Academy for Games & Media

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    Mgr. Hopmansstraat 2, Frontier Building

    4817 JS Breda

    Netherlands

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  • 2011

    KidzFrame: supporting awareness in the daycare

    Khan, J., Bremmers, L., Fu, K., Stals, S., Swelsen, K. & IJselsteijn, W., 2011, Second International Conference on Advances in Computer Science ( ACS-2011 ). ACEEE, p. 166-171

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Mobile = location = effect. the effect of location on perceived intrusion of mobile

    Hühn, A. E., Khan, J., Ketelaar, P., Nuijten, C. & Van Gisbergen, M., 2011, Esomar Congress 2011. Amsterdam, The Netherlands: Esomar Publication Series, p. 315-322

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Mobile = location =effect-The effect of location of perceived intrusiveness of mobile ads

    Van Gisbergen, M. S., Khan, V.-J., Ketelaar, P. & Hühn, A. E., 2011, Proceedings of Esomar Congress 2011. Esomar

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • On the use of pervasive computing to support patients with obsessive compulsive disorder

    Khan, J., Markopoulos, P. & Spijksma, N., 2011, CHI EA 2011 - 29th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts. Tan, D. (ed.). Vancouver, USA: ACM Press, p. 1213-1218 6 p. (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    1 Citation (Scopus)
  • Pervasive evaluation application within virtual environments

    Khan, J., Nuijten, C. & Deslé, N., 2011, Proceedings of the 1st international conference on: Pervasive and embedded computing and communication systems. PECCS, p. 261-264

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Player communities in multiplayer online games: A systematic review of empirical research

    Warmelink, H. & Siitonen, M., 2011, DiGRA '11 - Proceedings of the 2011 DiGRA international conference: Think Design Play. Vol. 6.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    8 Citations (Scopus)
  • The effect of location on perceived intrusiveness of mobile ads

    Hühn, A. E., Khan, J., Ketelaar, P., Nuijten, C., Van Gisbergen, M. & Lucero, A., 2011, Conference proceedings CHI-Sparks 2011. Arnhem: CHI-Sparks

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Towards a playful organization ideal-type: values of a playful organizational culture

    Warmelink, H., 2011, DiGRA '11 - Proceedings of the 2011 DiGRA international conference: Think Design Play. Vol. 6.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    2 Citations (Scopus)
  • 2010

    A case study in using Youtube and Facebook as social media tool in enhancing student centred learning and engagement

    Cuevas, A. & Kohle, F., 2010, ICERI2010 Proceedings. Candel Torres, I., Gómez Chova, L. & Martí Belenguer, D. (eds.). Madrid: International Association of Technology, Education and Development, p. 3596-3601

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Digital Poetry

    Calvi, L. & Buchanan, P., 2010, Proceedings of the Create 2010 Interaction design. p. 101-102

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Enhancing users' experience: a content analysis of 12 university libraries Facebook profiles

    Calvi, L., Cassella, M. & Nuijten, C., 2010, ELPUB 2010 - Publishing in the Networked World: Transforming the Nature of Communication, 14th International Conference on Electronic Publishing. Hedlund, T. & Tonta, Y. (eds.). p. 258-269 12 p. (ELPUB 2010 - Publishing in the Networked World: Transforming the Nature of Communication, 14th International Conference on Electronic Publishing).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Open Access
    9 Citations (Scopus)
  • Finding your way in Wiki-based digital libraries : the Google-way

    Calvi, L., Donoso, V., Cassella, M. & Nuijten, C., 2010, EuroMed2010 Digital Heritage : short papers. p. 179-184

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Forces in play : the business and culture of videogame production

    Potanin, R., 2010, Fun and Games 2010 - Proceedings of the 3rd International Conference on Fun and Games. New York: ACM, p. 135-143 9 p. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    13 Citations (Scopus)
  • Gaming as the method to integrate modelling and participatory approaches in interactive water management

    Zhou, Q. & Mayer, I., 2010, Modelling for Environment's Sake: Proceedings of the 5th Biennial Conference of the International Environmental Modelling and Software Society, iEMSs 2010. p. 554-561 8 p. (Modelling for Environment's Sake: Proceedings of the 5th Biennial Conference of the International Environmental Modelling and Software Society, iEMSs 2010; vol. 1).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    4 Citations (Scopus)
  • Gaming the interrelation between rail infrastructure and station area development: Part 2 - Insights from the serious game 'Sprintcity'

    Mayer, I., Meijer, S., Nefs, M., Gerretsen, P. & Dooghe, D., 2010, 3rd International Conference on Next Generation Infrastructure Systems for Eco-Cities, INFRA 2010 - Conference Proceedings. 5679218. (3rd International Conference on Next Generation Infrastructure Systems for Eco-Cities, INFRA 2010 - Conference Proceedings).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    4 Citations (Scopus)
  • Gaming the interrelation between rail infrastructure and station area development: Part 1 - Modeling the serious game 'SprintCity'

    Nefs, M., Gerretsen, P., Dooghe, D., Mayer, I. S. & Meijer, S., 2010, 3rd International Conference on Next Generation Infrastructure Systems for Eco-Cities, INFRA 2010 - Conference Proceedings. 5679221. (3rd International Conference on Next Generation Infrastructure Systems for Eco-Cities, INFRA 2010 - Conference Proceedings).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    6 Citations (Scopus)
  • Growing on the inside : soulful characters for video games

    Bidarra, R., Schaap, R. & Goossens, K., 2010, Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010. p. 337-344 8 p. (Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    7 Citations (Scopus)
  • Shared vision planning as policy analysis: Opportunities for shared learning and methodological innovation

    Walker, W. E., Mayer, I. S. & Hagen, E. R., 2010, World Environmental and Water Resources Congress 2010: Challenges of Change - Proceedings of the World Environmental and Water Resources Congress 2010. p. 2204-2222 19 p. (World Environmental and Water Resources Congress 2010: Challenges of Change - Proceedings of the World Environmental and Water Resources Congress 2010).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    3 Citations (Scopus)
  • Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logo

    Nuijten, C., De Regt, A. & Calvi, L., 2010, Proceedings of the Fun and Games 2010 Workshops. Calvi, L., Bouwknegt, H. & Nuijten, K. (eds.). Breda: NHTV, p. 9-18

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Toward an exaggeration machine

    Newman, K., 2010, GAMEON'2010 : proceedings. Ayesh, A. (ed.). p. 56-60 (11th International Conference on Intelligent Games and Simulation, GAME-ON 2010).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • 2009

    A precalculated point set for caching shading information

    Bikker, J. & Reijerse, R., 2009, Proceedings of the Eurographics Conference 2009.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Is there an augumented reality future for elearning?

    De Byl, P., 2009, Proceedings of IADIS International Conference e-Learning 2009. McPherson, M. & Baptista Nunes, M. (eds.). IADIS, p. 257-260

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Learning biodiversity through mobile identification keys: design and evaluation

    Calvi, L., 2009, Proceedings of the IADIS International Conference on Mobile Learning 2009. Isaías, P. & Sánchez, I. A. (eds.). IADIS, p. 269-274

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Press enter or escape to play. Deconstructing escapism in multiplayer gaming

    Warmelink, H., Harteveld, C. & Mayer, I., 2009, DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory. DiGRA, Vol. 5.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    20 Citations (Scopus)
  • 2008

    Bringing concepts alive in Second Life: a design based experiment

    Harteveld, C., Warmelink, H., Fumarola, M. & Mayer, I., 2008, GAMES: Virtual Worlds and Reality, Selected Papers of ISAGA 2008 . Bagdonas, E. & Patasiene, I. (eds.). Kaunas University of Technology, p. 199-204 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Developing 3D E-learning applications: lessons learned for Novice educators as content designers

    De Byl, P., 2008, IADIS International Conference e-Learning, 2008, Amsterdam, The Netherlands, July 22-25, 2008. Proceedings. Bapista Nunes, M. & MCPherson, M. (eds.). Amsterdam: IADIS, p. 180-184

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    1 Citation (Scopus)
  • Understanding virtual worlds: An infrastructural perspective

    Warmelink, H., Bekebrede, G., Harteveld, C. & Mayer, I., 2008, GAMES: Virtual Worlds and Reality, Selected Papers of ISAGA 2008 . Bagdonas, E. & Patasiene, I. (eds.). Kaunas University of Technology, p. 99-103 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • 2007

    Balancing pedagogy, game and reality components within a unique serious game for training levee inspection

    Harteveld, C., Guimarães, R., Mayer, I. & Bidarra, R., 2007, Technologies for E-Learning and Digital Entertainment - Second International Conference, Edutainment 2007, Proceedings. Springer Verlag, p. 128-139 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 4469 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    28 Citations (Scopus)
  • Cross-format analysis of the gaming experience in multiplayer role playing games

    Tyson, A., Newman, K., Brolund, T. & Hitchens, M., 2007, Situated Play, Proceedings of DiGRA 2007 Conference. DiGRA (ed.). DiGRA, p. 49-57

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Multi-user game environments and collaborative constructivist didactics: computer-game worlds in higher education

    Warmelink, H., 2007, Organizing and Learning through Gaming and Simulation, Proceedings of ISAGA 2007 . Mayer, I. & Mastik, H. (eds.). Eburon, p. 368-377 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  • Real-time ray tracing through the eyes of a game developer.

    Bikker, D. J., 2007, 2007 IEEE Symposium on Interactive Ray Tracing.. ULM: IEEE, p. 1-10

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    9 Citations (Scopus)
  • 2006

    SimPort: A multiplayer management game framework

    Warmerdam, J., Knepflé, M., Bidarra, R., Bekebrede, G. & Mayer, I., 2006, Proceedings of CGAMES 2006 - 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems. Duggan, B., McAtamney, H., Mehdi, Q. & Mtenzi, F. (eds.). University of Wolverhampton, p. 219-224 6 p. (Proceedings of CGAMES 2006 - 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    11 Citations (Scopus)
  • 2003

    Supporting the design of an inland container terminal through visualization, simulation and gaming

    Bockstael-Blok, W., Mayer, I. & Valentin, E., 2003, Proceedings of the 36th Annual Hawaii International Conference on System Sciences, HICSS 2003. Sprague, R. H. (ed.). Institute of Electrical and Electronics Engineers Inc., p. 10-19 10 p. 1173652. (Proceedings of the 36th Annual Hawaii International Conference on System Sciences, HICSS 2003).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    3 Citations (Scopus)