Licia Calvi

Licia Calvi

    • Mgr. Hopmansstraat 2, Horizon Building

      4817 JS Breda

      Netherlands

    • 360
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    • 2023

      Museums at a crossroads.

      Calvi, L., 2023, IASDR Conference Series..

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • Research as intervention – systemic and participatory design as tools for knowledge production and transformative change.

      Camargo-Borges, C. & Calvi, L., 2023, Annual systemic design symposium relating systems thinking and design : a foundation for the emergence of research and inquiry.. Systemic co-design

      Research output: Chapter in Book/Report/Conference proceedingConference contributionProfessional

    • 2020

      What do we know about AR Storytelling?

      Calvi, L., 2020, GoodTechs '20: Proceedings of the 6th EAI International Conference on Smart Objects and Technologies for Social Good. Prandi, C. & Marquez-Barja, J. (eds.). New York: ACM, p. 278-280 3 p. (ACM International Conference Proceeding Series).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      Open Access
      8 Citations (Scopus)
    • 2019

      Relevance by play: an integrated framework for designing museum experiences

      Vermeeren, A. & Calvi, L., 2019, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York: ACM

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      5 Citations (Scopus)
    • 2018

      Enabling augmented sense-making (and pure experience) with wearable technology

      Witter, M. & Calvi, L., 2018, Intelligent technologies for interactive entertainment: 9th international conference, INETAIN 2017, Funchal, Portugal, June 20-22, 2017 proceedings. Chisik, Y., Holopainen, J., Khaled, R., Silva, J. & Silva, P. (eds.). Springer, p. 136-141 6 p. (Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 215).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • 2017

      The oculus rift film experience: a case study on understanding films in a head mounted display

      Syrett, H., Calvi, L. & Van Gisbergen, M. S., 2017, Intelligent technologies for interactive entertainment . Poppe, R., Meyer, J., Veltkamp, R. & Dastani, M. (eds.). Springer, p. 197-208 12 p. (Lecture notes of the Institute for Computer Science, Social-Informatics and Telecommunications Engineering, LNICST; vol. 178).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      35 Citations (Scopus)
    • 2016

      Involving the crowd in future museum experience design

      Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D. & Giaccardi, E., 2016, CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems . ACM, p. 3347-3354 8 p. (Conference on Human Factors in Computing Systems - Proceedings; vol. 07-12-May-2016).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      8 Citations (Scopus)
    • Triggers to entice an audience to ‘perform as interface’ in an interactive installation

      Simon, L., van der Vlugt, M. & Calvi, L., 2016, AcademicMindtrek 2016 - Proceedings of the 20th International Academic Mindtrek Conference. ACM, p. 322-330 9 p. (AcademicMindtrek 2016 - Proceedings of the 20th International Academic Mindtrek Conference).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      3 Citations (Scopus)
    • 2015

      Engaging audiences in museums in a performance way

      Calvi, L. & Spence, J., 2015, Proceedings of the Digital research in the Humanities and Arts Conference, DRHA2014. Maragiannis, A. (ed.). London, p. 131-135

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • The role of embarrassment to shape public interactions

      Calvi, L., 2015, Entertainment Computing-ICEC 2015, 14th International conference proceedings. Baalsrud Hauge, J., Malaka, R., Chorianopoulos, K., Divitini, M. & Jaccheri, L. (eds.). Springer, Vol. 9353. p. 391-398 8 p. (Lecture Notes in Computer Science).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      Open Access
    • Visualising Vincent's life: an engaging experience into Van Gogh's heritage

      Calvi, L., Hover, M., Ouwens, J. & van Waalwijk, J., 2015, Aesthetics of interaction: dynamic, multisensory, wise. Milan, p. 312-315

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • 2014

      Becoming vincent: experiencing Van Gogh's heritage

      Hover, M., Calvi, L., Ouwens, J., van Schendel, L. & van Waalwijk, J., 2014, Experiencing Van Gogh's heritage: a case study. London: Businesses Supporting Charities, p. 71-73

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • 2013

      A framework for biometric playtesting of games

      Janssen, D., Calvi, L. & Gualeni, S., 2013, Proceedings of Foundations of Digital Games (FDG) Conference 2013. Aarseth, E. & Yannakakis, G. N. (eds.). Chania, Crete, Greece: FDG, p. 423-424

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • Comparing game user research methodologies for the improvement of level design in a 2-D platformer

      Gómez Maureira, M., Janssen, D., Gualeni, S., Westerlaken, M. & Calvi, L., 2013, Advances in Computer Entertainment. Reidsma, D., Katayose, H. & Nijholt, A. (eds.). Springer, p. 77-92 16 p. (Lecture Notes in Computer Science; vol. 8253).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • Comparing game user research methodologies for the improvement of leven design in a 2-D platformer

      Gómez Maureira, M., Janssen, D., Gualeni, S., Westerlaken, M. & Calvi, L., 2013, Advances in Computer Entertainment. Haruhiro, K. & Reidsma, D. (eds.). Springer, p. 77-92

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • 2012

      How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles and paper beasts

      Gualeni, S., Janssen, D. & Calvi, L., 2012, Foundations of Digital Games 2012, FDG 2012 - Conference Program. New York: ACM, p. 149-155 7 p. (Foundations of Digital Games 2012, FDG 2012 - Conference Program).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      10 Citations (Scopus)
    • 2011

      Always on: museums in the mobile communication era

      Calvi, L. & Cassella, M., 2011, ELPUB 2011 - Digital Publishing and Mobile Technologies, 15th International Conference on Electronic Publishing. Tonta, Y. (ed.). Ankara: Hacettepe University Department of Information Management, p. 62-70 9 p. (ELPUB 2011 - Digital Publishing and Mobile Technologies, 15th International Conference on Electronic Publishing).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      Open Access
      1 Citation (Scopus)
    • Biometric design for casual games: a case study on measuring facial responses in casual games

      Calvi, L., Janssen, D. & Polman, M., 2011, ACE '11 Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. Romão, T. (ed.). New York: ACM, 67. (ACM International Conference Proceeding Series).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • 2010

      Digital Poetry

      Calvi, L. & Buchanan, P., 2010, Proceedings of the Create 2010 Interaction design. p. 101-102

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • Enhancing users' experience: a content analysis of 12 university libraries Facebook profiles

      Calvi, L., Cassella, M. & Nuijten, C., 2010, ELPUB 2010 - Publishing in the Networked World: Transforming the Nature of Communication, 14th International Conference on Electronic Publishing. Hedlund, T. & Tonta, Y. (eds.). p. 258-269 12 p. (ELPUB 2010 - Publishing in the Networked World: Transforming the Nature of Communication, 14th International Conference on Electronic Publishing).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      Open Access
      9 Citations (Scopus)
    • Finding your way in Wiki-based digital libraries : the Google-way

      Calvi, L., Donoso, V., Cassella, M. & Nuijten, C., 2010, EuroMed2010 Digital Heritage : short papers. p. 179-184

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logo

      Nuijten, C., De Regt, A. & Calvi, L., 2010, Proceedings of the Fun and Games 2010 Workshops. Calvi, L., Bouwknegt, H. & Nuijten, K. (eds.). Breda: NHTV, p. 9-18

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • 2009

      Learning biodiversity through mobile identification keys: design and evaluation

      Calvi, L., 2009, Proceedings of the IADIS International Conference on Mobile Learning 2009. Isaías, P. & Sánchez, I. A. (eds.). IADIS, p. 269-274

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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