Academy for Digital Entertainment

  • Sibeliuslaan 13, S-Building

    4837 CA Breda

    Netherlands

Research Output 1999 2018

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2018

AI and our Digitally Enhanced Reality: Data is not objective

Haggis, M., 12 Jun 2018

Research output: Contribution to conferencePaperOther research output

Better world, better play: narrative design tools to enhance gameplay experiences

Haggis, M., 16 Jun 2018

Research output: Contribution to conferencePaperOther research output

Collaborative consumption : millennials' consumer attitude towards asset-sharing services and implications for media management

Fuchs, E. & Kovacs, MH., 14 Jun 2018

Research output: Contribution to conferencePaperOther research output

Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study

Weber, J. & Dickinson, J. E., 25 Jan 2018

Research output: Contribution to conferencePaperOther research output

Developing a sustainable urban tourism game

Klijs, J., Koens, K. & Weber-Sabil, J., 22 Nov 2018

Research output: Contribution to conferencePaperOther research output

Gamification of the work floor : A literature review of gamifying production and logistics operations

Warmelink, HJG., Koivisto, J., Mayer, IS., Vesa, M. & Hamari, J., 4 Jan 2018

Research output: Contribution to conferencePaperOther research output

How AR visualisation can help us understand data

Van Gisbergen, M. S., Lodders, H., Pereira Santos, CA. & Hoogervorst, D., 20 Sep 2018

Research output: Contribution to conferencePaperOther research output

How to connect live events with media sport consumption?

Van Gisbergen, M. S., 26 Jun 2018

Research output: Contribution to conferencePaperOther research output

Learning efficacy among executives and students of an organizational growth game

Weber, J., Warmelink, HJG., Martinisi, A., Buijtenweg, TP. & Mayer, IS., Jul 2018

Research output: Contribution to conferencePaperOther research output

Message framing and different appeals : an experiment using a specific digital messaging platform for data driven personalization

Hammers, R., Kovacs, MH. & Doicaru, MM., 15 Jun 2018

Research output: Contribution to conferencePaperOther research output

Narrative Experience First: Interaction design in Fragments of Him

Haggis-Burridge, M., 8 May 2018

Research output: Contribution to conferencePaperOther research output

Normality will destroy us

Haggis-Burridge, M., 23 Jan 2018

Research output: Contribution to conferencePaperOther research output

SCITHOS: towards a sustainable tourism and smart city hospitality transition through serious simulation gaming

Weber-Sabil, J., Mayer, IS., Koens, K., Lalicic, L., Önder, I. & Tian, E., 31 Aug 2018

Research output: Contribution to conferencePaperOther research output

Stakeholder engagement in marine spatial planning : Design, experiences and evaluation of the MSP Challenge board game

Keijser, X., Ripken, M., Mayer, IS., Warmelink, HJG., Abspoel, L., Fairgrieve, R. & Paris, C., 7 Jul 2018

Research output: Contribution to conferencePaperOther research output

Stop assuming data, algorithms and AI are objective

Haggis, M., 22 Mar 2018

Research output: Contribution to conferencePaperOther research output

Successes & brilliant failures

Haggis, M. & Ombelets, K., 15 May 2018

Research output: Contribution to conferencePaperOther research output

The foundations for games in Brabant

Haggis, M., 13 Jun 2018

Research output: Contribution to conferencePaperOther research output

Trade-offs and challenges of cloud gaming in practise

Grigg, RJ. & Hexel, R., 20 Sep 2018

Research output: Contribution to conferencePaperOther research output

Virtual and augmented reality technologies to enhance the visitor experience in cultural tourism

Han, D., Weber, J., Bastiaansen, MCM., Mitas, O. & Lub, XD., 21 Jun 2018

Research output: Contribution to conferencePaperOther research output

Open Access
File

Virtual reality media context

Van Gisbergen, M. S., 12 Jun 2018

Research output: Contribution to conferencePaperOther research output

What we don’t know. the effect of realism in virtual reality on experience and behaviour

Van Gisbergen, M. S., Kovacs, MH., Campos, F., van der Heeft, M. & Vugts, V., 21 Jun 2018

Research output: Contribution to conferencePaperOther research output

2017

AMELIO: evaluating the team-building potential of a mixed reality escape room game

Warmelink, HJG., Mayer, IS., Weber, J., Heijligers, B., Haggis, M., Peters, E. & Louwerse, M., 16 Oct 2017

Research output: Contribution to conferencePaperOther research output

Approaching urban tourism complexity with serious gaming

Weber, J., 2 Jun 2017

Research output: Contribution to conferencePaperOther research output

Augmented and Virtual Reality: possibilities to enhance the tourist experience

Weber, J., 23 Mar 2017

Research output: Contribution to conferencePaperOther research output

Avoiding tokenism and bisexual representation in video games

Haggis, M. & Hagen, J., 1 Mar 2017

Research output: Contribution to conferencePaperOther research output

A VR game to teach underwater sustainability

Calvi, L., Pereira Santos, CA., Relouw, JJEA., Endrovski, B., Lucrezi, S., Sarà, A., Palma, M. & Pantaleo, U., 6 Dec 2017

Research output: Contribution to conferencePaperOther research output

Better world, better play: narrative design tools to enhance gameplay experiences

Haggis, M., 13 Jul 2017

Research output: Contribution to conferencePaperOther research output

Beyond the book

Haggis-Burridge, M., 30 Nov 2017

Research output: Contribution to conferencePaperOther research output

Building a bridge between VR content creation and VR effect studies

Van Gisbergen, M. S., 27 May 2017

Research output: Contribution to conferencePaperOther research output

Building a Taxonomy of Keys: a new way of analysing and creating video games

Haggis, M. & Buijtenweg, TP., 12 Sep 2017

Research output: Contribution to conferencePaperOther research output

Communication versus computation: a survey of cloud gaming approaches

Grigg, RJ. & Hexel, R., 6 Sep 2017

Research output: Contribution to conferencePaperOther research output

Creative video games: art, experiences, and interaction

Haggis, M., 24 May 2017

Research output: Contribution to conferencePaperOther research output

Gamification of the work floor : A literature review of gamifying production and logistics operations

Warmelink, HJG., Koivisto, J., Mayer, IS., Vesa, M. & Hamari, J., 7 Jul 2017

Research output: Contribution to conferencePaperOther research output

GURaaS: an end-user platform for embedding research instruments into games

Pereira Santos, CA., van de Haterd, J., Hutchinson, K. & Khan, V-J., 14 Jun 2017

Research output: Contribution to conferencePaperOther research output

Immersive journalism : impact of virtual reality on european’s attitudes

Lopes, L., Doicaru, MM. & Van Gisbergen, M. S., 17 Jul 2017

Research output: Contribution to conferencePaperOther research output

Innovation talks

de Feijter, D., 3 Apr 2017

Research output: Contribution to conferencePaperOther research output

Insight into the video game industry: tech pioneers in entertainment (keynote speech)

Haggis, M., 2017

Research output: Contribution to conferencePaperOther research output

Maritime spatial planning – a board game for stakeholder involvement

Keijser, X., Ripken, M., Warmelink, HJG., Abspoel, L., Fairgrieve, R. & Mayer, IS., 11 Jul 2017

Research output: Contribution to conferencePaperOther research output

4 Citations

Measuring self-esteem with games

Pereira Santos, CA., Hutchinson, K., Khan, JV. & Markopoulos, P., 13 Mar 2017

Research output: Contribution to conferencePaperOther research output

Mobile location-based augmented reality applications for urban tourism storytelling

Nóbrega, R., Jacob, J., Ribeiro, J., Weber, J., Ferreira, S. & Coelho, A., 12 Oct 2017

Research output: Contribution to conferencePaperOther research output

Play me the music: how sound and vision interplay may enhance VR experiences

Bialkova, SE. & Van Gisbergen, M. S., 25 May 2017

Research output: Contribution to conferencePaperOther research output

Pre-preproduction (Trying not to make bad choices from the very start)

Haggis, M., 10 Oct 2017

Research output: Contribution to conferencePaperOther research output

Storytelling tools to boost your indie game's narrative and gameplay

Haggis, M., 27 Feb 2017

Research output: Contribution to conferencePaperOther research output

Storytelling tools to boost your indie game's narrative and gameplay

Haggis, M., 13 Jul 2017

Research output: Contribution to conferencePaperOther research output

The serious business of leisure, and the leisure of serious business: the changing discourses of video games (keynote)

Haggis, M. & Perrotta, C., 6 Oct 2017

Research output: Contribution to conferencePaperOther research output

The shape of the games industry from a developer's perspective

Haggis, M., 5 Oct 2017

Research output: Contribution to conferencePaperOther research output

The shape of the games industry seen from a developer's viewpoint

Haggis, M., 16 May 2017

Research output: Contribution to conferencePaperOther research output

What design choices can we make to enhance the team building experience of escape rooms?

Warmelink, HJG. & Haggis, M., 29 May 2017

Research output: Contribution to conferencePaperOther research output

2016

Beat the fear of public speaking: Does the 360° video virtual reality exposure training in home environment reduces speech anxiety?

Ketelaars, LEH., Stupar - Rutenfrans, S. & Peters, E., 20 Oct 2016

Research output: Contribution to conferencePaperOther research output