Digital Media Concepts

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  • 2023

    Designing the User Experience to achieve better engagement and Feedback on TikTok Accounts

    Bouillon, L., Schouten, D. & Campos, F., 2023, Design, User Experience, and Usability - 12th International Conference, DUXU 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Proceedings. Marcus, A., Rosenzweig, E. & Soares, M. (eds.). Switzerland: Springer, Vol. 1. p. 503-515 13 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 14030 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Understanding the Metaverse with the Q-method.

    Zhou, Q. & Mayer, I., 2023, Simulation and Gaming for Social and Environmental Transitions. Proceedings of the 54th Conference of the International Simulation and Gaming Association.. Becu, N. (ed.). HAL Open Science, p. 178-190

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Open Access
  • 2017

    The oculus rift film experience: a case study on understanding films in a head mounted display

    Syrett, H., Calvi, L. & Van Gisbergen, M. S., 2017, Intelligent technologies for interactive entertainment . Poppe, R., Meyer, J., Veltkamp, R. & Dastani, M. (eds.). Springer, p. 197-208 12 p. (Lecture notes of the Institute for Computer Science, Social-Informatics and Telecommunications Engineering, LNICST; vol. 178).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    34 Citations (Scopus)
  • When sound modulates vision: VR applications for art and entertainment

    Bialkova, S. & Van Gisbergen, M. S., 2017, 2017 IEEE 3rd Workshop on Everyday Virtual Reality, WEVR 2017. IEEE, p. 1-6 (2017 IEEE 3rd Workshop on Everyday Virtual Reality, WEVR 2017).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    28 Citations (Scopus)
  • 2016

    Confessions of a 'guilty' couch potato understanding and using context to optimize binge-watching behavior

    de Feijter, D., Khan, J. & Van Gisbergen, M., 2016, Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video . ACM, p. 59-67

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    50 Citations (Scopus)
  • 2010

    Gaming as the method to integrate modelling and participatory approaches in interactive water management

    Zhou, Q. & Mayer, I., 2010, Modelling for Environment's Sake: Proceedings of the 5th Biennial Conference of the International Environmental Modelling and Software Society, iEMSs 2010. p. 554-561 8 p. (Modelling for Environment's Sake: Proceedings of the 5th Biennial Conference of the International Environmental Modelling and Software Society, iEMSs 2010; vol. 1).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    4 Citations (Scopus)