• 33 Citations
20112019
If you made any changes in Pure these will be visible here soon.

Research Output 2011 2019

Filter
Conference contribution
2018
56 Downloads (Pure)

An offshore energy simulation through flow networks: CEL within the MSP Challenge 2050 simulation game platform

Hutchinson, K., Warmelink, HJG., Boode, W., Pereira Santos, CA. & Mayer, IS., 2018, ESM 2018 proceedings. Claeys, D. & Limere, V. (eds.). Eurosis, p. 157-163 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access
File

Interactive narratives for profiling ethics orientation

Pereira Santos, CA., Khan, V-J. & Markopoulos, P., 2018, ECCE'18 Proceedings of the 36th European Conference on Cognitive Ergonomics . New York: ACM

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2017
1 Citation (Scopus)

GURaaS: an end-user platform for embedding research instruments into games

Pereira Santos, CA., van de Haterd, J., Hutchinson, K., Khan, V-J. & Markopoulos, P., 2017, End-user development. Barbosa, S., Markopoulos, P., Paternò, F., Stumpf, S. & Valtolina, S. (eds.). Springer Verlag, p. 34-48 15 p. (Lecture notes in computer science; vol. 10303).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

5 Citations (Scopus)

Measuring self-esteem with games

Pereira Santos, CA., Hutchinson, K., Khan, JV. & Markopoulos, P., 7 Mar 2017, IUI 2017 - Proceedings of the 22nd International Conference on Intelligent User Interfaces. ACM, p. 95-105 11 p. (International Conference on Intelligent User Interfaces, Proceedings IUI).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2016
6 Citations (Scopus)

Design for collaboration in mixed reality technical challenges and solutions

Peters, E., Heijligers, B., de Kievith, J., Razafindrakoto, X., van Oosterhout, R., Pereira Santos, CA., Mayer, IS. & Louwerse, M., 2016, 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). IEEE

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

5 Citations (Scopus)

Inferring a player’s need for cognition from hints

Pereira Santos, CA., Khan, JV. & Markopoulos, P., 8 Mar 2016, International Conference on Intelligent User Interfaces, Proceedings IUI. ACM

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2014

On utilizing player models to predict behavior in crowdsourcing tasks

Pereira Santos, CA., Khan, JV. & Markopoulos, P., 2014, Social informatics: 6th international conference, SocInfo 2014, Barcelona, Spain, November 11-13, 2014, Proceedings. McFarland, D. & Aiello, L. M. (eds.). Springer, (Lecture Notes in Computer Science).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Smarter smartphones: understanding and predicting user habits from GPS sensor data

Maggiore, G., Pereira Santos, CA. & Plaat, A., 2014, Procedia Computer Science. Elsevier, p. 297-304

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2013
1 Citation (Scopus)

LGOAP: adaptive layered planning for real-time videogames

Maggiore, G., Pereira Santos, CA., Dini, D., Peters, FWT., Bouwknegt, HA. & Spronck, P., 2013, Computational Intelligence in Games (CIG), 2013. Niagara Falls, Canada: IEEE

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

LGOAP: simulating realistic agents with Layered Goal Oriented Action Planning

Pereira Santos, CA., Maggiore, G., Dini, D., Peters, FWT., Bouwknegt, HA., Spronck, P. & Bugliesi, M., 2013, Proceedings of CIG 2013. Niagra Falls, Canada

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review