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Research Output 2009 2019

2019

Designing emotionally engaging mobile AR (MAR) experiences through digital storytelling.

Han, D-I. D., Calvi, L., Hover, M. & Lub, X. D., 13 Jun 2019.

Research output: Contribution to conferencePaper

Museums going digital; inspiring and engaging examples presented and discussed during the Traces-Workshops

Verlinden, A., Van Gisbergen, M. S., Calvi, L., Kanstrup, M. & Ellekilde, MS., 2019, Traces and Creative Europe. 80 p.

Research output: Book/ReportBookProfessional

Open Access

Relevance by play: an integrated framework for designing museum experiences

Vermeeren, A. & Calvi, L., 2019, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York: ACM

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Relevance by play: an integrated framework for designing museum experiences

Vermeeren, A. & Calvi, L., 7 May 2019.

Research output: Contribution to conferencePaper

2018

Designing trajectories of experiences: in museums, around museums or including museums

Vermeeren, A., Shih, HC., van der Laan, R., Calvi, L., Yoon, JY. & Keller, I., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 301-323 23 p. (Springer series on cultural computing).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Enabling augmented sense-making (and pure experience) with wearable technology

Witter, M. & Calvi, L., 2018, Intelligent technologies for interactive entertainment: 9th international conference, INETAIN 2017, Funchal, Portugal, June 20-22, 2017 proceedings. Chisik, Y., Holopainen, J., Khaled, R., Silva, JL. & Silva, PA. (eds.). Springer, p. 136-141 6 p. (Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 215).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

5 Citations (Scopus)

Future museum experience design - crowds, ecosystems and novel technology

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D., Giaccardi, E. & Radice, S., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 1-16 17 p. (Springer series on cultural computing).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

How to get small museums involved in digital innovation: a design-Inclusive research approach

Vermeeren, A. & Calvi, L., 2018, Cultural heritage communities: technologies & challenges. Ciolfi, L., Damala, A., Hornecker, E., Lechner, M., Maye, L. & Petrelli, D. (eds.). Routledge, p. 114-131 18 p. (Digital research in the arts and humanities).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Museum experience design - crowds, ecosystems and novel technologies

Vermeeren, A. (ed.), Calvi, L. (ed.) & Sabiescu, A., 2018, Springer. 345 p. (Springer series on cultural computing)

Research output: Book/ReportBook editingScientificpeer-review

1 Citation (Scopus)

‘Becoming Vincent’. A multifaceted story in a multifaceted ecosystem.

Calvi, L. & Hover, MEJ., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 279-300 22 p. (Springer series on cultural computing).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

2017

A VR game to teach underwater sustainability

Calvi, L., Pereira Santos, CA., Relouw, JJEA., Endrovski, B., Lucrezi, S., Sarà, A., Palma, M. & Pantaleo, U., 6 Dec 2017.

Research output: Contribution to conferencePaper

Can a VR game increase awareness in a sustainable marine behaviour?

Calvi, L., Pereira Santos, CA., Lucrezi, S., Sarà, A., Relouw, JJEA., Endrovski, B., Rothwell, CK., Palma, M. & Pantaleo, U., 9 Oct 2017.

Research output: Contribution to conferencePoster

Can a VR game increase awareness in a sustainable marine behaviour?

Calvi, L., Pereira Santos, CA., Lucrezi, S., Sarà, A., Relouw, JJEA., Endrovski, B., Rothwell, CK., Palma, M. & Pantaleo, U., 2017.

Research output: Contribution to conferenceAbstract

4 Citations (Scopus)

The oculus rift film experience: a case study on understanding films in a head mounted display

Syrett, H., Calvi, L. & Van Gisbergen, M. S., 2017, Intelligent technologies for interactive entertainment . Poppe, R., Meyer, JJ., Veltkamp, R. & Dastani, M. (eds.). Springer, p. 197-208 12 p. (Lecture notes of the Institute for Computer Science, Social-Informatics and Telecommunications Engineering, LNICST; vol. 178).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

7 Citations (Scopus)

Body as play

Calvi, L., van der Vlugt, M. & Roduite, S., 2016, In : International Journal of Body, Space & Technology. 15

Research output: Contribution to journalArticleScientificpeer-review

Crossroads in Brabant, life changing stories 40-45 : storytelling als verbinding van WOII- erfgoed

Hover, MEJ., van Waalwijk, JM. & Calvi, L., 2016, Trendrapport toerisme, recreatie en vrije tijd 2016. de Bruijn, K., Vermeulen, T., Korteweg Maris, D., Rooijackers, M., van der Most, K., Heerschap, N., Schreven, L., Breedveld, K., Hartman, S. & van Wijk, K. (eds.). Nieuwegein: NRIT Media/CBS/CELTH/NBTC Holland Marketing/NRIT Media, p. 500-504 5 p.

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

Involving the crowd in future experience design

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D. & Giaccardi, E., 2016.

Research output: Contribution to conferencePaper

4 Citations (Scopus)

Involving the crowd in future experience design

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D. & Giaccardi, E., 7 May 2016, Proceedings of ACM CHI 2016 Extended Abstract. ACM, p. 3347-3352

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

4 Citations (Scopus)

Involving the crowd in future museum experience design

Vermeeren, APOS., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D. & Giaccardi, E., 2016, CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems . ACM, p. 3347-3354 18 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

10 Citations (Scopus)

Playing under threat: examining stereotype threat in female game players

Vermeulen, L., Nunez Castellar, E., Janssen, D., Calvi, L. & Van Looy, J., 2016, In : Computers in Human Behavior. 57, p. 377-387 11 p.

Research output: Contribution to journalArticleScientificpeer-review

1 Citation (Scopus)

Triggers to entice an audience to ‘perform as interface’ in an interactive installation

Simon, L., van der Vlugt, M. & Calvi, L., 2016, Proceedings of the 20th International Academic Mindtrek Conference. ACM, p. 322-330 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Triggers to entice an audience to ‘perform as interface’ in an interactive installation

Simon, L., van der Vlugt, M. & Calvi, L., 17 Oct 2016.

Research output: Contribution to conferencePaper

2015

'Becoming Vincent' : a case study on the narrative concept linking Vincent van Gogh's heritage sites

Calvi, L. & Hover, MEJ., 2015, Innovative leisure practices: cases as conduits between theory and practice. Parker, P., Vaugeois, N. L. & Weighill, A. (eds.). Nanaimo: World Leisure Centre of Excellence, p. 49-60 120 p.

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

DIY Platform for innovative small museum experiences,

Calvi, L. & Vermeeren, A., 2015.

Research output: Contribution to conferencePaper

Engaging audiences in museums in a performance way

Calvi, L. & Spence, J., 2015, Proceedings of the Digital research in the Humanities and Arts Conference, DRHA2014. Maragiannis, A. (ed.). London, p. 131-135

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Noord-Brabant en WOII: narratief concept en verhaallijnen

Hover, MEJ., Ouwens, JFA., van Waalwijk, JM., Calvi, L. & Segers, C., 2015, Oisterwijk: Visit Brabant. 17 p.

Research output: Book/ReportReportProfessional

The role of embarrassment to shape public interactions

Calvi, L., 2015.

Research output: Contribution to conferencePaper

The role of embarrassment to shape public interactions

Calvi, L., 2015, Entertainment Computing-ICEC 2015, 14th International conference proceedings. Baalsrud Hauge, J., Malaka, R., Chorianopoulos, K., Divitini, M. & Jaccheri, L. (eds.). Springer, p. 391-398 (Lecture Notes in Computer Science).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Visualising Vincent's life: an engaging experience into Van Gogh's heritage

Calvi, L., Hover, MEJ., Ouwens, JFA. & van Waalwijk, JM., 2015.

Research output: Contribution to conferencePaper

Visualising Vincent's life: an engaging experience into Van Gogh's heritage

Calvi, L., Hover, MEJ., Ouwens, JFA. & van Waalwijk, JM., 2015, Aesthetics of interaction: dynamic, multisensory, wise. Milan, p. 312-315

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2014

Becoming Vincent : de waarde van een verhaal dat mensen raakt

Calvi, L., Eijnden, F., Hover, MEJ., Ouwens, JFA. & Waalwijk, J., 2014, In : MMnieuws. 2014, 4, p. 34-35

Research output: Contribution to journalArticleProfessional

Becoming vincent: experiencing Van Gogh's heritage

Hover, MEJ., Calvi, L., Ouwens, JFA., van Schendel, LCA. & van Waalwijk, JM., 2014, Experiencing Van Gogh's heritage: a case study. London: Businesses Supporting Charities, p. 71-73

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Becoming Vincent: experiencing Van Gogh's heritage

Hover, MEJ., Calvi, L., Ouwens, JFA., van Schendel, LCA. & van Waalwijk, JM., 2014.

Research output: Contribution to conferencePaper

Can spectatorship be captured in digital settings? a case study on live performances

Calvi, L., 2014.

Research output: Contribution to conferenceAbstract

Engaging audiences in museums in a performance way

Calvi, L. & Spence, J., 2014.

Research output: Contribution to conferencePaper

Engaging audiences in museums in a performance way

Calvi, L. & Spence, J., 2014, p. 19-20. 2 p.

Research output: Contribution to conferenceAbstract

2 Citations (Scopus)

Improving level design through game user research : a comparison of methodologies

Gómez Maureira, MA., Westerlaken, M., Janssen, DP., Gualeni, S. & Calvi, L., 2014, In : Entertainment Computing. 5, 4, p. 463-473 11 p.

Research output: Contribution to journalArticleScientificpeer-review

2013

A framework for biometric playtesting of games

Janssen, DP., Calvi, L. & Gualeni, S., 2013, Proceedings of Foundations of Digital Games (FDG) Conference 2013. Aarseth, E. & Yannakakis, G. N. (eds.). Chania, Crete, Greece: FDG, p. 423-424

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

A framework for biometric playtesting of games

Janssen, DP., Calvi, L. & Gualeni, S., 2013.

Research output: Contribution to conferencePoster

A performance-based approach for interactions in public spaces

Calvi, L., 2013, In : Participations, Journal of Audience & Reception Studies. 10, 2, p. 235-245

Research output: Contribution to journalArticleScientificpeer-review

Can HCI profit from an artistic mindset?

Calvi, L., 2013.

Research output: Contribution to conferenceAbstract

Comparing game user research methodologies for the improvement of level design in a 2-D platformer

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M. & Calvi, L., 2013.

Research output: Contribution to conferencePaper

Comparing game user research methodologies for the improvement of level design in a 2-D platformer

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M. & Calvi, L., 2013, Advances in Computer Entertainment. Reidsma, D., Katayose, H. & Nijholt, A. (eds.). Springer, p. 77-92 16 p. (Lecture Notes in Computer Science; vol. 8253).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Comparing game user research methodologies for the improvement of leven design in a 2-D platformer

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M. & Calvi, L., 2013, Advances in Computer Entertainment. Haruhiro, K. & Reidsma, D. (eds.). Springer, p. 77-92

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Comparing game user research methodologies for the improvement of leven design in a 2-D platformer

Gómez Maureira, MA., Janssen, DP., Gualeni, S., Westerlaken, M. & Calvi, L., 2013.

Research output: Contribution to conferencePaper