtual reality: creating a bridge between story and experience?

      Van Gisbergen, MS., 3 Mar 2016.

      Research output: Contribution to conferencePaper

      2015

      A blind date between entertainment, healthcare and education

      Van Gisbergen, MS. & Druenen, I., 2015.

      Research output: Contribution to conferencePaper