Academy for Digital Entertainment

  • Sibeliuslaan 13, S-Building

    4837 CA Breda

    Netherlands

Research Output 1999 2018

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Abstract
2017

Can a VR game increase awareness in a sustainable marine behaviour?

Calvi, L., Pereira Santos, CA., Lucrezi, S., Sarà, A., Relouw, JJEA., Endrovski, B., Rothwell, CK., Palma, M. & Pantaleo, U., 2017

Research output: Contribution to conferenceAbstractOther research output

2014

Can spectatorship be captured in digital settings? a case study on live performances

Calvi, L., 2014

Research output: Contribution to conferenceAbstractOther research output

Engaging audiences in museums in a performance way

Calvi, L. & Spence, J., 2014, p. 19-20 2 p.

Research output: Contribution to conferenceAbstractOther research output

2013

Can HCI profit from an artistic mindset?

Calvi, L., 2013

Research output: Contribution to conferenceAbstractOther research output

2012

Exploring the use of hybrid simulations for studying the user experience of mobile location-based advertising applications

Hühn, A. E. & Khan, JV., 2012

Research output: Contribution to conferenceAbstractOther research output

10 Citations

Game user research

Seif El-Nasr, M., Desurvire, H., Nacke, L., Drachen, A., Calvi, L., Isbister, K. & Bernhaupt, R., 2012, p. 2679-2682 4 p.

Research output: Contribution to conferenceAbstractOther research output

2011

On the use of mixed reality environments to evaluate interaction with light

Khan, JV., Walker, ME., Aliakseyeu, D. & Mason, J., 2011

Research output: Contribution to conferenceAbstractOther research output