Dr. Jacco Bikker

Dr. Jacco Bikker

    • 32
      Citations

    Search results

    • 2022

      Ogllab

      Bikker, D. J. (Developer), 2022

      Research output: Non-textual formDigital or Visual Products

      Open Access
    • WrldTmpl8

      Bikker, D. J. (Developer), 2022

      Research output: Non-textual formDigital or Visual Products

      Open Access
    • 2019

      A unified algorithm for BRDF matching.

      Bikker, D. J. & Vanderfeesten, R., 2019, Advances in Computer Graphics - 36th Computer Graphics International Conference, CGI 2019, Proceedings. Gavrilova, M., Chang, J., Thalmann, N., Hitzer, E. & Ishikawa, H. (eds.). Calgary: Springer, Vol. 36. p. 349-355 7 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11542 LNCS).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      1 Citation (Scopus)
    • 2018

      Primary sample space path guiding.

      Guo, J., Bauszat, P., Bikker, D. J., Eisemann, E., Jakob, W. & Hachisuka, T., 2018, Eurographics symposium on rendering.. Jakob, W. & Hachisuka, T. (eds.). The Eurographics Association

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • 2013

      The Brigade Renderer: A path tracer for real-time games

      Bikker, J. & Schijndel, J., 2013, In: International Journal of Computer Games Technology. 2013, 1, p. 1-14 14 p.

      Research output: Contribution to journalArticleScientificpeer-review

      10 Citations (Scopus)
    • 2012

      Improving data locality for efficient in-core path tracing

      Bikker, J., 2012, In: Computer Graphics Forum. 31, 6, p. 1936-1947 12 p.

      Research output: Contribution to journalArticleScientificpeer-review

      11 Citations (Scopus)
    • Ray tracing in real-time

      Bikker, J., 2012, Delft: TU Delft. 215 p.

      Research output: ThesisDoctoral Thesis

    • 2011

      Detecting 3D position and orientation of a Wii remote using webcams

      Heuvel, J. & Bikker, J., 2011, Motion in games : Lecture notes in computer science. Allbeck, J. & Faloutsos, P. (eds.). Dusseldorf: Springer Verlag, p. 448-458 11 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 7060 LNCS).

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      1 Citation (Scopus)
    • Random numbers

      Bikker, J., 2011.

      Research output: Contribution to conferencePaper

    • 2009

      A precalculated point set for caching shading information

      Bikker, J. & Reijerse, R., 2009, Proceedings of the Eurographics Conference 2009.

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    • 2008

      Fast generic Ray Tracing queries for games

      Bikker, J., 2008, Game programming gems 7. Jacobs, S. (ed.). Newton Center: Charles River Media, 624 p.

      Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

    • 2007

      Real-time ray tracing through the eyes of a game developer.

      Bikker, D. J., 2007, 2007 IEEE Symposium on Interactive Ray Tracing.. ULM: IEEE, p. 1-10

      Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

      9 Citations (Scopus)
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