Academy for Games & Media

  • Sibeliuslaan 13, S-Building

    4837 CA Breda

    Netherlands

Research Output 1999 2019

10 Downloads (Pure)
Open Access
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A Virtual Reality déjà vu? Magic Realism (within the Media Puzzle)

Van Gisbergen, M. S., 5 Jun 2019.

Research output: Contribution to conferencePaper

Beyond words: telling stories in games

Haggis-Burridge, M., 1 Oct 2019.

Research output: Contribution to conferencePaper

Open Access
1 Citation (Scopus)
35 Downloads (Pure)

Communicating Maritime Spatial Planning: The MSP Challenge approach

Abspoel, L., Mayer, IS., Keijser, X., Warmelink, HJG., Fairgrieve, R., Ripken, M., Abramic, A., Kannen, A., Cormier, R. & Kidd, S., 2019, In : Marine Policy.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
File

Digital deja vu known as Virtual Reality

Van Gisbergen, M. S., 2019, 23 innovations in digital communication. Ketelaar, P., Aarts, J. & Demir, S. (eds.). Amsterdam: BIS Publishers, p. 319-323

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

1 Citation (Scopus)

Educational games as a motivational tool: considerations on their potential and limitations

Passarelli, M., Dagnino, FM., Earp, J., Manganello, F., Perisco, D., Pozzi, F., Bailey, C., Perrotta, C., Buijtenweg, T. & Haggis-Burridge, M., 2019, Proceedings of the 11th International Conference on Computer Supported Education. SciTePress, p. 330-337

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Effects of advertisements and questionnaire interruptions on the player experience

Pereira Santos, C., Gaans, N., Khan, V-J. & Markopoulos, P., 21 Aug 2019.

Research output: Contribution to conferencePaper

Open Access

Effects of advertisements and questionnaire interruptions on the player experience

Pereira Santos, C., Gaans, N., Khan, V-J. & Markopoulos, P., 21 Aug 2019, IEEE COG 2019 Proceedings. IEEE

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

Evaluating experience design : Using skin conductance to compare intended with lived experience

Strijbosch, W., Bastiaansen, M., van Blaricum, T., Hover, M., Mitas, O. & Boode, W., 12 Dec 2019, The Diversity of Leisure: Proceedings of the Australian and New Zealand Association for Leisure Studies (ANZALS). Walters, T., Kerr, R. & Sterwart, E. J. (eds.). Dunedin, New Zealand: Department of Tourism, University of Otago, p. 104-105

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Evaluating experience design : Using skin conductance to compare intended with lived experience

Strijbosch, W., Bastiaansen, M., van Blaricum, T., Hover, M., Mitas, O. & Boode, W., 12 Dec 2019, p. 104-105.

Research output: Contribution to conferencePaper

127 Downloads (Pure)
Open Access
File

Food-web modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region

Goncalves, M., Steenbeek, J., Tomczak, M., Romagnoni, G., Puntilla, R., Karvinen, V., Pereira Santos, C., Keijser, X., Abspoel, L., Warmelink, H. & Mayer, I., 27 Aug 2019.

Research output: Contribution to conferencePaper

8 Downloads (Pure)
Open Access
File

Games as (not) culture: a critical policy analysis of the economic agenda of Horizon 2020

Perrotta, C., Bailey, C., Ryder, J., Perisco, D. & Haggis-Burridge, M., 2019, In : Games and Culture.

Research output: Contribution to journalArticleScientificpeer-review

Guest Blog: 5 tips for avoiding prototyping mistakes on your next game

Haggis-Burridge, M. & Buijtenweg, T., 21 Jun 2019, In : Develop : Brighton Blog.

Research output: Contribution to journalArticleProfessional

Open Access

Hamburg Workshop results: MSP Challenge Baltic Sea edition

Warmelink, HJG., Gonçalves, M. & Koch, A., 2019, Baltic LINes. 31 p.

Research output: Book/ReportReportProfessional

Open Access

How to implement VR in organizations: 10 recommendations

Van Gisbergen, M. S., 2019, 23 innovations in digital communication. Ketelaar, P., Aarts, J. & Demir, S. (eds.). Amsterdam: BIS Publishers, p. 93-94

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

Human dignity and the presentation of minorities and women in video games

Haggis-Burridge, M., 2019, Ethical dilemmas in the creative, cultural and service industries. Bouwer, J. (ed.). Abingdon, Oxon: Routledge, p. 210-215 6 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Intellectual property (IP) and privacy in the entertainment industry

Van Gisbergen, M. S. & Bosher, H., 2019, Ethical dilemmas in the creative, cultural and service industries . Bouwer, J. (ed.). Routledge, p. 263-268 5 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Keynote: Making games, telling stories, and embracing diverse audiences

Haggis-Burridge, M., 28 Jun 2019.

Research output: Contribution to conferencePaper

Learning efficacy among executives and students of an organizational growth game

Weber, J., Warmelink, HJG., Martinisi, A., Buijtenweg, TP., Hutchinson, K. & Mayer, IS., 2019, Neo-Simulation and Gaming Toward Active Learning. Hamada, R., Soranastaporn, S., Kanegae, H., Dumrongrojwatthana, P., Chaisanit, S., Rizzi, P. & Dumblekar, D. (eds.). Singapore: Springer, Vol. 18. p. 129-136 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

LGBTQ roundtable

Haggis-Burridge, M. & Masters, I., 10 Jul 2019.

Research output: Contribution to conferencePaper

Making it real: personal and social recent history in Fragments of Him

Haggis-Burridge, M., 13 Apr 2019.

Research output: Contribution to conferencePaper

Measuring the emotional impact of driving an autonomous vehicle

Mitas, O., van Loon, A., Weppner, J., van Roekel, M., van Riet, J. & Boode, W., 7 Jun 2019.

Research output: Contribution to conferencePaper

Measuring the emotional impact of driving an autonomous vehicle

Mitas, O., van Loon, A., Weppner, J., van Roekel, M., van Riet, J. & Boode, W., 2019, European ITS Congress proceedings.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Mee het riool in tijdens een overstroming:vr in lokale journalistiek

Van Gisbergen, M. S. & Nijs, W., 20 May 2019, In : Breda Vandaag (Online).

Research output: Contribution to journalArticleProfessional

Open Access

Museums going digital; inspiring and engaging examples presented and discussed during the Traces-Workshops

Verlinden, A., Van Gisbergen, M. S., Calvi, L., Kanstrup, M. & Ellekilde, MS., 2019, Traces and Creative Europe. 80 p.

Research output: Book/ReportBookProfessional

Open Access

Online engagement and the role of digital influencers in product endorsement on Instagram

De Brito Silva, MJ., Alencar de Farias, S., Kovacs, M. & Lourdes Barbosa, M., 2019, Congresso Latino-Americano de varejo e consumo: digital transformation in retailing. Vol. 2019. p. 1-16

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

Online engagement and the role of digital influencers in product endorsement on Instagram

De Brito Silva, MJ., Alencar de Farias, S., Kovacs, M. & Lourdes Barbosa, M., 2019, p. 1-16.

Research output: Contribution to conferencePaper

Open Access

Online engagement and the role of digital influencers in product endorsement on Instagram

De Brito Silva, MJ., Alencar de Farias, S., Kovacs, M. & Lourdes Barbosa, M., 2019, In : Journal of Relationship Marketing. 2019, p. 1-31

Research output: Contribution to journalArticleScientificpeer-review

Planning for the future with games and VR : the marine spacial planning challenge

Mayer, I., 1 Oct 2019.

Research output: Contribution to conferencePaper

Playing for sustainability: two games that take the environment serious

Weber-Sabil, J., 2019, In : Uncover. 2019, 3, p. 26-27

Research output: Contribution to journalArticleProfessional

Profiling personality traits with games

Pereira Santos, CA., Hutchinson, K., Khan, V-J. & Markopoulos, P., 2019, In : ACM Transactions on Interactive Intelligent Systems Journal. 9, 23

Research output: Contribution to journalArticleScientificpeer-review

Responsible business in the video-game industry

Haggis-Burridge, M., 2019, Ethical dilemmas in the creative, cultural and service industries. Bouwer, J. (ed.). Abingdon, Oxon: Routledge, p. 139-144 6 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Showing the fun: simple checks for world readability

Haggis-Burridge, M., 9 Jul 2019.

Research output: Contribution to conferencePaper

Simulation gaming for diverse MSP needs : the MSP Challenge board and digital games

Warmelink, H., 3 Jul 2019.

Research output: Contribution to conferencePaper

1 Citation (Scopus)

Stakeholder engagement in sustainable tourism planning through serious gaming

Lalicic, L. & Weber-Sabil, J., 2019, In : Tourism Geographies. p. 1-19

Research output: Contribution to journalArticleScientificpeer-review

The Potential of Serious Games to Solve Water Problems: Editorial to the Special Issue on Game-Based Approaches to Sustainable Water Governance

Medema, W., Mayer, I., Adamowski, J., Wals, A. E. J. & Chew, C., 5 Dec 2019, In : Water. 7 p.

Research output: Contribution to journalArticleScientificpeer-review

Open Access

The power of the body in social media: analyzing digital fitness influencers as product endorsers

De Brito Silva, MJ., Alencar de Farias, S., Kovacs, M. & Barbosa, M., 2019.

Research output: Contribution to conferencePaper