• 120 Citations
20092020

Research output per year

If you made any changes in Pure these will be visible here soon.

Research Output

Filter
Conference contribution
2019

Relevance by play: an integrated framework for designing museum experiences

Vermeeren, A. & Calvi, L., 2019, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York: ACM

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2018

Enabling augmented sense-making (and pure experience) with wearable technology

Witter, M. & Calvi, L., 2018, Intelligent technologies for interactive entertainment: 9th international conference, INETAIN 2017, Funchal, Portugal, June 20-22, 2017 proceedings. Chisik, Y., Holopainen, J., Khaled, R., Silva, JL. & Silva, PA. (eds.). Springer, p. 136-141 6 p. (Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 215).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2017

The oculus rift film experience: a case study on understanding films in a head mounted display

Syrett, H., Calvi, L. & Van Gisbergen, M. S., 2017, Intelligent technologies for interactive entertainment . Poppe, R., Meyer, JJ., Veltkamp, R. & Dastani, M. (eds.). Springer, p. 197-208 12 p. (Lecture notes of the Institute for Computer Science, Social-Informatics and Telecommunications Engineering, LNICST; vol. 178).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

7 Citations (Scopus)
2016

Involving the crowd in future experience design

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D. & Giaccardi, E., 7 May 2016, Proceedings of ACM CHI 2016 Extended Abstract. ACM, p. 3347-3352

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

4 Citations (Scopus)

Involving the crowd in future museum experience design

Vermeeren, APOS., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D. & Giaccardi, E., 2016, CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems . ACM, p. 3347-3354 18 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

4 Citations (Scopus)

Triggers to entice an audience to ‘perform as interface’ in an interactive installation

Simon, L., van der Vlugt, M. & Calvi, L., 2016, Proceedings of the 20th International Academic Mindtrek Conference. ACM, p. 322-330 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)
2015

Engaging audiences in museums in a performance way

Calvi, L. & Spence, J., 2015, Proceedings of the Digital research in the Humanities and Arts Conference, DRHA2014. Maragiannis, A. (ed.). London, p. 131-135

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

The role of embarrassment to shape public interactions

Calvi, L., 2015, Entertainment Computing-ICEC 2015, 14th International conference proceedings. Baalsrud Hauge, J., Malaka, R., Chorianopoulos, K., Divitini, M. & Jaccheri, L. (eds.). Springer, p. 391-398 (Lecture Notes in Computer Science).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Visualising Vincent's life: an engaging experience into Van Gogh's heritage

Calvi, L., Hover, MEJ., Ouwens, JFA. & van Waalwijk, JM., 2015, Aesthetics of interaction: dynamic, multisensory, wise. Milan, p. 312-315

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2014

Becoming vincent: experiencing Van Gogh's heritage

Hover, MEJ., Calvi, L., Ouwens, JFA., van Schendel, LCA. & van Waalwijk, JM., 2014, Experiencing Van Gogh's heritage: a case study. London: Businesses Supporting Charities, p. 71-73

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2013

A framework for biometric playtesting of games

Janssen, DP., Calvi, L. & Gualeni, S., 2013, Proceedings of Foundations of Digital Games (FDG) Conference 2013. Aarseth, E. & Yannakakis, G. N. (eds.). Chania, Crete, Greece: FDG, p. 423-424

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Comparing game user research methodologies for the improvement of level design in a 2-D platformer

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M. & Calvi, L., 2013, Advances in Computer Entertainment. Reidsma, D., Katayose, H. & Nijholt, A. (eds.). Springer, p. 77-92 16 p. (Lecture Notes in Computer Science; vol. 8253).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Comparing game user research methodologies for the improvement of leven design in a 2-D platformer

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M. & Calvi, L., 2013, Advances in Computer Entertainment. Haruhiro, K. & Reidsma, D. (eds.). Springer, p. 77-92

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2012

How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles and paper beasts

Gualeni, S., Janssen, DP. & Calvi, L., 2012, FDG 12 Proceedings of the International Conference on the Foundations of Digital Games. New York: ACM, p. 149-155

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

7 Citations (Scopus)
2011

Always on: museums in the mobile communication era

Calvi, L. & Cassella, M., 2011, Digital Publishing and Mobile Technologies, 15th International Conference on Electronic Publishing. Tonta, Y. (ed.). Ankara: Hacettepe University Department of Information Management, p. 62-70

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Biometric design for casual games: a case study on measuring facial responses in casual games

Calvi, L., Janssen, DP. & Polman, M., 2011, ACE '11 Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. Romão, T. (ed.). New York: ACM

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2010

Digital Poetry

Calvi, L. & Buchanan, P., 2010, Proceedings of the Create 2010 Interaction design. p. 101-102

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Enhancing users' experience: a content analysis of 12 university libraries Facebook profiles

Calvi, L., Cassella, M. & Nuijten, CM., 2010, Publishing in the networked world: transforming the nature of communication. Hedlund, T. & Tonta, Y. (eds.). p. 258-269

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

7 Citations (Scopus)

Finding your way in Wiki-based digital libraries : the Google-way

Calvi, L., Donoso, V., Cassella, M. & Nuijten, CM., 2010, EuroMed2010 Digital Heritage : short papers. p. 179-184

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logo

Nuijten, CM., De Regt, A. & Calvi, L., 2010, Proceedings of the Fun and Games 2010 Workshops. Calvi, L., Bouwknegt, H. & Nuijten, K. (eds.). Breda: NHTV, p. 9-18

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2009

Learning biodiversity through mobile identification keys: design and evaluation

Calvi, L., 2009, Proceedings of the IADIS International Conference on Mobile Learning 2009. Isaías, P. & Sánchez, I. A. (eds.). IADIS, p. 269-274

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review