• 120 Citations
20092020

Research output per year

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Research Output

`Tra macchine della verità` e bestie di carta`

Gualeni, S., Janssen, DP. & Calvi, L., 2012.

Research output: Contribution to conferencePaper

A framework for biometric playtesting of games

Janssen, DP., Calvi, L. & Gualeni, S., 2013, Proceedings of Foundations of Digital Games (FDG) Conference 2013. Aarseth, E. & Yannakakis, G. N. (eds.). Chania, Crete, Greece: FDG, p. 423-424

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

A framework for biometric playtesting of games

Janssen, DP., Calvi, L. & Gualeni, S., 2013.

Research output: Contribution to conferencePoster

Always on: museums in the mobile communication era

Calvi, L. & Cassella, M., 2011, Digital Publishing and Mobile Technologies, 15th International Conference on Electronic Publishing. Tonta, Y. (ed.). Ankara: Hacettepe University Department of Information Management, p. 62-70

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

A performance-based approach for interactions in public spaces

Calvi, L., 2013, In : Participations, Journal of Audience & Reception Studies. 10, 2, p. 235-245

Research output: Contribution to journalArticleScientificpeer-review

A tale of lie detectors and paper beasts

Gualeni, S., Janssen, DP. & Calvi, L., 2012.

Research output: Contribution to conferencePaper

A tale of lie detectors and paper beasts

Gualeni, S., Janssen, DP. & Calvi, L., 2012.

Research output: Contribution to conferencePaper

A VR game to teach underwater sustainability

Calvi, L., Pereira Santos, CA., Relouw, JJEA., Endrovski, B., Lucrezi, S., Sarà, A., Palma, M. & Pantaleo, U., 6 Dec 2017.

Research output: Contribution to conferencePaper

'Becoming Vincent' : a case study on the narrative concept linking Vincent van Gogh's heritage sites

Calvi, L. & Hover, MEJ., 2015, Innovative leisure practices: cases as conduits between theory and practice. Parker, P., Vaugeois, N. L. & Weighill, A. (eds.). Nanaimo: World Leisure Centre of Excellence, p. 49-60 120 p.

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

Becoming Vincent : de waarde van een verhaal dat mensen raakt

Calvi, L., Eijnden, F., Hover, MEJ., Ouwens, JFA. & Waalwijk, J., 2014, In : MMnieuws. 2014, 4, p. 34-35

Research output: Contribution to journalArticleProfessional

Becoming vincent: experiencing Van Gogh's heritage

Hover, MEJ., Calvi, L., Ouwens, JFA., van Schendel, LCA. & van Waalwijk, JM., 2014, Experiencing Van Gogh's heritage: a case study. London: Businesses Supporting Charities, p. 71-73

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Becoming Vincent: experiencing Van Gogh's heritage

Hover, MEJ., Calvi, L., Ouwens, JFA., van Schendel, LCA. & van Waalwijk, JM., 2014.

Research output: Contribution to conferencePaper

Biometric design for casual games: a case study on measuring facial responses in casual games

Calvi, L., Janssen, DP. & Polman, M., 2011, ACE '11 Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. Romão, T. (ed.). New York: ACM

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Body as play

Calvi, L., van der Vlugt, M. & Roduite, S., 2016, In : International Journal of Body, Space & Technology. 15

Research output: Contribution to journalArticleScientificpeer-review

8 Citations (Scopus)

Can a VR game increase awareness in a sustainable marine behaviour?

Calvi, L., Pereira Santos, CA., Lucrezi, S., Sarà, A., Relouw, JJEA., Endrovski, B., Rothwell, CK., Palma, M. & Pantaleo, U., 9 Oct 2017.

Research output: Contribution to conferencePoster

Can a VR game increase awareness in a sustainable marine behaviour?

Calvi, L., Pereira Santos, CA., Lucrezi, S., Sarà, A., Relouw, JJEA., Endrovski, B., Rothwell, CK., Palma, M. & Pantaleo, U., 2017.

Research output: Contribution to conferenceAbstract

Can HCI profit from an artistic mindset?

Calvi, L., 2013.

Research output: Contribution to conferenceAbstract

Can spectatorship be captured in digital settings? a case study on live performances

Calvi, L., 2014.

Research output: Contribution to conferenceAbstract

CELTH Van Gogh Storysperience phase 2

Hover, M., Bastiaansen, M., Bargeman, B., van Waalwijk, JM., Strijbosch, W., Calvi, L. & Mitas, O., 23 Jan 2020.

Research output: Contribution to conferencePaper

Comparing game user research methodologies for the improvement of level design in a 2-D platformer

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M. & Calvi, L., 2013.

Research output: Contribution to conferencePaper

Comparing game user research methodologies for the improvement of level design in a 2-D platformer

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M. & Calvi, L., 2013, Advances in Computer Entertainment. Reidsma, D., Katayose, H. & Nijholt, A. (eds.). Springer, p. 77-92 16 p. (Lecture Notes in Computer Science; vol. 8253).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Comparing game user research methodologies for the improvement of leven design in a 2-D platformer

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M. & Calvi, L., 2013, Advances in Computer Entertainment. Haruhiro, K. & Reidsma, D. (eds.). Springer, p. 77-92

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Comparing game user research methodologies for the improvement of leven design in a 2-D platformer

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M. & Calvi, L., 2013.

Research output: Contribution to conferencePaper

Crossroads in Brabant, life changing stories 40-45 : storytelling als verbinding van WOII- erfgoed

Hover, MEJ., van Waalwijk, JM. & Calvi, L., 2016, Trendrapport toerisme, recreatie en vrije tijd 2016. de Bruijn, K., Vermeulen, T., Korteweg Maris, D., Rooijackers, M., van der Most, K., Heerschap, N., Schreven, L., Breedveld, K., Hartman, S. & van Wijk, K. (eds.). Nieuwegein: NRIT Media/CBS/CELTH/NBTC Holland Marketing/NRIT Media, p. 500-504 5 p.

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

Designing emotionally engaging mobile AR (MAR) experiences through digital storytelling.

Han, D-I. D., Calvi, L., Hover, M. & Lub, X. D., 13 Jun 2019.

Research output: Contribution to conferencePaper

Designing trajectories of experiences: in museums, around museums or including museums

Vermeeren, A., Shih, HC., van der Laan, R., Calvi, L., Yoon, JY. & Keller, I., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 301-323 23 p. (Springer series on cultural computing).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Digital Poetry

Calvi, L. & Buchanan, P., 2010, Proceedings of the Create 2010 Interaction design. p. 101-102

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Disjoint montage in blow up: the role of readers and spectators in pre-digital media

Calvi, L., 2010, RAW : (reading and writing) new media. Ball, C. E. & Kalmbach, J. R. (eds.). Creskill, N.J.: Hampton Press, (New dimension in computers and composition).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

DIY Platform for innovative small museum experiences,

Calvi, L. & Vermeeren, A., 2015.

Research output: Contribution to conferencePaper

Enabling augmented sense-making (and pure experience) with wearable technology

Witter, M. & Calvi, L., 2018, Intelligent technologies for interactive entertainment: 9th international conference, INETAIN 2017, Funchal, Portugal, June 20-22, 2017 proceedings. Chisik, Y., Holopainen, J., Khaled, R., Silva, JL. & Silva, PA. (eds.). Springer, p. 136-141 6 p. (Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 215).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Engaging audiences in museums in a performance way

Calvi, L. & Spence, J., 2015, Proceedings of the Digital research in the Humanities and Arts Conference, DRHA2014. Maragiannis, A. (ed.). London, p. 131-135

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Engaging audiences in museums in a performance way

Calvi, L. & Spence, J., 2014.

Research output: Contribution to conferencePaper

Engaging audiences in museums in a performance way

Calvi, L. & Spence, J., 2014, p. 19-20. 2 p.

Research output: Contribution to conferenceAbstract

Enhancing users' experience: a content analysis of 12 university libraries Facebook profiles

Calvi, L., Cassella, M. & Nuijten, CM., 2010, Publishing in the networked world: transforming the nature of communication. Hedlund, T. & Tonta, Y. (eds.). p. 258-269

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

7 Citations (Scopus)

Evaluating player experience in games

Calvi, L., Drachen, A. & Nacke, L., 2011.

Research output: Contribution to conferencePaper

12 Citations (Scopus)

Finding your way in Wiki-based digital libraries : the Google-way

Calvi, L., Donoso, V., Cassella, M. & Nuijten, CM., 2010, EuroMed2010 Digital Heritage : short papers. p. 179-184

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Frustration and motivation in a Super Mario Clone

Gómez Maureira, MA., Janssen, DP. & Calvi, L., 2013.

Research output: Contribution to conferencePaper

Future museum experience design - crowds, ecosystems and novel technology

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D., Giaccardi, E. & Radice, S., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 1-16 17 p. (Springer series on cultural computing).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

6 Citations (Scopus)

Game user research

Seif El-Nasr, M., Desurvire, H., Nacke, L., Drachen, A., Calvi, L., Isbister, K. & Bernhaupt, R., 2012, p. 2679-2682. 4 p.

Research output: Contribution to conferenceAbstract

11 Citations (Scopus)

Gua-Le-Ni: a story of lie-detectors and paper beasts

Gualeni, S., Janssen, DP. & Calvi, L., 2012.

Research output: Contribution to conferencePaper

How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles and paper beasts

Gualeni, S., Janssen, DP. & Calvi, L., 2012, FDG 12 Proceedings of the International Conference on the Foundations of Digital Games. New York: ACM, p. 149-155

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

7 Citations (Scopus)

How to engage users in online sociability

Calvi, L., 2009, Handbook of research on socia-technical design and social networking systems. de Moor, A. & Whitworth, B. (eds.). Hershey: Information Science Reference, p. 544-557 1056 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

How to get small museums involved in digital innovation: a design-Inclusive research approach

Vermeeren, A. & Calvi, L., 2018, Cultural heritage communities: technologies & challenges. Ciolfi, L., Damala, A., Hornecker, E., Lechner, M., Maye, L. & Petrelli, D. (eds.). Routledge, p. 114-131 18 p. (Digital research in the arts and humanities).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Improving level design through game user research : a comparison of methodologies

Gómez Maureira, MA., Westerlaken, M., Janssen, DP., Gualeni, S. & Calvi, L., 2014, In : Entertainment Computing. 5, 4, p. 463-473 11 p.

Research output: Contribution to journalArticleScientificpeer-review

2 Citations (Scopus)

Involving the crowd in future experience design

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D. & Giaccardi, E., 2016.

Research output: Contribution to conferencePaper