Creative and Entertainment Games

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  • Conference contribution

    AMELIO: evaluating the team-building potential of a mixed reality escape room game

    Warmelink, HJG., Mayer, IS., Weber, J., Heijligers, B., Haggis, M., Peters, E. & Louwerse, M., 2017, CHI PLAY '17 extended abstracts: extended abstracts publication of the annual symposium on Computer-Human Interaction in play. Schouten, B., Markopoulos, P., Toups, Z., Cairns, P. & Bekker, T. (eds.). New York: ACM, p. 111-123 13 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    20 Citations (Scopus)
  • Custom researcher-made video game as research instrument: how One Night Away was made to elicit social discourses around health.

    Garcia de Carvalho, F., Haggis-Burridge, M. & Vasconcellos, M., 2020, Proceedings of SBGames 2020. SBC

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Open Access
  • Diversity through specificity design lessons learned from the games [4Diversity] jams

    Haggis, M., Deen, M. & Nack, F., 2015, ACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings. Iskandar, Malaysia: ACM, 5. (ACM International Conference Proceeding Series; vol. 16-19-November-2015).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    3 Citations (Scopus)
  • Educational games as a motivational tool: considerations on their potential and limitations

    Passarelli, M., Dagnino, FM., Earp, J., Manganello, F., Perisco, D., Pozzi, F., Bailey, C., Perrotta, C., Buijtenweg, T. & Haggis-Burridge, M., 2019, Proceedings of the 11th International Conference on Computer Supported Education. Lane, H., Zvacek, S. & Uhomoibhi, J. (eds.). SciTePress, p. 330-337

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Open Access
    1 Citation (Scopus)
  • Exploring players’curiosity-driven behaviour in unknown videogame environments

    Galdieri, R., Haggis-Burridge, M., Buijtenweg, T. & Carrozzino, M., 2020, Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings: 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I. Tommaso De Paolis, L. & Bourdot, P. (eds.). Cham: Springer, p. 177-185 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12242 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Health é vida? Consumo simbólico em jogos digitais de entretenimento.

    Garcia de Carvalho, F., Soares de Araujo, I., Simao de Vasconcellos, M. & Haggis-Burridge, M., 2021, Proceedings of SBGames 2021: Brazilian Symposium of Games and Digital Entertainment.. SBC, 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Library not found - The disconnect between gaming research and development

    Passarelli, M., Earp, J., Dagnino, FM., Persico, D., Pozzi, F., Buijtenweg, TP., Haggis, M., Bailey, C. & Perrotta, C., 2018, CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education. Reilly, R., McLaren, BM., Zvacek, S. & Uhomoibhi, J. (eds.). SciTePress, Vol. 2. p. 134-141 8 p. (CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education; vol. 2).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    2 Citations (Scopus)
  • Users’ adaptation to non-standard controller schemes in 3D gaming experiences

    Galdieri, R., Haggis-Burridge, M., Buijtenweg, T. & Carrozzino, M., 2020, Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings: 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I. Tommaso De Paolis, L. & Bourdot, P. (eds.). Cham: Springer, p. 411-419 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12242 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review