Academy for Digital Entertainment

  • Sibeliuslaan 13, S-Building

    4837 CA Breda

    Netherlands

Research Output 1999 2019

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2019

An Integrated Food Web Model for the Baltic Sea : Design Challenges and Model Behaviour in an Interactive Simulation Platform

Warmelink, H. & Gonçalves, M., 3 Jul 2019.

Research output: Contribution to conferencePaperOther research output

A Virtual Reality déjà vu? Magic Realism (within the Media Puzzle)

Van Gisbergen, M. S., 5 Jun 2019.

Research output: Contribution to conferencePaperOther research output

Effect of avatar-owner resemblance on experience in immersive virtual environments

Van Gisbergen, M. S. & Sensagir, I., 14 Jun 2019.

Research output: Contribution to conferencePaperOther research output

Keynote: Making games, telling stories, and embracing diverse audiences

Haggis-Burridge, M., 28 Jun 2019.

Research output: Contribution to conferencePaperOther research output

Making it real: personal and social recent history in Fragments of Him

Haggis-Burridge, M., 13 Apr 2019.

Research output: Contribution to conferencePaperOther research output

Measuring the emotional impact of driving an autonomous vehicle

Mitas, O., van Loon, A., van Roekel, M., van Riet, J. & Boode, W., 7 Jun 2019.

Research output: Contribution to conferencePaperOther research output

Simulation gaming for diverse MSP needs : the MSP Challenge board and digital games

Warmelink, H., 3 Jul 2019.

Research output: Contribution to conferencePaperOther research output

The relationship among the optical aspects of photographic composition and the quality, perception and interpretation of the realism in virtual images.

Campos, M., Campos, F., Van Gisbergen, M. S. & Kovacs, MH., 2019, p. 594-599. 6 p.

Research output: Contribution to conferencePaperOther research output

The taxonomy of keys: a new way of understanding interactions in video games

Haggis-Burridge, M. & Buijtenweg, TP., 25 Jan 2019.

Research output: Contribution to conferencePaperOther research output

TRAVELVR: how VR can play a role within your customer journey

Van Gisbergen, M. S., 8 Jan 2019.

Research output: Contribution to conferencePaperOther research output

2018

AI and our Digitally Enhanced Reality: Data is not objective

Haggis, M., 12 Jun 2018.

Research output: Contribution to conferencePaperOther research output

An offshore energy simulation through flow networks: CEL within the MSP Challenge 2050 simulation game platform

Hutchinson, K., Warmelink, HJG., Boode, W., Pereira Santos, CA. & Mayer, IS., 25 Oct 2018, p. 157-163. 7 p.

Research output: Contribution to conferencePaperOther research output

Better world, better play: narrative design tools to enhance gameplay experiences

Haggis, M., 16 Jun 2018.

Research output: Contribution to conferencePaperOther research output

Collaborative consumption : millennials' consumer attitude towards asset-sharing services and implications for media management

Fuchs, E. & Kovacs, MH., 14 Jun 2018.

Research output: Contribution to conferencePaperOther research output

Creative sector games with under-explored applied/serious outcomes

Haggis-Burridge, M., 12 Sep 2018.

Research output: Contribution to conferencePaperOther research output

Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study

Weber, J. & Dickinson, J. E., 25 Jan 2018.

Research output: Contribution to conferencePaperOther research output

Developing a sustainable urban tourism game

Klijs, J., Koens, K. & Weber-Sabil, J., 22 Nov 2018.

Research output: Contribution to conferencePaperOther research output

Gamification of the work floor : A literature review of gamifying production and logistics operations

Warmelink, HJG., Koivisto, J., Mayer, IS., Vesa, M. & Hamari, J., 4 Jan 2018.

Research output: Contribution to conferencePaperOther research output

How AR visualisation can help us understand data

Van Gisbergen, M. S., Lodders, H., Pereira Santos, CA. & Hoogervorst, D., 20 Sep 2018.

Research output: Contribution to conferencePaperOther research output

How to connect live events with media sport consumption?

Van Gisbergen, M. S., 26 Jun 2018.

Research output: Contribution to conferencePaperOther research output

Interactive narratives for profiling ethics orientation

Pereira Santos, CA., Khan, V-J. & Markopoulos, P., 5 Sep 2018.

Research output: Contribution to conferencePaperOther research output

Learning efficacy among executives and students of an organizational growth game

Weber, J., Warmelink, HJG., Martinisi, A., Buijtenweg, TP. & Mayer, IS., Jul 2018.

Research output: Contribution to conferencePaperOther research output

Message framing and different appeals : an experiment using a specific digital messaging platform for data driven personalization

Hammers, R., Kovacs, MH. & Doicaru, MM., 15 Jun 2018.

Research output: Contribution to conferencePaperOther research output

Narrative Experience First: Interaction design in Fragments of Him

Haggis-Burridge, M., 8 May 2018.

Research output: Contribution to conferencePaperOther research output

Normality will destroy us

Haggis-Burridge, M., 23 Jan 2018.

Research output: Contribution to conferencePaperOther research output

Personal and social recent history in fragments of him

Haggis-Burridge, M., 8 Oct 2018.

Research output: Contribution to conferencePaperOther research output

Put your borg hat on : procedural concept development tools

Buijtenweg, TP. & Haggis-Burridge, M., 12 Jul 2018.

Research output: Contribution to conferencePaperOther research output

Risk in games : comparing personal experiences of AAA and indie development

Haggis-Burridge, M., 10 Oct 2018.

Research output: Contribution to conferencePaperOther research output

SCITHOS: towards a sustainable tourism and smart city hospitality transition through serious simulation gaming

Weber-Sabil, J., Mayer, IS., Koens, K., Lalicic, L., Önder, I. & Tian, E., 31 Aug 2018.

Research output: Contribution to conferencePaperOther research output

Showing the fun : simple checks for world readability

Haggis-Burridge, M., 19 Aug 2018.

Research output: Contribution to conferencePaperOther research output

Showing the fun : simple checks for world readability - extended

Haggis-Burridge, M., 5 Oct 2018.

Research output: Contribution to conferencePaperOther research output

Stakeholder engagement in marine spatial planning : Design, experiences and evaluation of the MSP Challenge board game

Keijser, X., Ripken, M., Mayer, IS., Warmelink, HJG., Abspoel, L., Fairgrieve, R. & Paris, C., 7 Jul 2018.

Research output: Contribution to conferencePaperOther research output

Stop assuming data, algorithms and AI are objective

Haggis, M., 22 Mar 2018.

Research output: Contribution to conferencePaperOther research output

Successes & brilliant failures

Haggis, M. & Ombelets, K., 15 May 2018.

Research output: Contribution to conferencePaperOther research output

The ALT-ER Project

Haggis-Burridge, M., 27 Sep 2018.

Research output: Contribution to conferencePaperOther research output

The foundations for games in Brabant

Haggis, M., 13 Jun 2018.

Research output: Contribution to conferencePaperOther research output

The journalistic dimension of statistics. Reporting human development and its quantification.

Martinisi, A., 8 Jun 2018.

Research output: Contribution to conferencePaperOther research output

Trade-offs and challenges of cloud gaming in practise

Grigg, RJ. & Hexel, R., 20 Sep 2018.

Research output: Contribution to conferencePaperOther research output

347 Downloads (Pure)

Virtual and augmented reality technologies to enhance the visitor experience in cultural tourism

Han, D., Weber, J., Bastiaansen, MCM., Mitas, O. & Lub, XD., 21 Jun 2018.

Research output: Contribution to conferencePaperOther research output

Open Access
File

Virtual reality media context

Van Gisbergen, M. S., 12 Jun 2018.

Research output: Contribution to conferencePaperOther research output

What we don’t know. the effect of realism in virtual reality on experience and behaviour

Van Gisbergen, M. S., Kovacs, MH., Campos, F., van der Heeft, M. & Vugts, V., 21 Jun 2018.

Research output: Contribution to conferencePaperOther research output

2017

AMELIO: evaluating the team-building potential of a mixed reality escape room game

Warmelink, HJG., Mayer, IS., Weber, J., Heijligers, B., Haggis, M., Peters, E. & Louwerse, M., 16 Oct 2017.

Research output: Contribution to conferencePaperOther research output

Approaching urban tourism complexity with serious gaming

Weber, J., 2 Jun 2017.

Research output: Contribution to conferencePaperOther research output

Augmented and Virtual Reality: possibilities to enhance the tourist experience

Weber, J., 23 Mar 2017.

Research output: Contribution to conferencePaperOther research output

Avoiding tokenism and bisexual representation in video games

Haggis, M. & Hagen, J., 1 Mar 2017.

Research output: Contribution to conferencePaperOther research output

A VR game to teach underwater sustainability

Calvi, L., Pereira Santos, CA., Relouw, JJEA., Endrovski, B., Lucrezi, S., Sarà, A., Palma, M. & Pantaleo, U., 6 Dec 2017.

Research output: Contribution to conferencePaperOther research output

Better world, better play: narrative design tools to enhance gameplay experiences

Haggis, M., 13 Jul 2017.

Research output: Contribution to conferencePaperOther research output

Beyond the book

Haggis-Burridge, M., 30 Nov 2017.

Research output: Contribution to conferencePaperOther research output

Building a bridge between VR content creation and VR effect studies

Van Gisbergen, M. S., 27 May 2017.

Research output: Contribution to conferencePaperOther research output

Building a Taxonomy of Keys: a new way of analysing and creating video games

Haggis, M. & Buijtenweg, TP., 12 Sep 2017.

Research output: Contribution to conferencePaperOther research output