Academy for Games & Media

  • Mgr. Hopmansstraat 2, Frontier Building

    4817 JS Breda

    Netherlands

Research Output

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Conference contribution
2020

Exploring players’curiosity-driven behaviour in unknown videogame environments

Galdieri, R., Haggis-Burridge, M., Buijtenweg, T. & Carrozzino, M., 2020, AVR 2020: Augmented Reality, Virtual Reality, and Computer Graphics: 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I. Tommaso De Paolis, L. & Bourdot, P. (eds.). Cham: Springer, p. 177-185

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Users’ adaptation to non-standard controller schemes in 3D gaming experiences

Galdieri, R., Haggis-Burridge, M., Buijtenweg, T. & Carrozzino, M., 2020, AVR 2020: Augmented Reality, Virtual Reality, and Computer Graphics: 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I. Tommaso De Paolis, L. & Bourdot, P. (eds.). Cham: Springer, p. 411-419

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2019

Educational games as a motivational tool: considerations on their potential and limitations

Passarelli, M., Dagnino, FM., Earp, J., Manganello, F., Perisco, D., Pozzi, F., Bailey, C., Perrotta, C., Buijtenweg, T. & Haggis-Burridge, M., 2019, Proceedings of the 11th International Conference on Computer Supported Education. Lane, H., Zvacek, S. & Uhomoibhi, J. (eds.). SciTePress, p. 330-337

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Effects of advertisements and questionnaire interruptions on the player experience

Pereira Santos, C., Gaans, N., Khan, V-J. & Markopoulos, P., 21 Aug 2019, IEEE COG 2019 Proceedings. IEEE

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

Evaluating experience design : Using skin conductance to compare intended with lived experience

Strijbosch, W., Bastiaansen, M., van Blaricum, T., Hover, M., Mitas, O. & Boode, W., 12 Dec 2019, The Diversity of Leisure: Proceedings of the Australian and New Zealand Association for Leisure Studies (ANZALS). Walters, T., Kerr, R. & Sterwart, E. J. (eds.). Dunedin, New Zealand: Department of Tourism, University of Otago, p. 104-105

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Learning efficacy among executives and students of an organizational growth game

Weber, J., Warmelink, HJG., Martinisi, A., Buijtenweg, TP., Hutchinson, K. & Mayer, IS., 2019, Neo-Simulation and Gaming Toward Active Learning. Hamada, R., Soranastaporn, S., Kanegae, H., Dumrongrojwatthana, P., Chaisanit, S., Rizzi, P. & Dumblekar, D. (eds.). Singapore: Springer, Vol. 18. p. 129-136 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Measuring the emotional impact of driving an autonomous vehicle

Mitas, O., van Loon, A., Weppner, J., van Roekel, M., van Riet, J. & Boode, W., 2019, European ITS Congress proceedings.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Online engagement and the role of digital influencers in product endorsement on Instagram

De Brito Silva, MJ., Alencar de Farias, S., Kovacs, M. & Lourdes Barbosa, M., 2019, Congresso Latino-Americano de varejo e consumo: digital transformation in retailing. Vol. 2019. p. 1-16

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

The power of the body in social media: analyzing digital fitness influencers as product endorsers

De Brito Silva, MJ., Alencar de Farias, S., Kovacs, M. & Barbosa, M., 2019, ACR 2019 - Association of Consumer Research - North American Conference. ACR (Association for Consumer Research), Vol. 47.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2018

An offshore energy simulation through flow networks: CEL within the MSP Challenge 2050 simulation game platform

Hutchinson, K., Warmelink, HJG., Boode, W., Pereira Santos, CA. & Mayer, IS., 2018, ESM 2018 proceedings. Claeys, D. & Limere, V. (eds.). Eurosis, p. 157-163 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access
File
2 Citations (Scopus)
68 Downloads (Pure)

Enabling augmented sense-making (and pure experience) with wearable technology

Witter, M. & Calvi, L., 2018, Intelligent technologies for interactive entertainment: 9th international conference, INETAIN 2017, Funchal, Portugal, June 20-22, 2017 proceedings. Chisik, Y., Holopainen, J., Khaled, R., Silva, JL. & Silva, PA. (eds.). Springer, p. 136-141 6 p. (Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 215).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Gamification of the work floor : a literature review of gamifying production and logistics operations

Warmelink, HJG., Koivisto, J., Mayer, IS., Vesa, M. & Hamari, J., 4 Jan 2018, Proceedings of the 51st Hawaii International Conference on System Sciences. 51 ed. HICCS, p. 1108-1117 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

Interactive narratives for profiling ethics orientation

Pereira Santos, CA., Khan, V-J. & Markopoulos, P., 2018, ECCE'18 Proceedings of the 36th European Conference on Cognitive Ergonomics . New York: ACM

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Learning efficacy among executives and students of an organizational growth game

Weber, J., Warmelink, HJG., Martinisi, A., Buijtenweg, TP. & Mayer, IS., Jul 2018, Proceedings ISAGA2018 : international conference. 49 ed. Salaya: ThaiSim, p. 684 - 691 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

Library not found - The disconnect between gaming research and development

Passarelli, M., Earp, J., Dagnino, FM., Persico, D., Pozzi, F., Buijtenweg, TP., Haggis, M., Bailey, C. & Perrotta, C., 2018, CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education. Reilly, R., McLaren, BM., Zvacek, S. & Uhomoibhi, J. (eds.). SciTePress, Vol. 2. p. 134-141 8 p. (CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education; vol. 2).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations (Scopus)

Maritime spatial planning – a board game for stakeholder involvement

Keijser, X., Ripken, M., Warmelink, HJG., Abspoel, L., Fairgrieve, R. & Mayer, IS., 2018, Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference. Part of the Lecture Notes in Computer Science book series. Lukosch, H. K., Bekebrede, G. & Kortmann, R. (eds.). Springer, Cham, Vol. 10825. p. 58-66

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Trade-offs and challenges of cloud gaming in practise

Grigg, RJ. & Hexel, R., 2018, GAME'ON 2018, 19th conference on intelligent games and simulation. 19 ed. Belgium: EUROSIS-ETI, p. 101-115 16 p. (19th International Conference on Intelligent Games and Simulation, GAME-ON 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2017

AMELIO: evaluating the team-building potential of a mixed reality escape room game

Warmelink, HJG., Mayer, IS., Weber, J., Heijligers, B., Haggis, M., Peters, E. & Louwerse, M., 2017, CHI PLAY '17 extended abstracts: extended abstracts publication of the annual symposium on Computer-Human Interaction in play. Schouten, B., Markopoulos, P., Toups, Z., Cairns, P. & Bekker, T. (eds.). New York: ACM, p. 111-123 13 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

9 Citations (Scopus)

Communication versus computation: a survey of cloud gaming approaches

Grigg, RJ. & Hexel, R., 2017, Proceedings of the 18th Conference on Intelligent Games and Simulation. EUROSIS-ETI, p. 10-25 16 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

GURaaS: an end-user platform for embedding research instruments into games

Pereira Santos, CA., van de Haterd, J., Hutchinson, K., Khan, V-J. & Markopoulos, P., 2017, End-user development. Barbosa, S., Markopoulos, P., Paternò, F., Stumpf, S. & Valtolina, S. (eds.). Springer Verlag, p. 34-48 15 p. (Lecture notes in computer science; vol. 10303).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations (Scopus)

Measuring self-esteem with games

Pereira Santos, CA., Hutchinson, K., Khan, JV. & Markopoulos, P., 7 Mar 2017, IUI 2017 - Proceedings of the 22nd International Conference on Intelligent User Interfaces. ACM, p. 95-105 11 p. (International Conference on Intelligent User Interfaces, Proceedings IUI).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

7 Citations (Scopus)

Mobile location-based augmented reality applications for urban tourism storytelling

Nóbrega, R., Jacob, J., Ribeiro, J., Weber, J., Ferreira, S. & Coelho, A., 2017, IEEE proceedings of EPCGI’2017. Gonçalves, A. & Moreira, P. (eds.). Guimarães: 24th Portuguese Meeting of Computer Graphics and Interaction

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

The oculus rift film experience: a case study on understanding films in a head mounted display

Syrett, H., Calvi, L. & Van Gisbergen, M. S., 2017, Intelligent technologies for interactive entertainment . Poppe, R., Meyer, JJ., Veltkamp, R. & Dastani, M. (eds.). Springer, p. 197-208 12 p. (Lecture notes of the Institute for Computer Science, Social-Informatics and Telecommunications Engineering, LNICST; vol. 178).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

10 Citations (Scopus)

When sound modulates vision: VR applications for art and entertainment

Bialkova, SE. & Van Gisbergen, M. S., 2017, 2017 IEEE 3rd Workshop on Everyday Virtual Reality, WEVR 2017. IEEE, p. 1-6 (2017 IEEE 3rd Workshop on Everyday Virtual Reality, WEVR 2017).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

5 Citations (Scopus)
2016

Beyond version control : inspirations for new game development pipelines and future game engines

Engels, O. & Grigg, RJ., 2016, Game-On`2016 : 17th International Conference on Intelligent Games and Simulation. Barbas, H. (ed.). Eurosis, p. 5-9 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Confessions of a 'guilty' couch potato understanding and using context to optimize binge-watching behavior

de Feijter, D., Khan, JV. & Van Gisbergen, MS., 2016, Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video . ACM, p. 59-67

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

17 Citations (Scopus)

Design for collaboration in mixed reality technical challenges and solutions

Peters, E., Heijligers, B., de Kievith, J., Razafindrakoto, X., van Oosterhout, R., Pereira Santos, CA., Mayer, IS. & Louwerse, M., 2016, 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). IEEE, (2016 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2016).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

7 Citations (Scopus)

Get it right! Introducing a frameworkfor integrating validation in applied game design

Warmelink, HJG., Valente, M., van Tol, R. & Schravenhoff, R., 2016, Games and Learning Alliance : 4th International Conference, GALA 2015, Rome, Italy December 9–11, 2015, revised selected papers. Veltkamp, RC. & De Gloria, A. (eds.). 9599: Springer, p. 461-470 13 p. (Lecture Notes in Computer Science).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Inferring a player’s need for cognition from hints

Pereira Santos, CA., Khan, JV. & Markopoulos, P., 8 Mar 2016, IUI 2016 Companion - Proceedings of the 21st International Conference on Intelligent User Interfaces. ACM, p. 76-79 4 p. (International Conference on Intelligent User Interfaces, Proceedings IUI; vol. 07-10-March-2016).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

5 Citations (Scopus)

Interactive virtual prototyping architecture applied to lighting design: a developmental case-study

Beyen, R., Grigg, RJ. & Damkat, C., 25 May 2016, Connected Lighting. InnovationFab

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Interethnic similarity of anger suppression-aggression association in conflicts in intimate and non-intimate relationships across ethnic groups in the Netherlands

Stupar - Rutenfrans, S., 2016, Unity, diversity and culture: Research and scholarship selected from the 22nd Congress of the International Association for Cross-Cultural Psychology . Roland-Levy, C., Denoux, P., Voyer, B., Boski, P. & Gabrenya jr, WK. (eds.).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Involving the crowd in future museum experience design

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D. & Giaccardi, E., 7 May 2016, Proceedings of ACM CHI 2016 Extended Abstract. ACM, p. 3347-3354 8 p. (Conference on Human Factors in Computing Systems - Proceedings; vol. 07-12-May-2016).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

5 Citations (Scopus)

Involving the crowd in future museum experience design

Vermeeren, APOS., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D. & Giaccardi, E., 2016, CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems . ACM, p. 3347-3354 8 p. (Conference on Human Factors in Computing Systems - Proceedings; vol. 07-12-May-2016).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

5 Citations (Scopus)

Looking for metacognition: a knowledge taxonomy for psychotherapeutic games

Haring, P. & Warmelink, HJG., 2016, Games and Learning Alliance - 5th International Conference, GALA 2016, Proceedings: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, RC. (eds.). Springer, p. 95-106 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10056 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations (Scopus)

Self- and other-oriented motivations associated with emotional suppression of internalized and externalized negative emotions: A multiethnic self-report study in the Netherlands

Stupar - Rutenfrans, S., 2016, Unity, diversity and culture: Research and scholarship selected from the 22nd Congress of the International Association for Cross-Cultural Psychology . Roland-Levy, C., Denoux, P., Voyer, B., Boski, P. & Gabrenya jr, WK. (eds.).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Smash! Sport participation and commitment by game design

Warmelink, HJG., Vink, S. & van Tol, R., 2016, Games and Learning Alliance : 4th International Conference, GALA 2015, Rome, Italy, December 9–11, 2015, revised selected papers. Veltkamp, RC. & De Gloria, A. (eds.). Springer, Vol. 9599. p. 354-360 7 p. (Lectute Notes in Computer Science).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

The Game Jam as a format for formal applied game design and development education

Hrehovcsik, M., Warmelink, HJG. & Valente, M., 2016, Games and Learning Alliance - 5th International Conference, GALA 2016, Proceedings: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, RC. (eds.). Springer, p. 257-267 11 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10056 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

6 Citations (Scopus)

Triggers to entice an audience to ‘perform as interface’ in an interactive installation

Simon, L., van der Vlugt, M. & Calvi, L., 2016, AcademicMindtrek 2016 - Proceedings of the 20th International Academic Mindtrek Conference. ACM, p. 322-330 9 p. (AcademicMindtrek 2016 - Proceedings of the 20th International Academic Mindtrek Conference).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

When good intention rolls in wrong dimension: factors precluding ad success

Bialkova, SE., 2016, Marketing in the age of data. Samuelsen, B., Warlop, L. & Knoferle, K. (eds.). Oslo: EMAC European Marketing Academy

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2015

An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment

Nieuwdorp, H. J., Beresford, MS. & Khan, JV., 2015, Ambient intelligence. van Loenen, E., Schouten, B., Terken, J., Aarts, E., Markopoulos, P., den Ouden, E., de Ruyter, B., Wichert, R., van Kranenburg, R. & O'Hare, G. (eds.). Springer

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Connect: The effect of media priming claims on consumer behavior in a virtual 3D supermarket

Van Gisbergen, MS., Peeters, AL. & de Feijter, D., 2015, The proceedings of the ICORIA-conferences.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Diversity through specificity design lessons learned from the games [4Diversity] jams

Haggis, M., Deen, M. & Nack, F., 2015, ACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings. Iskandar, Malaysia: ACM, 5. (ACM International Conference Proceeding Series; vol. 16-19-November-2015).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

3 Citations (Scopus)

Engaging audiences in museums in a performance way

Calvi, L. & Spence, J., 2015, Proceedings of the Digital research in the Humanities and Arts Conference, DRHA2014. Maragiannis, A. (ed.). London, p. 131-135

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Kindle: how gamification can motivate jobseekers

Kruys, B. & Khan, JV., 2015, HCI in Business - 2nd International Conference, HCIB 2015 Held as Part of HCI International 2015, Proceedings. Fui-Hoon Nah, F. & Tan, C. (eds.). Springer, p. 481-492 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 9191).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Observe or participate: the effect of point-of-view on presence and enjoyment in 360 degree movies for head mounted displays

Boom, A. L. F. M., Stupar - Rutenfrans, S., Bastiaens, OSP. & Van Gisbergen, MS., 2015, Online conference proceedings indexed by SCOPU. Athens, Greece, Vol. 1528. (CEUR Workshop Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Perceived risk and Google Glass in a virtual shopping environment

Cremers, N., Janssen, DP. & Kovacs, MH., 2015, European media management association annals. Hamburg: EMMA

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

The role of embarrassment to shape public interactions

Calvi, L., 2015, Entertainment Computing-ICEC 2015, 14th International conference proceedings. Baalsrud Hauge, J., Malaka, R., Chorianopoulos, K., Divitini, M. & Jaccheri, L. (eds.). Springer, Vol. 9353. p. 391-398 8 p. (Lecture Notes in Computer Science).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Translating a modern film and TV screening room to an integrated game engine production environment

Engels, O. & Grigg, RJ., 2015, 16th International Conference on Intelligent Games and Simulation, GAME ON 2015. Nack, F. & Bakkes, S. (eds.). Ostend, Belgium: Eurosis, p. 18-22 5 p. (16th International Conference on Intelligent Games and Simulation, GAME ON 2015).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Visualising Vincent's life: an engaging experience into Van Gogh's heritage

Calvi, L., Hover, MEJ., Ouwens, JFA. & van Waalwijk, JM., 2015, Aesthetics of interaction: dynamic, multisensory, wise. Milan, p. 312-315

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2014

A brand poem: how to build brands combining paid, owned and earned media

Van Gisbergen, MS., 2014, International Conference on Research in Advertising. Amsterdam, The Netherlands, p. 1-10

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review