Research Output per year
Carlos Pereira Santos (firstname.lastname@example.org) . NHTV University of Applied Sciences, Breda, the Netherlands
Carlos Pereira Santos was responsible for the development of several large international solutions in Multimedia and Critical Software like the Air-Force, Navy, and the European Space Agency. He published several commercial and applied games, and he is a lecture of the Artificial Intelligence in Games.
Carlos is a PhD Student in Eindhoven University of Technology, focusing in Computation Intelligence and Player Modeling, specifically in game telemetry analytics and in-game player behavior.
Currently he is the Research and Development Coordinator in Academy for Digital Entertainment where he is technical responsible for multiple projects that push innovation involving cutting-edge technology like Augmented and Virtual Reality, Games and User Experience.
Research output: Non-textual form › Digital or Visual Products › Other research output
Research output: Contribution to journal › Article › Scientific › peer-review
An offshore energy simulation through flow networks: CEL within the MSP Challenge 2050 simulation game platformHutchinson, K., Warmelink, HJG., Boode, W., Pereira Santos, CA. & Mayer, IS., 2018, ESM 2018 proceedings. Claeys, D. & Limere, V. (eds.). Eurosis, p. 157-163 7 p.
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Scientific › peer-review
Activities per year
Projects per year
Koens, J., Melissen, F., Aall, C., Baltruszewicz, M., Eijgelaar, E., Lalicic, L., Linssen, D., Mayer, I., Önder, I., Paradell, A., Peeters, P., Moberg, K. R., Ruiter, V. N., Westerbeek, H., Weber, J., Buijtenweg, T., Hutchinson, K., Relouw, J. & Pereira Santos, C.
1/05/16 → 30/04/19